GLeek
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Everything posted by GLeek
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okay. download , new lddk island ,and walk few meter in forest. here is my benchmark :F http://www.megaupload.com/?d=OMBIN4QQ ---------- Post added at 09:44 AM ---------- Previous post was at 09:42 AM ---------- it does nothing . i can disable grass, it's still barely acceptable .
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i said Q1 2010 for GT300. not ATI . here @west europe , i bet november for ATI !
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vegetation ruin my gameplay experience
GLeek replied to GLeek's topic in ARMA 2 & OA - TROUBLESHOOTING
Q6600@3ghz, 4GB ,vista64 SP2 ,game run @high priority (a bit less stuttering) drivers 9.8 . this screenshot was from new polo island . there are many tree on this island, but problem still here on worst area of chernarus . -
46 reading ,3 vote ? come on guys , vote ! i need your voice :]
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lolwhut ? ATI always made paper launch ! :o no one will be able to graba card, but tech site tester ! no way man, to get a such card before october end or november ! let alone GT300. its building seem slow, and test arent finish . chips will probably need bug fix too . i heard Q1 2010 for GT300 availability .
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Any progress at graphic artefacts with ATI cards?
GLeek replied to ginger mcale's topic in ARMA 2 & OA - TROUBLESHOOTING
wow § shame ! ---------- Post added at 05:17 AM ---------- Previous post was at 05:13 AM ---------- AF has nothing to do with memory usage :p -
vegetation ruin my gameplay experience
GLeek replied to GLeek's topic in ARMA 2 & OA - TROUBLESHOOTING
20 fps is not playable. IMO . ati tray tool does nothing other than display sys info. so, i will not disable it. i simply don't see the point . considering shadow, i dislike high & very high settings. too ugly , at my opinion.old tech are sometime the best ;) . and i already tested it => not faster ... something is different than arma1 here tree and bush are the cause of slow framerate , usually ... it happens sometimes outside forest, but i can manage that and more important, it's CPU related. in my thread (post scriptum) we can clearly see display resolution make all the difference. i don't have rendering time detail , but i'm sure it's ALL about tree, mainly because i tested a lot of thing in the game. ps: please, go in my suggestion thread and give them your opinion -
useless for arma2 :)
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to sum up that, we all understood the bad choice of bohemia interactive made about vegetation . in a nutshell , all player without crossfire / sli can sit their ass on playable framerate. my game run fin in town , and city , but as soon i enter in a large forest, framerate badly drop . object detail need to be VERY HIGH , regardless config. we need that because we can't play with 1998 era low poly vehicle , and soldier. but this vegetation (full of useless leaf , but to smoke them ) make it impossible for middly geared player. sadly, vegetation is procedural and i think modders can hardly change that.
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QuadCore VS Dual, Multiple OS's Test. Post Your Results Please
GLeek replied to -=seany=-'s topic in ARMA 2 & OA - TROUBLESHOOTING
admin remove this plz -
Frame rate issues & texture glitching
GLeek replied to xsdmx's topic in ARMA 2 & OA - TROUBLESHOOTING
z-fighting. BI engine limitation , i'm quite sure . -
OMG , you choose orange tree...
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:D i LOL'D ps dilbert rocks
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graphics bugs with ATI 4800 series (4850/4870/4890)
GLeek replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
you are wrong . you can use forced anisotropic in arma2 . in other hand, you can't force antialiasing. but i don't recommended to use 16x aniso . wast of gpu ressource ---------- Post added at 10:24 PM ---------- Previous post was at 10:07 PM ---------- it seems that last patch make game AF better. not much quality difference between CC and ingame "very high". i think it wasn't case with 1.02 stock 16X CCC stock2 16X CCC² -
Thinking of upgrading my video card (GTX 275)
GLeek replied to CrazyAviator's topic in ARMA 2 & OA - TROUBLESHOOTING
it's common sens , since i usully see my cpu load peaks reaching 65% on my quadcore quad . this few % could make a huge difference in gameplay smoothness -
graphics bugs with ATI 4800 series (4850/4870/4890)
GLeek replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
CCC anisotropic filtering slider , force driver to filter ALL texture. i means ALL. it's , well... perfect. a CCC 4x , will be far better than very high in arma config . but a sad FPS hit. i wonder how GT200 handle anisotropic filtering. anyone could compare ? -
last 9.8 drivers has a profile for arma2. no need to rename exe, and you don't need to add -winxp flag, either ... stop FUD please
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
GLeek replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
BUG: if you add a barret (glasses class) on your player profile , and play sniper , the barret is over your default helmet. -
Found out how to turn Vsync off on ATI cards
GLeek replied to randir14's topic in ARMA 2 & OA - TROUBLESHOOTING
that make GPU fan noise leveling up too :) i prefer recommend to force tripple buffer and enable vsync. we are still not sure if BI devs have enabled tripple buffering ... -
any advice on best ATI flip queue size value ?
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
GLeek replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
what size of flip queue size should i use for my ATI card ? -
timelife of cpu is about 40 50 years. degrade this to 10 , i still don't see the problem ...
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hey man, the cpu temp. doesn't matter as far as it doesn't reach throttle trigger. my old atlhon64 ran at 80° 3 years non stop 24/24 7/7 . it still works .
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- fraps - atitraytool from ray adams. rhe best if you have an ATI card. you can change jpeg quality too .
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Performance boost using ramdisk as virtual page file
GLeek replied to Richey79's topic in ARMA 2 & OA - GENERAL
yup amd phenom are an epic failure. even phenom2 isn't exactly as powerfull as intel core2 quad.