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Everything posted by IronPyramid
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Glad I'm part of the community for a dev team that supports their games long after they're released. Huzzah for free updates!
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That is interesting, already reserved shelf space. It may be that they have decided to return the mission editor to console versions. Or it may also be considered that they use the same descriptions cross console, in which case they would need to rectify that statement if the editor is to be left out.
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Not an exploit so much as a means to elongate play sessions I suppose. But it is not necessarily true that if you can see them they can see you, for instance: If you were to spot the enemy base while standing on a heighty mountain, or hill, from a great distance. The chances of being spotted are slim, but this I suppose is what the terrain provides, natural cover within which to hide your base so that it may only be discovered later with upgraded reconnaissance.
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Yeah, a multiplayer solution would be swell. But it would be bittersweet as well, seeing that far is almost an exploit by being able to see for instance, an enemy base far before any confrontation takes place. And besides, a suitable VD for multi games is fine since it adds to the tactical immersion. Forcing the players to probe the area and discover what is to be discovered! P.S. I was just thinking about how cool it would be to see the light being reflected from a scope, or pair of binoculars from afar. Such things make me jittery with anticipation, and I know these scenario's may be likely since so many direct x 9 features are being implemented.
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This is a basic problem with DR. Since it harbors the name of a classic, which evolved into the ArmA series, it stands to alienate many of the players who looked forward to this as the true next OFP. And of course there are those who are informed, and know ArmA as BIS's own attempt at a sequel, who were also unsatisfied with it, and now look at DR for contentment. As it is, I don't see anything coming closer to the feel of OFP than ArmA 2, and if its just too old and worn out for you, then maybe what CM has cooking is just what you needed! Be that as it may, from what I've gathered, and believe me I have scrutinized each bit of info I could find almost as heavily as the info for ArmA 2, and the culmination leads me to believe that DR will be slightly to not more realistic than other formula FPS's out there. Yes, I know, there will be a giant map, which is great, even if the gameplay turns out to be arcade, its a step in the right direction. But seriously, I cant see the dropping of civ's, jets, wildlife, in combination with the addition of some of the HUD items like the compass, and a completely still aim while moving forward at a brisk pace (that one is killer, to be able to hit accurately while moving I presume would require you to move slowly). And like someone else mentioned, almost every piece of coverage is closely associated with Clive, who has lost any credibility I might have anticipated. This is just more reason to believe that they were very close to the editing process of these publications. I'm sorry for ranting, its just frustrating, and truly alienating. I think this is what BIS wanted to avoid by making a big deal about some of the early publications claiming CM's alleged involvement with the classic OFP.
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It really is staggering setting the view distance up all the way, with maxed settings (I guess I'm spoiled, since I refuse to play arma any other way). And even if you look closely (usually with assistance of scope) you can see units from a great distance, though less detailed. Which is fine since they're so far away. I've flown in jets often, and if I have window seat, I'm pretty much glued to the window. Its something to be able to see so far, and I know there is an equation for it, which incorporates height and gives you a maximum possible distance of visibility.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
I think too many people are writing off the recent video's ai behavior as failure of BIS latest attempt at it, and all of its constituents. Lets read a little deeper. The level being played is most likely early on in the game, dont want to reveal everything. So with this, the enemies occupying the city were the ChDKZ, from what I've heard, they have some combat experience and are likely to be considered as a serious threat. However, the Razor team, and a few extra units by the look of the UI, are probably much more experienced and savvy to combat orientation. So, with the first contacts strolling down the street, only to be shot down in a few moments by the marine team is considered very poor ai. Well to contest this, lets say that perhaps they weren't expecting retaliation, and if they were, perhaps not from battle hardened west veterans. Now taking this into account, as I watched, its clear that the player's ai were doing their job, how many of you considered this? Okay moving on to the slower ai encountered later. The ones where the player would run into a new clearing (is that exactly a good demonstration of tactical superiority? In this case yes.) would stand there looking at him, moving they're gun to fire, just before being neutralized. Well, not really much to be said, I guess increase reaction time? I usually come out for the worst if I do that in veteran mode on ArmA. Maybe I'm just a bad player? I think that what we've been shown isn't abysmal, though it isnt spectacular. I'll take the WIP excuse that is being politely reissued throughout this thread, but with it a grain of salt, in the hopes that improvements are demonstrated soon. -
RUN CITIZENS, THAT IS NOT AMY AS YOU KNEW HER WHEN SHE WAS ALIVE!!! I had wondered about that picture, maybe its a subplot to help a civie with an abusive domineering husband, the rewards being a more open friendliness from the Chernerussian women. Since I'm certain someone is planning a zombie mod for ArmA 2, I was casting my gaze upon a possible DR mod. One can always hope.
