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Everything posted by OChristie
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Attach Particles Effects to Memory Point
OChristie replied to OChristie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the info, I have re-written the script but still recieve an error #define MEM_POINT_DAMAGE "tailRotor_axis" _PS1 = "#particlesource"; _PS1 attachTo [helo,[0,0,0],MEM_POINT_DAMAGE]; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setDropInterval 0.01; _PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", helo selectposition MEM_POINT_DAMAGE]; ---------- Post added at 13:54 ---------- Previous post was at 13:36 ---------- Got it working thank you neo for your reply it helped. #define MEM_POINT_DAMAGE "tailRotor_axis" _OBJ = GameLogicOne; _OBJ attachTo [helo,[0,0,0],MEM_POINT_DAMAGE]; _PS = "#particlesource" createVehicleLocal getpos _OBJ; _PS setParticleCircle [0, [0, 0, 0]]; _PS setParticleRandom [0.2, [ 1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0]; _PS setDropInterval 0.05; _PS setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 7], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0], [0, 0, 2], 1, 1, 0.9, 0.3, [4,6],[[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]], [0,1], 1, 1, "", "", _obj]; _PS1 = "#particlesource" createVehicleLocal getpos _obj; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setDropInterval 0.01; _PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _obj]; -
Attach Particles Effects to Memory Point
OChristie posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, So I have searched the forums and come up with a few solutions to there problems but not mine, I have tried to use there code in my script to achieve my end goal, but, I still get an error: _PS1 = attachTo* [helo selectposition MEM_POINT_DAMAGE,[0,0,0],MEM_POINT_DAMAGE]; Error: Expected ; at * I have no Idea where I am going wrong because I have used the Community Resources Wiki to look for the correct commands but they keep throwing me error's. Script in Question: //damageTail.sqf #define MEM_POINT_DAMAGE "tailRotor_axis" _PS1 = "#particlesource" createVehicleLocal getpos _obj; _PS1 = attachTo [helo selectposition MEM_POINT_DAMAGE,[0,0,0],MEM_POINT_DAMAGE]; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setDropInterval 0.01; _PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", helo selectposition MEM_POINT_DAMAGE]; Please could someone help me out, im truely stuck. Thanks in advance. -
Attach Particles Effects to Memory Point
OChristie replied to OChristie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
*UPDATE* The actual in-game error is: -
Visitor crash - Sat_Lco import
OChristie replied to Nephris1's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Could be resolution, Image formate, name error, bit-depth/channel. Double check then check again :) -
Problem with Custom Texture
OChristie replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It sounds like your config, can you Put that up so I can have a look? -
For higher quality data for Afghan use: http://www.gdem.aster.ersdac.or.jp/search.jsp http://afghanistan.cr.usgs.gov/
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Nice Tutorial, but...... There is data available for the US in extremely high resolution. National Map Viewer - US Data Digital Terrain Model - Max Resolution = 3 m/ps (Post Spacing) NAIP Imagery - Max Resolution = 1 m/px (Pixel) High Resolution Orth Imagery - Max Resolution = 0.3 m/px (Pixel) Aswell as Raster Data being available there is also Vector (Shapefiles of Roads, Buildings and Vegetation) Use World Tools and your laughing... If you use data from Nevada, Utah, Arizona etc the terrain in certain parts could be matched to Central Afghanistan. With a bit of imagination and Photoshop skill you could create a very realistic Ghan Map.
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VBS2/3 Discussion thread - the one and only
OChristie replied to Placebo's topic in ARMA 3 - GENERAL
VBS2 is more of an Investment than a upfront purchase, as W0lle previously stated the purchasee will get updates every couple of months adding amazing new features and new content all for free aswell as recieving an extremley well designed Development Suite which makes Terrain/Model Creation a piece of cake. At the end of the day it depends what you want out of it, as a Game it probaly isnt worth the money but, as a trainer and a long term investment it is worth every penny. Having now used it for 45 min in a military environment the benfit of it is extremley noticable and helpful. Yes, there are a few issues with the AI and sometimes the immersion but because of the nature of the simulator and its ability to customize pretty much anything with a little bit of basic knowledge, you can literally do anything with it. -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
OChristie replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Real Virtuality 3 Engine supports a 6 Colour Mask. -
Ah just as I was about to realease my tool aswell, does exact same thing, damn lol.
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James "Planck" McNicoll: 1952 - 2010 Rest in peace our friend.
