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Everything posted by Darkhorse 1-6
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:confused: Having the exit point being inside the vehicle wouldn't cause lag, it just changes the exit point. What does that have to do with not being the driver, or lag? :confused:
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maps under construction:
Darkhorse 1-6 replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Progress is slowly coming along. -
F/A-18 Super Hornet
Darkhorse 1-6 replied to andrea0373's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are those MFD's done up how I think they are done up? -
Realism VS. Arcade style fun
Darkhorse 1-6 replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Show me a perfect game/simulator, and I'll show you a flaw, or flaws. ;) -
BIS could even introduce heli-logging, with a bit of work.
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Aeneas hasn't been on the forums in 10 months, I don't think there will be an update any time soon, and he also won't be able to answer your question. My suggestion would be to try the Dutch mod with the addons you listed, one at a time. If none of them work, or the Dutch mod doesn't work by itself, it may be an issue caused by one of the latest patches, but if that's not the case you will be able to isolate which addon is conflicting, and remove it if desired.
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He hasn't been on in 2 months, hopefully that just means RL got the best of him. :)
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maps under construction:
Darkhorse 1-6 replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
FINALLY came up with a layout I'm happy with, other than a few minor adjustments, I think this will be it. *Pics outdated* -
Chechen War Russians
Darkhorse 1-6 replied to johncage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
"Requires Combined Operation and Vilas' east weapons." -
Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Your best bet would be this I think. http://www.armaholic.com/page.php?id=12274 -
maps under construction:
Darkhorse 1-6 replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Holy.... Wow..... -
Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A city the size of the A2 Chernarus map. You know that will never happen right? Your PC would melt if you tried having a VD over 50-100 meters. -
maps under construction:
Darkhorse 1-6 replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
very WIP Rahmadi Naval Air Station. *link updated soon* -
For North Korea I would think the obvious choice would be the DMZ. For china, the possibilities are endless, you could even do the Spratly islands (or some of them).
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Post-Apocalypse mod
Darkhorse 1-6 replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This mod is dead, as Canis Lupus doesn't have the files anymore. (FoW thread, I think he said he had a hard drive failure, I'll have to find the post) Found it -
There were some city maps in OFP, and they are in A2 with the OFPIP mod. One of my old favorites is Gaia. Personally, I'd like to see an extremely large map, maybe not as large as Normandy2, but close, with an island chain on it.
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Slaving 30 mm Canon off of the Tracker 5
Darkhorse 1-6 replied to Hogleg's topic in ARMA 2 & OA - GENERAL
Simply put - No Not in the BIS helicopters anyways, although I think there was something about it in a particular addon. Maybe it was Myke, but somebody did an example of a Cobra that had the system your looking for. -
RKSL Studios - WIP Discussion
Darkhorse 1-6 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I actually wouldn't be surprised if Rock had donated to the group that's trying to save that old bird. :p -
what mod are you using? just saying "this mod" doesn't give any information at all. Is it ACE, another ship addon, a sound mod, etc.
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16AA's British Griffin reskin of UH-1Y
Darkhorse 1-6 replied to Harlow-16AA-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's the Canadian version. One of the pictures does show American troops, but they are boarding a Canadian helicopter. ;) @Harlow - Nice looking birds. Are you guys planning on doing any more nationalities, or just sticking with the British kit? -
BI maps for AIIOA - Is it possible open
Darkhorse 1-6 replied to fighter's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hell, I'd settle for just an object template from Takistan and Chernarus. Something like that could save hours of manually adding each file to a project. -
MOD question - how to see f22 or f16 in editor
Darkhorse 1-6 replied to uberMcLovin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well, I've had mods loaded in the past that didn't boot because of that. It's possible there was something else interfering, but once I closed the game, capitalized the "A", and booted it back up again, they would work. *Edit* I've also known others who had the same issue. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Darkhorse 1-6 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Perhaps a large map of Normandy (I mean large, not the standard map on an easel.) and other objects that could fit a briefing room type situation. @Babylon - Rip answered you, and I'm pretty sure he said no. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Darkhorse 1-6 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
- Hedgerows - road signs - proper WW2 era airport objects/buildings Just the first things I can think of -
He ripped off some stuff, including VBS2 models.