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Still in process configuration, but soon there will be news. The mk18 has suffered importates corrections and improvements, all at the request of you, thanks for your support, we will update shortly.
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2 textures will more, black and desert. Regards.
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We appreciate all your comments and note, plus a name change certainly be more appropriate. Regards
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Hi guys Before being very critical to our work, GenomaStudios is a small group of friends whose hobbi starts recently. A7L4S, our work is based on this model, we try to model with more or less success. Thanks for the test, SpectreRSG , do not know the real kick, so we reduce drastically when using the suppressor Genome 5.56 with barrel is a 18 " as the picture, we will continue working on the rest. Regars
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[CLOSED] FFAA V6 (Spanish Army Mod)
kinno replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I want to be a sailor by the bay under the blue skies at sea in Andalusia I love this ship -
GenomaStudios presents this Addon in beta containing one rifle model "Mk18mod1" with 6 camos textures. Also include 6 AmmoBox configurated with 5 weapons, 25 Magazines, Muzzles, Optics, etc. We work to improve the settings yet, but the beta version we publish believed to be quite accurate. Not included m203 models, working on it! Any help especially in the settings section will be appreciated. If anyone is interested in helping, you can contact us through the blog, on our website. Download from Armaholic Alternative to download Regards.
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Hi guys I am pleased to share with you my new project, this time located in LIBYA (Tripolitania) 20 x 20 You have a detailed summary of progress on my blog Greetings http://www.flickr.com/photos/kinnokrack/sets/72157626454236117/show/
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shezan74 Sergeant http://www.freewebs.com/marksmansofpsite/ofptutorials.htm
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Length of runways (to accomodate C130's, etc)...
kinno replied to bushlurker's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello Bushlurker The island is well off the AI utes at 700 meters, Greetings. -
Random "fake talker" command?
kinno replied to icebreakr's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Try this wgroup = group this -
Config.cpp and the ingame GPS
kinno replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello Commander1985 I spend the same to take the example of bis configs. The solution is this class Grid: Grid ( offsetX = 0 offsetY = 0; Zoom1 class ( zoomMax = 0.15; format = "XY"; formatX = [color="Red"]"[/color]000[color="red"]"[/color]; formatY = [color="red"]"[/color]000[color="red"]"[/color]; stepX = 100; stepY = 100; Regards -
Hi guys I have asked this: MadMike.48th But I have no idea how it is done, Do you you could report this? regards Kinno
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WIP: Island Villa afgana 10x10 km
kinno replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
MadMike.48th Ok madmike. Do not know how this is done, but I find out about and secure as we can fix it. I suggest you visit, the creation of my blog, where I will be discussing everything related to the creation of new land in 20 x 20. I'll be happy to answer all the suggestions that I relate so much in these forums and in my personal blog. Regards -
Minimalaco ratified simply bestial. Regards Kinno
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WIP: Island Villa afgana 10x10 km
kinno replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello gentlemen. Sorry for the delay to write a reply, but the blame has been a new microprocessor and a new motherboard. As you know I had intended to leave this map on the current situation, but due to requests from this forum, I get to work to fix all errors found. I conclude by thanking the support received from Bushlurker and Dr_Eyeball. without which not think it was able to fix these errors. Regards.