Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Evil_Echo

Member
  • Content Count

    1047
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Evil_Echo

  1. Evil_Echo

    Air traffic

    both places are valid and should work - though I use "this" instead of the unit name where possible to reduce clutter. I used a series of waypoints for a mission that had A-10s loitering for possible air-strike. Set the speed to FULL during the roll during the runway. Issue the gearUp at a waypoint past the runway and at least 50m above ground level, then reduce speed to normal and enjoy.
  2. No way to disable the virtual program files - that part of Vista and beyond's core security. The notion of using the program files area for data is basically dead - that stuff really needs to be under the user folder space.
  3. Sounds like the access controls don't like cpbo - believe it spawns a dos shell. That's trouble under Vista and beyond.
  4. Evil_Echo

    Hacks on Server

    Also could make the server invitation-only with a password of the week....
  5. Patch to 1.14 at least. That'll help you a lot.
  6. There is no command to do this, so you'd have to find some ACE public variable and check for that. Not easy and subject to change without prior notice. I can see why you might want to do this, but it'd complicate the scripts so much the performance would suffer badly in any mission with more than a minimal amount of items and features in it. You're better off making two varients of your mission instead.
  7. Evil_Echo

    publicvariable command?

    Don't think the technique would work. I use the trigger to flag a public variable and then use the addPublicVariableEventHandler to catch the update and do the real grunt work on the other machines. So your trigger vel On Activate vel_triggered = true; publicVariable vel_triggered; On Deactivate vel_triggered = false; publicVariable vel_triggered; and you'd have the following in the init.sqf vel_triggered = false; publicVariable vel_triggered; vel_triggered addPublicVariableEventHandler { ok = [_this select 1] execVM "vel_handler"; }; If you need the action to also occur on the server just have the trigger invoke vel_handler as part of the above Activate/Deactivate lines.
  8. I'm sorry that you find doing the proper work to run ACE properly so difficult. Concidering the number of other server admins in Germany and elsewhere that run ACE, they must be very rich and very smart. Or maybe not as lazy and whiny. I would not expect people to worship ACE, but to flame because YOU are unwilling to do the proper work and then blame us is utterly uncalled for. If you quit using ACE it'll be an improvement for the rest of the community.
  9. Evil_Echo

    Minimum Video Device?

    You're screwed. Get a new box with at least 500W power supply and a 9800GTX at least. ACE uses bigger textures, that toy you have now won't cut it. And do get Queens Gambit.
  10. Evil_Echo

    Vista + ATI + Vsync

    Lose CCC and get ATI Tool Trays. Lessy buggy, smaller footprint.
  11. Skip patch 1.15beta and get 1.16beta instead. Performance fixes, including better networking code. No ties to Queens Gambit - that is bundled with ArmA Gold or you buy separately.
  12. Evil_Echo

    This game is complex, I need help!

    ArmA2 has a different game engine and has smaller demand on resources. Apples and oranges.
  13. Have you tried the ArmA Launcher? It allows you to mix and match mods as needed, bookmarks servers with mod settings, etc. Available at armaholic.com for download.
  14. Understand the script fine. But not your question. Do you want repairs to occur at faster rate or just instantly or do you wish to delay the time before repairs start?
  15. setFuelCargo and setAmmoCargo should be the commands to look at for topping off your fuel and ammo trucks. Just use a trigger to activate a script that uses these commands after your town is secure.
  16. Give me some time Coyle and I might be able to get some answers for you. I can confirm dogtags work - I use them in a private clan mission. Did use a gamelogic for the activating that feature?
  17. I know how to create a callsign for a group. But I'm having trouble getting access to that value in my scripts. I see nice short names when typing on a channel and would like to duplicate that. Specifics - one team was designated as "Hammer", the other "Longshot". typing on the side channel I would be "Hammmer-1" which is great. format["%1", name _unit] gives my ArmA player name. Nothing even related to callsign. :confused: format["%1", _unit] gives a long string that includes West, 1-1-A, Hammer-1, and my player nickname. Too long and messy looking. :( Any ideas out there? I could cheat and use a lookup-table, but think there should be a more elegant solution out there since ArmA can do this for it's chat channels.
  18. Evil_Echo

    please help

    XPS machine? Vista or XP?
  19. Did you use sqs or sqf as the extension for the script file? Using sqs will make ArmA interpret the script in the older notation and cause some really wierd error messages. I'd add some parens to the fuel check line too, just for luck.
  20. Evil_Echo

    Question for the ArmA Community

    It's still very much alive and very much a team play game. In fact the solo missions that come with are best done after you have some experience in the game. Do the training missions and fiddle with the Armory for a while before trying the solo missions. Also note they don't have to be done in order. I'd do the delivery boy mission before doing the 1st mission on the convoy just to get an ego boost. ArmA is no run and gun game. The pace is slower and you'll need to count more on tactics than on twitch. Cover and concealment work a lot better than games like BF2, use them a lot! For mods, you'll see a lot of servers use ACE. It's a hoot.
  21. Evil_Echo

    Newbie: setting up my own 2 player game ?

    I like it too. :) Did not ask the women to take sniper, they all chose it themselves. I'm just not uppity about females in combat roles like some gaming groups are. For our group, all that matters is you have some skill, are willing to learn/practice, and most importanly are a fervent believer in teamwork. Having a fairly realistic combat game where you can have a face and maybe body that matches your chromosomes is a nice for clan morale too. The Project Reality developers for Battlefield 2 had a major cow when I mentioned adding women soldiers. And that killed off any interest by my clan for that mod permanently. So we switched to ArmA and ACE, never looked back. I tutored each of them in markmanship, tactics, and battle skills. Then we start doing practice sessions with cranked-skills AI or other team mates as OPFOR to hone those skills. End result was pretty darn good IMO.
  22. Evil_Echo

    Keeping a MG manned...

    _mg = [mg1, crew1, 5, myteam] execVM "nest1.sqf";
  23. Evil_Echo

    Newbie: setting up my own 2 player game ?

    Female gamers love ArmA once you get them into a bit. Have not met one yet that did not get into tank gunnery, especially the ACE versions of armor. . All my clan's snipers are women. Patient and deadly.
  24. The ACE developers know about the current issues with the wound system. Body armor worn by most soldiers these days is at least class-III. Meaning it will stop shrapnel and pistol rounds quite easily and more than likely 5.56mm rounds as well. Stopping the round does not mean the impact does not hurt, you will at least experience blunt-force trauma. There are higher class ratings, but that armor gets increasingly burdensome to wear due to heat and fatigue issues. Even non-penetrating wounds hurt like heck and most people will be at least temporarily incapacitated. At some point a victim may resume conciousness and resume fighting, albeit not at 100% performance levels. In my own private MP missions I've unloaded a burst or two from a M4 into a soldier and not dropped them. Which is a common complaint IRL from soldiers in Iraq/Afghanistan too - the M4 is too weak against body armor. As a result I switched tactics - either headshots, legshots, or using 7.62mm weapons instead. These days you can find me on the battlefield most days carrying Hk417 varients and dropping enemy infantry in 1-2 shots quite often. My teammates have also learned to keep an eye on the enemy medics or the troops you left to bleed out will come back at you after a visit from Doc Ivan. :eek:
×