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Pretty sure we can count on BIS releasing photos of in game material, and then posting them in the fashion from which they were conceived. This goes on multiple statements by the devs who probably took said screens, but I guess we cant trust them, I mean, they actually talk to and inform the community (I know bad sign rite?!!?). And since you're so intent to bait flames with remarks such as "you BIS bodyguards", it reduces the credibility of each and every keystroke you commit to your posts, which are gaining a seriously negative track record. Since you guys insist on comparing graphics. I have yet to see any brilliant bump, normal, or parallax mapping that is able to contend with ArmA. Come on, am I the only one who has seen the game with high settings, and since I know my vision is fortuitously intact (and bitchin I might add) am I just completely mistaken that ArmA is in fact not the beautiful game I play everyday? Or just some trashy excuse for a wanna-be simulator? And if something is wrong with my sensory reporting (namely vision) then it could very well be that ever screen of OFP that I've seen, and determined to be in-game (which is the best I'll hope for since there is no reason not to believe they werent touched up afterwards, they all need it) might have looked good 3 or 4 years ago. I think the former, since I have yet to find a game with the scale of ArmA available that looks as nice (which again is damn nice, a bloody achievement in my biased fanboy bodyguard close minded opinion). As for the UI, such aspects dont really effect my opinion as it can be edited to accommodate your taste, or removed (possibly).
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And even then, on a given mountain, beyond the stretch of land (considerable or mild) you'd only be viewing a most likely empty body of water. Are there any practical uses for such feats? I think it would be cool (maybe in ArmA 3) to have satellites orbiting the area of conflict, I dont even want to think about the technological monster this would prove to code in. It would be cool to have real time orbital surveillance though!
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Yes, demos will be the build of the game that the devs wish to put in the players hands (hopefully) before the game is set loose. From the press statements I've read, they intend to have modding flexibility, dont know what tools they'll provide for dedicated modders. Hopefully someone has a decent zombie mod in the works!
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That is encouraging, even if completely unnecessary. Could you provide a link of the revised statement regarding DR's view distance?
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Lets spare this thread any further argument, its just not viable to do so until the topic is satiated with more media with which to form a proper opinion of the game.
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Thanks for clarification, would have been a shame to support a lower field of range, not that its entirely necessary. With DR's supposed 35 km, I wonder what it is that people will be looking for 35 kilometers from their location, on such a small island? Perhaps naval craft?!
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I wont deny harboring the least trace of being a fanboy, because I am in fact a great fan of BIS. But that is part of being opinionated, and being opinionated is part of being human. Here is to solid DR info!
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Okay I'm sorry, but its not as if you weren't aware that you were probably instigating a retaliation. But what is the point of posing an argument in which your expected outcome is regarded with indifference? Please, I implore, give us a feasible reason to look at DR as a worthy competitor!
