cychou
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, do you plan to add vector21 Nite (up to 12 km range telemeter) and a Soflam GLTD (up to 20km designation range) in Escalation ? Vector 21 Nite manual user : https://www.manualslib.com/products/Vectronix-Usmc-Vector-21-3696610.html AN/PEQ-1C Soflam specs : http://www.northropgrumman.com/Capabilities/SOFLAM/Documents/soflam.pdf This handheld designator in conjonction with Hellfire fired in LOAL-HI would be badass.- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could it be sorted out via a script ? the fact to enable the laser would trigger a script that would simulate tab lock key. I think it's what the ACE team did for ACE 2 for the hellfire locking system at 8min15- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would be like in ACE 2. the laser designator would be placed in the mouse menu instead of in the weapon cycle. turning it ON would automatically lock-on the Laser guided missile without the requirement of a manual tab lock. a "lock" symbol would be displayed showing that the laser beam is correctly seen by the missile. and a diagonal crosshair appear when the laser is enabled instead of the BIS red laser icon:- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having the maximum range dynamically adapting to the weather conditions would be a good additions indeed, but having the max range cut by 3km in optimal conditions is maybe a bit too much. A seahawk operating in naval environment may be more concerned by weather limitations too.- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, they did it amazingly well. The L version even had inertial guidance back in ACE 2 for OA : Ctrl+tab to enable a map click selection. then boom.. ACE 3 just need a config fix to correctly support the dynamic weapon loadout, since both rhs and ace missiles config conflicting.- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not really. 8km is the correct range to allow for any laser guided variants. Thats the Lockheed Martin's official specs, why not to rely on it ?. The 5km limited range is obviously a config error. The hellfire seeker should perfectly be able to track at 8km. Ingame the M and N versions fall short on ground at only 3.1km while having the exact same seeker and propellant. I opened a ticket on the rhs feedback about it : ticket 3557.- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update ! Question : Do you gus removed some apache variants ? I can't see close air support (76 hydra) and antitank version (16 hellfires). Only multirole.- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, i'm trying to adjust the m252 mortar, how can i set the correct range and azimuth ?- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://feedback.rhsmods.org/view.php?id=3498- 16577 replies
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RHS Escalation (AFRF and USAF)
cychou replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi all. I posted on the feedback tracker about a way to restrict instant seat switch for vehicles. the idea is mostly to prevent lone players using armored to be able to pass from Gunner/Driver position instantly.- 16577 replies
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Adding scoring and message when player destroy an opposite team mhq vehicle.
cychou replied to cychou's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I erased the line in init.sqf, I added a trigger with all the parameters you gave. the result work In Lan and hosted server, but not on dedicated server (launched with TADST). after some minutes the dedicated server crash, don't know why. -
Adding scoring and message when player destroy an opposite team mhq vehicle.
cychou replied to cychou's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I add this trigger to the mission via editor ? -
Adding scoring and message when player destroy an opposite team mhq vehicle.
cychou replied to cychou's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Fired event handler working for satchel charges also....
cychou replied to Derty's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
II would need a solution to trigger kill report and scoring when using satchels charges in ACE 2 mod. -
Adding scoring and message when player destroy an opposite team mhq vehicle.
cychou replied to cychou's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, i got it working for vanila version. need to find a way to make it working when using ACE 2 mod.