H.U.N.K
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Everything posted by H.U.N.K
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Thanks helped alot, and look forward to your latest work.
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i will try, but hard with no waypoints..!
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The mission stops for me at a point, i get to the trader and he says: He doesnt give strangers missions (after returning the artifact) Then i give the priest his ak ammo, but now there is no waypoint or active tasks..
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Arma 2 Addon request thread
H.U.N.K replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im looking for a missile object/large static launcher which does not need to be functional for use in a mission (Like the ones in the film The Rock) I have searched but have had no luck, anybody know if such a thing is out there? -
I didnt create this mod, but i noticed that nobody had informed the BI forum community about this great mod Alot of work has gone into the addons, and some of the missions especialy must have taken ages to make. Its loosely based on all of the Resident Evil game , and is about zombie coop. A bit like nogova virus style but more linear. Homepage http://t-virus-ofp.tk/ Footage -probably the best one I was particularly impressed by the chainsaw and nemisis creations!! :D The download is 1.4 GB from the site and requires a little bit of fannying around to get it on , but well worth it!
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Thanks dont seem to get it anymore! :D
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Found another small issue: During large firefights when fps goes down a little when aiming down the sight , it will exit sight mode by itself. It does this repeatedly making it impossible to kill anybody (no slx xhair) , anybody else get this?
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No in vanilla the speed was consistant, and it was was set to safe. The unit was ksk scout that i noticed it on , not that that should make any differance
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A small issue - Guards dont seem to pay attention to speeds in waypoints, on limited the burst into sprints randomly Quite annoying on stealth missions when you are trying to stab sombody from behind
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Arrrg where the fuck are the NV's on number 6 !!! XD Great work , some of the best cut scenes ive seen
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Bug - dammaged windscreen = crash
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Apologies if this is an obvious question. Im looking for a large light/illumination generator, street lamps do not provide sufficient light for e.g. a runway on utes to provide light for the whole runway. Does anybody know of an addon like this? I remember the reallights addon for OFP but cant find one for arma2
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Illuminations/ light addons?
H.U.N.K replied to H.U.N.K's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just the thing, thanks! :) -
Illuminations/ light addons?
H.U.N.K replied to H.U.N.K's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It looked like Map_misc had what i was looking for , but it seems to be incompatible with the latest arma -
Illuminations/ light addons?
H.U.N.K replied to H.U.N.K's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hmm i think this just edits existing light rather than providing one with a bigger area -
Is it just me or is the AI driver pathfinding a little off? One truck got stuck in a town and cant seem to get out and it does this every time
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Is the montinac must fall mission ment to be pitch black, the ai squads all get wasted by the BMP (with his NV) while they all shoot at dirt XD
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Haha brilliant, il give them a shot
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Any large raised blockhouses out there, kind of Saving pvt ryan stye. Ive searched but can only find lowish bunkers, maybe there is one in a pack or somthing? Remember there was quite a few for flashpoint...
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Thanks , much apreciated. Was it you that made this mod for OFP too?
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I cant seem to Unpbo the mission file to use it as an example to make a mission, any way i can get all the anomoly scripts or an editor friendly version of the file???
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Can anyone tell me which PBO the music is in? Im trying to unpbo it but it isnt in 'sounds'
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looks good , works in mp?
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can the community please have this pack? its pretty clear no further work is going on, and after years of posting updates i think its about time..nobody cares if its in beta !
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how do you do this? ingame you cant seem to enable it