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I don't see the point in arguing about it, especially when you cannot provide us with legitimate cause to believe your case. And there is no need to choose any DR pics, since I entertain delusions about even ArmA 1 looking better than the best DR pics, I would only be construed as a fanboy. I however am too lazy to compose side by side comparisons with which to demonstrate graphical superiority of a game from nearly 3 years ago. And besides, that would lead nowhere seeing as to how they're only still screens and do not necessarily represent how the game will be in motion. And besides all of that, the only points that you really consider to be valid are graphical. I'm out for whichever has the best gameplay in congruence with graphical prowess. Since I love the play style of OFP, which carried on (though a myriad of differences can be observed) to ArmA, and finally ArmA 2 it is a no brainer that I will most likely love ArmA 2 as well. With DR, its a wild card seeing as to how there is maybe 5 minutes of actual gameplay in motion to be seen, and the only info being from PR heavy previews, I just cant make a good opinion of the game. So after all this, the argument as a whole is pretty much void, with little to no info to really assess the quality. No definition of features is enough until its represented in real time. Such is where I stand, not in the faith that CM's 200 + team can carry out technological miracles within the span of time in which they plan to release DR. Not to say that DR won't be the game to trounce ArmA in the genre war, but since ArmA has a proven dev team behind it, who know what they're working with, and update the community frequently with appropriate proof along the side of the feats they claim to have achieved (barring some of the downfalls of the preview version sent to journalists, and the old WIP excuse). If CM followed a similar code instead of throwing tofu biscuits to be devoured by info depraved fans, then maybe this argument could take place. :)
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I did, and I'm further convinced that ArmA2 is still the proper quality from this type of game. But no matter what I say I'm just a fanboi like the rest m i rite?? omg!?! Nice of you to choose some of the worse looking ArmA screens, serves competition purposes.
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What have you seen to convince you of that, I'm not flaming, I just want to see more media to help form my opinion. At this point all the previews outline basically the same things, and the videos don't even come close to ArmA 2 in my, however biased, opinion.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
I've glossed over pages of scrutiny, and arguments, only looking for recent links. A new thread could solve the fact that I'm not sure I missed something while avoiding tangents. -
Actually I'm pretty certain most individuals who are looking for the type of game that OFP was, and ArmA became, would prefer all of those things in their games. I suppose these points aren't valid to you, because your standards are severely lowered. Why don't you check again how many people have decided against buying DR because of the fact that the oh so unimportant editor is being left out of the console version. And the relativity of jets being in BF2, as opposed to games like OFP and ArmA is actually as you said yourself a terrible and invalid point. Not a bonus, merely a requisite in a true military sim, when the landscapes exceed 100 sq kilometers, let alone what ArmA 2 and DR will be sporting. As for civilians, what kind of evacuation plan renders an island of that size remote? Or is it that there is a low population? And if so, how many towns will there be? How large will they be? With third person, I suppose its down to taste, but pointing out that it can be used in vehicles, then turning around and saying its completely unrealistic, and BIS should be ashamed.... oh boy. I just don't think you're capable of understanding gameplay decisions let alone acclimating yourself to the pressure of creating new gaming architecture. Especially within which providing us players a form of AI that can manage the surrounding terrain, and circumstances in order to perform their duties. You're posts are in no way beneficial to anyone besides possibly yourself, harboring your opinion, and attempting to satiate it by antagonizing the rest of us. And in case this is ot, the questions about towns and buildings stand to be answered. I've searched around for it, found some stuff, but I suppose I'll probably have to wait for anything concrete. Gee, how familiar...
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
IronPyramid replied to EricM's topic in ARMA 2 & OA - GENERAL
With the screens Dsl posted, my goodness, I just wanna see it in motion....ON MY COMPUTER! On Tiscali, bummer, they seem lazy and unprofessional, maybe ulterior motives? In any case looking forward to more previews! -
In what way were you hoping that this post might contribute to the topic? Sure you mention these two games, but this isn't a publication of news about DR, its your own speculation, and it seems almost like flaming. Since my own reply doesn't quite contribute also, I will impose a question. Has there been any details on how the command system will play out? And how many AI are you directly capable of giving specific commands? I know, detailed questions, but with the scrutiny of this community, its details we look for:yay:
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Take a breath, get a grip, and remember that the world does not continue to exist because of these two games. They are after all... only games.
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How close to the original? (don't know the books)
IronPyramid replied to quiet_man's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I'm quite interested to see how this game will turn out. Namely the multiplayer aspects of it. Hopefully we get some info soon :)