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OChristie

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Everything posted by OChristie

  1. Try this http://www.och-studios.co.uk/documents/vis3.pdf
  2. OChristie

    AI pathfinding in VBS2

    This forum is not the right place for VBS2 discussion. Use the VBS2 support forums Also Use the Online Developer Help Unfortunatley contacting support wont get you an answer in a good amount of time so you will jsut have to ask more experienced users. I own VBS2 but not the tools, if you PM me I will help you out as much as I can. OChristie
  3. Try removing ca/ from the beggining of every file path, then re-import
  4. Are all of your files in your Data folder named as they are in your layers.cfg
  5. Please post your Layers.cfg file here. If that is ok then it will be with your ground texture RVMAT's
  6. Free: http://seamless.usgs.gov/index.php http://datagateway.nrcs.usda.gov/ Paid: http://mapmart.com/ There is alot, to be honest your budget is the limit.
  7. OChristie

    The best way to add roads?

    I think BIS should release parts of the Visitor 3 Source code to the public so we can have a crack at it.
  8. OChristie

    Map maker

    Nice looking map, but, This area of the forum is for discussing techniques and methods, problems and fixes, not for advertising your work :) Use http://forums.bistudio.com/forumdisplay.php?f=88 to discuss your work :) Would like to see more information and screenshots of this project.
  9. http://forums.bistudio.com/showthread.php?t=72049
  10. OChristie

    God mode for a mission

    Map as in Mission? That is Sahrani
  11. OChristie

    Starting from scratch.

    Use http://datagateway.nrcs.usda.gov/
  12. Try Removing CA from all file paths
  13. If you want US Data go here: USDA Datagateway
  14. OChristie

    Visitor 3 Quick Tutorial

    Got to say Opteryx you summed up pretty well there. I believe this matter has been sorted. It is Opteryx's own work and he is right, he can do what he wants. It is still available on other websites which have been mentioned in this thread, so if 'Newbies' want to learn how to use Visitor then they can read this thread.
  15. OChristie

    lca textures

    I cant find any documentation on the Wiki but, I would imagine they are part of another method for surface texture definition.
  16. Actually, It would still be nice to see maybe Utes as a sample map released.
  17. When I finally get time on my hands, I will update this map and give it a full overhaul, redo the entire MASK hopefuly fix some problems, this should all take, from when I start doing it about 3 weeks ish. For the meantime, I apologize prefusley to the problems that this may be causing on some peoples systems.
  18. OChristie

    Vistor 3 for OFP??

    I LOL'd. Tools were released for OFP.
  19. Another thing that could maybe solve that problem is just adding an Event Handler into the code so that when it trys to place the road and fails instead of crashing, its shows a dialog that has the error stated or even just a noise like a beep. E1 (C# Syntax) E2 (C# Syntax)
  20. OChristie

    Tools Released

    @Maruk Thank you for summarising V4, I suppose we will jsut have to sit back and wait. :)
  21. OChristie

    Tools Released

    O2 is actually better :) well done for that, but please fix V3 :)
  22. OChristie

    Tools Released

    So basically, We (The Community Modders) get given, ok sub-par/average tools that work but are full of bugs. So that is 1 development task, community tools. Ok, so the second is the BIS Official Closed Elite Tools complete with KY Jelly, I am guessing judging on other sources they include (Landbuilder, Better versions of V3 and O2 more tools we dont know about) all of the ones listed there when used in paralell i can only imagine work really well. So I propose this. As an update say maybe in a few weeks or something, BIS releases the tools that they use to create there mods, what can be so secret that you guys cant release them to us? If you were to release some of the tools even if it was just Visitor 3 Updated of Landbuilder to work with eachother then i can see the LOD of some of the terrains to go up ten-fold. Also with O2, personaly I havent looked at the 'special' versions of all of these but, again, what is so different, and what makes you guys so 'special' so that you can have them, so instead you then use another DEV team to create a 'dumbed' down version of the tools and then pay them more blah blah blah. Instead you could release the tools to us and all of us that is saving money, time that could be used for fixing A2 and therefore making everything alot more productive. Not a flaming thing or a complaint just a suggestion that is backed by a massive community. Just my 2 pence. OChristie
  23. A multiplayer over LAN feature.....PWND
  24. OChristie

    Tools Released

    Opteryx is right. V3 has not been changed atall, well apart from some strings added here and there and maybe a lil more code. BIA have managed to create Visitor 4, why not release that lil beauty, I am sure that members of the Terrain Making community would not mind purcahsing some professional tools for use with ArmA 2. If not that then sort out V3. Please??
  25. I just wanted to ask a few things. Will the new tools for ArmA 2 include Visitor 4? If not, what will have massively changed in the Updated version of Visitor 3 for ArmA 2? Import/Export ESRI Shape Files? Landbuilder intergrated? Direct Import of DTED/SRTM/DEM/DSM/Other Information? Specific Terrain Manipulation instead of a drag box? Ability to add new features on the height data? etc I just wanted to ask as it would really help to know these things so that me and others can start preparing projects for creation in the new tools. Also wanted to ask will any new tools be included in the suite? Kind Regards, Oliver Christie
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