OChristie replied to hoz's topic in BOHEMIA INTERACTIVE - GENERAL
RIP Mate, youll be missed. -
Afghanistan Green Zone 10km Island WIP
OChristie replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If this follows through, excuse the pun, then this map will be a right treat :) -
Baucau Airfield, East Timor - Terrain for ArmA 2
OChristie posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Baucau Airfield, East Timor - Terrain for ArmA/ArmA2/VBS2 Version: 0.99 INFORMATION =========== Hello Folks, Recently I was inspired by various videos, screenshots other material to act on a passion that I have for Mapping a Tropical Location. Now some of you may think, 'Why not Map Carribean or Africa etc', and you are right, but, mapping a large area of East Timor fits the profile. So I though, GREAT. I set out trying to aquire data for East Timor some months ago, but to no avail as Google Earth's Sat Image is shite. Also finding elevation Data for anywhere other than the US in decent quality is extremely hard to find unless you want to spend ALOT of money. So I used: Standard: QuickBird Imagery of Baucau, East Timor Resolution: 0.6m (2' Foot) Pan-Sharpened Color Distance Covered: 25km2 I have now spent 2 weeks straight on developing this map to a stage where I feel it looks and feels good :) MEDIA ======= Full Flickr Album full of 26 High quality JPEG's of this map. Use when and where you want, remember to credit me. Baucau Airfield, East Timor on Flickr - Album Link IRo_O7xtFmU CHANGE LIST =========== -V0.99 -Initial Release INSTALLATION ============ Right, the tricky part. -ArmA --Place in ArmA\Addons\ Directory. --Run Game. -ArmA 2 --Follow these Instructions: This should work fine, but, if it doesnt then use the above method combined with this one: --Developer's Heaven - ArmA 1 Stuff in ArmA 2 --Then just place the terrain PBO in the ArmA2 Addons Main Directory After doing all of the above the Map will work fine. I hope you enjoy as this is the first proper terrain release for ArmA 2 by myself. DOWNLOAD ~273mb ================ Mirror 1 - OCH Studios Mirror 2 - ePrison.de Mirror 3 - Armaholic Please leave feedback and lots of pictures and missions are welcome. Have fun. OChristie -
This is the ArmA 2 : MAP EDITING (VISITOR) You need ArmA 2 - MISSION EDITING & SCRIPTING
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Terrain Project Organizer ========================= This tool was designed to make terrain project organization and creation easier. It creates the relvent directory's in a specified folder in your ArmAWork Directory. It creates a PBL File with pre-defined settings aswell as being able to view your Sat and Mask Images and tell you about them, Edit your Layers.cfg File and View Project Settings Programmed in C# this application is lightweight and saves you time in project creation Changes: -------- v1.0 -Inital Release v1.1 -Added Capability to View Sattelite Images and Mask -Added Banner -Expanded Interface -Added New Features Download Links - v1.1: --------------- Mirror 1 - UK - OCH Studios If you have any queries or questions, feel free to contact me on here or by email. oliver.christie@hotmail.com I hope this helps people OChristie
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Terrain Project Organizer
OChristie replied to OChristie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the mirror, Updated software :) -
Terrain Project Organizer
OChristie replied to OChristie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The tool, creates the relvent directory's in a specified folder in your ArmAWork Directory. It also creates a PBL File with pre-defined settings -
-*-*-*-*-*-*-*-*-*-*- Full Image Set on Flickr -*-*-*-*-*-*-*-*-*-*- Indiana Farmland - Release Ok, so basically this terrain is 1.2km squared of real world data. The location is in centeral Indiana in the United States of America. The map is High Detail, Alot higher than Camp Lejeune, High Fidelity Geo Specific Placement of Objects. Clutter is realistic to source photo. Good for small wooded area fighting. I tested this morning and had 50fps so, frame rate is ok. Been working on this one for about 6 months, Now hold on before you think oh great another rubbish map. Just have a look at it first and let me know what ya think I should Improve. I really hope you like this, as I think it is one of the best I have done so far. 1.02 -Massive Detail Overhall -Realism added -Fixed Roads -Fixed Trees -Fixed Clutter -Improved Mask -Overall Detail Improved Download 1.02 Mirror 1 - OCH Studios Mirror 2 - Armaholic Please test it out and honestley let me know what you think. Cheers, OChristie
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LineMapper Test Successful! Place fencelines, powerlines...
OChristie replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks for posting the code, I program in C# and am now proficient in it. So if you would like any assistance at all, I would be more than happy to have a go with anything :) -
Some Exciting Developments...
OChristie replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Where did you get your Shapefile from, please post data sources :) -
LineMapper Test Successful! Place fencelines, powerlines...
OChristie replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Very Interesting....the concept is that of Landbuilder....Good Work :) Please make this open source :) would love to see the code from a developers POV -
Unfortunatley the Forests function is extremely basic and at the moment can only support squares, the system is carried from the OFP days.
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Opinions Wanted : Map Resolution?
OChristie replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It depends on his Source Data resolution, his imagery has to be < 1m px with a decent 5m or 10m DEM for the terrain to class as 'High Resolution' this is ok if you are doing an Area in the US. But for Say Afghanistan or Pakistan, generally it is alot harder to find decent source data for free. I personally would like to see a nice high-res small scale high fidelity map that corellates to a real world location. -
Civilian Airfield (Geo Specific) This Map is a Geo Specific Representation of a Civilian Airfield in Louisiana. It is all real Sat Data etc In-Game Released Version The AH-64 is VBS2 Content, Not available for ArmA UH-1Y is from VBS2 Mirrors - V0.97 FileFront - ~115mb Armed Assault.info - ~115 Armaholic - ~115 --------------------------------------------------------- V0.97 Changelog -Added -Detail to Sat_LCO -Overall Detail -Removed -Trees -Improperley placed objects -Bushes not relevent to climate -Drabby Textures Have Fun Thanks in advanced for mirrors etc
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The problem is when i put roads using the road module in Visitor3 (polygons) or using shapefiles,Landbuilder and roads2 (which are triangles) A1/A2 Tools do not have any modules, or landbuilder. For all we know they use a completely different method. However i discovered something that the BaseTexture layer that gives you multiplies options of your Terrain grid. For example if your terrain grid is 8m for 4096x4096 map. You will have options like 8 16 32 64 etc...Following the rule Texture layer < 50m kinda helps A whole LOT...However im not still quite sure about what it actually does and why this affects the Pathfinding that much. This however is useful. Did it fix your problem?