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cychou

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Everything posted by cychou

  1. cychou

    RHS Escalation (AFRF and USAF)

    hi, do you plan to add vector21 Nite (up to 12 km range telemeter) and a Soflam GLTD (up to 20km designation range) in Escalation ? Vector 21 Nite manual user : https://www.manualslib.com/products/Vectronix-Usmc-Vector-21-3696610.html AN/PEQ-1C Soflam specs : http://www.northropgrumman.com/Capabilities/SOFLAM/Documents/soflam.pdf This handheld designator in conjonction with Hellfire fired in LOAL-HI would be badass.
  2. cychou

    RHS Escalation (AFRF and USAF)

    Could it be sorted out via a script ? the fact to enable the laser would trigger a script that would simulate tab lock key. I think it's what the ACE team did for ACE 2 for the hellfire locking system at 8min15
  3. cychou

    RHS Escalation (AFRF and USAF)

    That would be like in ACE 2. the laser designator would be placed in the mouse menu instead of in the weapon cycle. turning it ON would automatically lock-on the Laser guided missile without the requirement of a manual tab lock. a "lock" symbol would be displayed showing that the laser beam is correctly seen by the missile. and a diagonal crosshair appear when the laser is enabled instead of the BIS red laser icon:
  4. cychou

    RHS Escalation (AFRF and USAF)

    Having the maximum range dynamically adapting to the weather conditions would be a good additions indeed, but having the max range cut by 3km in optimal conditions is maybe a bit too much. A seahawk operating in naval environment may be more concerned by weather limitations too.
  5. cychou

    RHS Escalation (AFRF and USAF)

    Yes, they did it amazingly well. The L version even had inertial guidance back in ACE 2 for OA : Ctrl+tab to enable a map click selection. then boom.. ACE 3 just need a config fix to correctly support the dynamic weapon loadout, since both rhs and ace missiles config conflicting.
  6. cychou

    RHS Escalation (AFRF and USAF)

    Not really. 8km is the correct range to allow for any laser guided variants. Thats the Lockheed Martin's official specs, why not to rely on it ?. The 5km limited range is obviously a config error. The hellfire seeker should perfectly be able to track at 8km. Ingame the M and N versions fall short on ground at only 3.1km while having the exact same seeker and propellant. I opened a ticket on the rhs feedback about it : ticket 3557.
  7. cychou

    RHS Escalation (AFRF and USAF)

    Thanks for the update ! Question : Do you gus removed some apache variants ? I can't see close air support (76 hydra) and antitank version (16 hellfires). Only multirole.
  8. cychou

    RHS Escalation (AFRF and USAF)

    Hello, i'm trying to adjust the m252 mortar, how can i set the correct range and azimuth ?
  9. cychou

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view.php?id=3498
  10. cychou

    RHS Escalation (AFRF and USAF)

    Hi all. I posted on the feedback tracker about a way to restrict instant seat switch for vehicles. the idea is mostly to prevent lone players using armored to be able to pass from Gunner/Driver position instantly.
  11. Hello, i would need help to add extra scoring system for Domination mission (two teams) : basically i would like to add score points to a player who succeed to destroy MHQ of the opposite team. for example: if a Blufor player (X) destroy a Opfor MHQ (BTR90_HQ) he gets several points (Y). with this message in the global chat : "Player X destroyed a OPFOR MHQ, he gets Y points." if the player team kill his own MHQ he lost Y points : 'Player X destroyed a Blufor MHQ he lost Y Points. same thing for OPFOR.
  12. I erased the line in init.sqf, I added a trigger with all the parameters you gave. the result work In Lan and hosted server, but not on dedicated server (launched with TADST). after some minutes the dedicated server crash, don't know why.
  13. II would need a solution to trigger kill report and scoring when using satchels charges in ACE 2 mod.
  14. Thanks, i got it working for vanila version. need to find a way to make it working when using ACE 2 mod.
  15. cychou

    ACE for OA 1.13

    Hello, I would need a solution to trigger scoring and kill confirmation when a player use a ACE satchel charges (or any other type of mines, and mortars who are parts of the ACE weapons) currently when you kill someone with these particular ACE weapons there is no points added in the scoreboard and the kill message : player (X) has killed player (Y) does not show up. maybe a solution would be to add an Eventhandler when someone is detonating the satchel, or giving the points to the bomb layer.
  16. forget ACE compatibility. simply having it working on normal arma 2 will be enough. if the 4 possibles messages I mentionned could be displayed in the global chat (visible by all). that would be perfect for me.
  17. let's resume : 1) the messages I want to display must be visible for everybody connected. this is why I suggested global channel instead of chat channel. but maybe it's also possible to display global message without the need to use chatbox. 2) these are the 4 exact messages to show, according to the action : (X) being a Blufor player, and (Y) being a Opfor player : "Player (X) destroyed a OPFOR MHQ, he gets 5 points." "Player (X) destroyed a BLUFOR MHQ, he loses 5 points." "Player (Y) destroyed a BLUFOR MHQ, he gets 5 points." "Player (Y) destroyed a OPFOR MHQ, he loses 5 points." 3) the points are added (+5) or removed (-5) of the scoreboard accordingly. 4) destroying empty MHQs vehicles (BTR90_HQ) & (LAV25_HQ) must also trigger the messages and the scoreboard .
  18. so even if it's blue color (side channel), opposite team will see it too ? ideally the message "player (x) destroyed a Blufor MHQ, he gets 5 points" should have the same form and color (white color, simple message) than the standard kill confirmation : "player (x) killed player (y)".
  19. i'm a bit lost how to remove hint messages styles , and how to only keep global chat messages (using the message i posted just above).
  20. the scoring is working fine without ACE as long as there is enemy inside the MHQ. the extra scoring is not triggered when destroying an empty MHQ (empty vehicle compatibility is important when playing Domination, since the MHQ are empty when deployed). with ACE the scoring is not working at all. For the displayed message, I don't need Hint messages (these in the little pop-up) , only global message (white channel, visble by all) in the chat box. - message : "Player (X) destroyed A Blufor (Opfor) MHQ, he gets (loses) 5 points." according to legit or friendly fire.
  21. Your script works fine when I disable ACE. but once ACE is enabled it doesn't work anymore. does it has to do with how the damages are handled ? is it possible to completely delete (no need) the hint message (top right pop-up hint) and to make the message currently displayed in the chat message from side channel to global channel. ? also this bonus scoring and message must also be triggered when the mhq vehicle is empty.
  22. exact, the MHQs are already present in the mission .sqm at the misison start. and they have Xvec1 & Xvec 2 names.
  23. thanks for the replies. yes i'm playing on Domination ACE Two teams server (uralserver66.ru) i'm gonna try your procedure. thanks a lot.
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