

mapoule
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Everything posted by mapoule
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Light, Simple but Rough !!! Improve AI's behaviour, fighting skill and player détection The Team R3F witch have done the R3F Weapons Pack release here a powerfull Addon. "Improving AI behaviour on ArmA serie is a never-ending quest. we have early noticed a "lack of communication" between ArmA3's AI in combat zone. To correct this, {R3F} Mapoule release here an addon R3F_AiComTarget which has been specialy developted for multiplayer mod. It has been tested 24/7 on a multiplayer server with Domination on and also on private edited operation, by daytime and night time. You'll notice an impressive result : Alerted AI will never leave you any rest, and you'll survive only with a clean coop gameplay, with proper weapons, or with good fall-back uses." {R3F} Killjoe Version 1.1 (addon version) : 26/06/2014, 13 Ko Changelog : - addon version. - full single player compatibility. Addon Required : CBA 3 Installation - For a SingerPlayer use, add r3f_aicomtarget folder to root of Arma 3 folder. - For a MultiPlayer use, add r3f_aicomtarget to Arma 3 folder root on the server. Players do not need the addon on there computer. With Zeus, groups or unit created without wp do not react. strange ... Think about putting minimum of one wp group or unit. Download : >>> team-r3f.org/downloads <<< Thanks to Madbull for the tips & tricks .... Thanks to the members of R3F for testing and idea.
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With Zeus, groups or unit created without wp do not react. strange ... Think about putting minimum of one wp group or unit.
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back to work. No intermediate version for the moment. :p No problem. it works on all unit, even those created on the fly. The addon works very simply, that makes it lightweight and efficient. It will not make error with other addons If you want to use it with other similar addons, I advise you to do some tests. First try the addons one by one, compares the result. Then tested together and see what happens. Made ​​your own jujement. Sorry for my english :p
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Yes of course the project continues. ;) The R3F team is not going to stop there, but for now it's the holidays. :cool:
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No improvement on the gameplay, just technical. I think that there will be no problem with AGM. It is clear that changes life.
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The version 1.1 is only supported on server-addon-side. The script version is no supported nor compatible withn the addon 1.1. The next version, will provide both script and addon material.
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The current version only supports AI server side, the next release will support AI on all locality, including on headless client.
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New version released, Version 1.1 (addon version) first post updated
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Yes it does. A new version for this week end ... for any complain see with dwarden. :icon_rolleyes:
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Yeah, it is possible that this becomes an addon and the whole system will be redesigned and improved. patience. Thank you for the compliment.
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I see the same as you on your mission and it does not occur on my missions, I look at it. thank you for the report. Sorry for my english, i use google traductor
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For the reaction of group leader, I've seen a few times without the script. The script only reveals the players and AI live their lives could I have a link to your mission? Plz
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No problem on the script. This works for three months on our public server. Bad installation in your mission ?
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what team? I do not refund the holes in uniform. Lower the head. Enjoy ...
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Good choice !
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There is no code or no variable to disable but in your init.sqf of thé mission you can . if (condition) then { };
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ok I see it. I am back to work. thank you
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yes yes
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Exact, BUT I have used some limitations :pray: : 1. the function fired by the event handler is temporised to every 30sec. 2. there is a ground level of 1.5 knowledge level over witch there is no broadcast. 3. the knowledge level takes time to decrease. Yes no problem.
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OK thanks
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The first version was only server side, when we tested on dedicated server with more than 15/20 players, the server was impressive drop fps in combat phases.
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
mapoule replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Great Job BIS and Merry Christmas to All. -
Arma 2:OA 1.60 Release Candidate
mapoule replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Great ! Thanks ! -
Clafghan Map 20x20 Beta Release
mapoule replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great Work !!! -
Finally a real city! great job