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mapoule

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Everything posted by mapoule

  1. Light, Simple but Rough !!! Improve AI's behaviour, fighting skill and player détection The Team R3F witch have done the R3F Weapons Pack release here a powerfull Addon. "Improving AI behaviour on ArmA serie is a never-ending quest. we have early noticed a "lack of communication" between ArmA3's AI in combat zone. To correct this, {R3F} Mapoule release here an addon R3F_AiComTarget which has been specialy developted for multiplayer mod. It has been tested 24/7 on a multiplayer server with Domination on and also on private edited operation, by daytime and night time. You'll notice an impressive result : Alerted AI will never leave you any rest, and you'll survive only with a clean coop gameplay, with proper weapons, or with good fall-back uses." {R3F} Killjoe Version 1.1 (addon version) : 26/06/2014, 13 Ko Changelog : - addon version. - full single player compatibility. Addon Required : CBA 3 Installation - For a SingerPlayer use, add r3f_aicomtarget folder to root of Arma 3 folder. - For a MultiPlayer use, add r3f_aicomtarget to Arma 3 folder root on the server. Players do not need the addon on there computer. With Zeus, groups or unit created without wp do not react. strange ... Think about putting minimum of one wp group or unit. Download : >>> team-r3f.org/downloads <<< Thanks to Madbull for the tips & tricks .... Thanks to the members of R3F for testing and idea.
  2. mapoule

    R3F_AiComTarget

    With Zeus, groups or unit created without wp do not react. strange ... Think about putting minimum of one wp group or unit.
  3. mapoule

    R3F_AiComTarget

    back to work. No intermediate version for the moment. :p No problem. it works on all unit, even those created on the fly. The addon works very simply, that makes it lightweight and efficient. It will not make error with other addons If you want to use it with other similar addons, I advise you to do some tests. First try the addons one by one, compares the result. Then tested together and see what happens. Made ​​your own jujement. Sorry for my english :p
  4. mapoule

    R3F_AiComTarget

    Yes of course the project continues. ;) The R3F team is not going to stop there, but for now it's the holidays. :cool:
  5. mapoule

    R3F_AiComTarget

    No improvement on the gameplay, just technical. I think that there will be no problem with AGM. It is clear that changes life.
  6. mapoule

    R3F_AiComTarget

    The version 1.1 is only supported on server-addon-side. The script version is no supported nor compatible withn the addon 1.1. The next version, will provide both script and addon material.
  7. mapoule

    R3F_AiComTarget

    The current version only supports AI server side, the next release will support AI on all locality, including on headless client.
  8. mapoule

    R3F_AiComTarget

    New version released, Version 1.1 (addon version) first post updated
  9. mapoule

    R3F_AiComTarget

    Yes it does. A new version for this week end ... for any complain see with dwarden. :icon_rolleyes:
  10. mapoule

    R3F_AiComTarget

    Yeah, it is possible that this becomes an addon and the whole system will be redesigned and improved. patience. Thank you for the compliment.
  11. mapoule

    R3F_AiComTarget

    I see the same as you on your mission and it does not occur on my missions, I look at it. thank you for the report. Sorry for my english, i use google traductor
  12. mapoule

    R3F_AiComTarget

    For the reaction of group leader, I've seen a few times without the script. The script only reveals the players and AI live their lives could I have a link to your mission? Plz
  13. mapoule

    R3F_AiComTarget

    No problem on the script. This works for three months on our public server. Bad installation in your mission ?
  14. mapoule

    R3F_AiComTarget

    what team? I do not refund the holes in uniform. Lower the head. Enjoy ...
  15. mapoule

    R3F_AiComTarget

    Good choice !
  16. mapoule

    R3F_AiComTarget

    There is no code or no variable to disable but in your init.sqf of thé mission you can . if (condition) then { };
  17. mapoule

    R3F_AiComTarget

    ok I see it. I am back to work. thank you
  18. mapoule

    R3F_AiComTarget

    Exact, BUT I have used some limitations :pray: : 1. the function fired by the event handler is temporised to every 30sec. 2. there is a ground level of 1.5 knowledge level over witch there is no broadcast. 3. the knowledge level takes time to decrease. Yes no problem.
  19. mapoule

    R3F_AiComTarget

    The first version was only server side, when we tested on dedicated server with more than 15/20 players, the server was impressive drop fps in combat phases.
  20. mapoule

    Fallujah 1.0

    Finally a real city! great job
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