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-martin-

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Everything posted by -martin-

  1. -martin-

    New Taviana Screen Shots!

    Hey everyone, It's been a long time since I updated this thread, mainly because I am too busy working on the island and balancing that with life. Anyway as I said previously "hopefully" that BETA will be ready by the 31st of October, unfortunately I under estimated that and it looks like I will have to give it 2 more weeks. The reason why I keep postponing this is because I am working on the hardest and most complex part of the island, the capital city. This city cover 2x3km2 the biggest proper city in OFP, and it has many features yet unseen in any BIS game and many big buildings. Anyway here are a few more screenshots; I will keep posting more screenshots during these 2 weeks until the BETA is released to keep the thread more alive and you guys something to look at. To start off I have created 2 maps of the island: Bellow is a map of the island, note that no towns, roads etc... are vissable on this map just to not spoil the surprise. Here are 2 maps of were the island is fictionally located in the world (this one is in english): This one is in Tavianske (Tavianian) a mixture of all Slavic languages put together to create a new one. This in a screen shot of the national bank building "Narodna Banka", I am planning to make all the windows see trough like the building in the next screenshot but that depends on the performance feed back from the BETA, also the building features a functional clock. This is a screenshot of the auto salon (place were cars are sold) called "Autosalon Sabina", yes I forgot to mention the capital city has been renamed to Sabina. On the picture you can see Trolleybus lines above the road etc...
  2. -martin-

    Should I get OFP?

    Definetly get OFP GOTY, or if you likes fancy graphics and have a fast PC get ArmA2.:) What do you mean, I played 2 missions in the campaign before I uninstalled it :biggrin::biggrin::biggrin: Good thing I didnt waste my money on it, nobody can make what Czechs made:yay:
  3. -martin-

    New Taviana Screen Shots!

    Thanks, I'm still working on the BETA, I will release some more screen shots hopefully in a couple of days :)
  4. -martin-

    ofp.gamepark.cz

    I can see the site just fine, just use this link: http://ofp.gamepark.cz/
  5. Hey everyone :) Is it possible to add my own icon to a building trough the island config? For example if I put "Map - Busstop" in the Named properties of a model a icon of the bus stop is displayed on the map in OFP, but I would like to create my own icon and named property for it, for example I have a icon of a tram station and I want to put "Map - Tramstation" in the named properties of the model and the tram station icon would be displayed on the map. Any way to do that trough the island config or some other way? :) EDIT: Basically look here, this is the bus stop icon on the map: I want to make my own icon so it would show on the map like that.
  6. -martin-

    Vista Installation Trouble

    Vista sometimes say this when installing older programs and UAC is enabled, Just press "This program installed correctly" Or disable UAC which is useless anyway, you must have administrator prvelages on the computer: To disable UAC go to Start > Control panel. In the search box type in UAC and then select "Turn User Account Control (UAC) on or off" Uncheck the box beside "Use User Account Control (UAC) to help protect your computer", click OK and restart your computer if you are asked to do so. If this dosent help, post back here and we'll think of something Good luck :) EDIT: You can also navigate to the setup.exe on your OFP CD, right click it, select Properties, then Compatibility, check the "run in compatibility mode for" box and then select Windows XP sp2
  7. -martin-

    Rescue

    Good mission man, its not too pimped out but it its challenging as Rellikki said, over all I like it, good job :)
  8. -martin-

    Making camera script

    Yeah it's like a little tutorial :) Actually I might have to write a PDF from this :D Anyway you dont have to put the "~2" in between the two texts, thats only if you want a delay of 2 seconds between them, also for the "_camera camCommit 4" you dont have to remove it just leave it at 0 as it is by default when you paste it from OFP :) So it looks like this: _camera camCommit 4
  9. -martin-

    Nogovan Desert Light Infantry

    Nice addon :) I downloaded them and they look great, good job :)
  10. -martin-

    Making camera script

    You do this by "camera.sqs" You insert a unit on the map and in its INIT field you write: this exec "camera.sqs" Then you will get a film strip screen like in a intro but you will have a crosshair in the middle, use the arrows on your keyboard to navigate and the Q & Z to change altitude and if you hold SHIFT you will move faster. Find a spot were you would like your camera to be and press left CTRL, now switch to Windows and open a notpad window and press "Paste" (CTRL + V). should look something like this: ;=== 20:51:45 _camera camSetTarget [9533.20,103967.28,30.57] _camera camSetPos [9533.20,3967.28,2.00] _camera camSetFOV 0.700 _camera camCommit 0 @camCommitted _camera Now go back to OFP and find the possition were you want your camera to travel to, againn press CTRL, switch back to notepad and paste the text under the first one so you have something like this: ;=== 20:51:45 _camera camSetTarget [9533.20,103967.28,30.57] _camera camSetPos [9533.20,3967.28,2.00] _camera camSetFOV 0.700 _camera camCommit 0 @camCommitted _camera ;=== 20:52:52 _camera camSetTarget [9533.20,103967.28,30.40] _camera camSetPos [9533.20,3998.27,2.00] _camera camSetFOV 0.700 _camera camCommit 0 @camCommitted _camera Now at the top, above all that paste this: _camera="camera" camCreate [0,0,0] _camera cameraEffect ["internal","back"] See the three zeros? [0,0,0] we will replace them with the number that is in the first text we pasted form OFP "_camera camSetTarget [9533.20,103967.28,30.57]" so it should look like this: _camera="camera" camCreate [9533.20,103967.28,30.57] _camera cameraEffect ["internal","back"] Now in the second text we pasted from ofp find the line that says: _camera camCommit 0 And replace the zero with a different number e.g. 10, this will indicate how long it takes the camera to travel from the first place to the second, in this case 10 seconds. Now between the two texts write: ~5 this will make a delay of 5 seconds before the script moves on and the camera starts moving. So you whole notepad window should look like this: _camera="camera" camCreate [9533.20,103967.28,30.57] _camera cameraEffect ["internal","back"] ;=== 20:51:45 _camera camSetTarget [9533.20,103967.28,30.57] _camera camSetPos [9533.20,3967.28,2.00] _camera camSetFOV 0.700 _camera camCommit 0 @camCommitted _camera ~5 ;=== 20:52:52 _camera camSetTarget [9533.20,103967.28,30.40] _camera camSetPos [9533.20,3998.27,2.00] _camera camSetFOV 0.700 _camera camCommit 10 @camCommitted _camera Now save the file as "INTRO.sqs" to your mission folder make sure save as "all files" are selected when you save. Now in editor remove the "this exec "caamera.sqs"" from the unit INIT filed, you can delete the unit if you dont need it and in a trigger, waypoint "on activation" or units INIT files write this: this exec "Intro.sqs" Now hit preview and watch your intro :) NOTE: you can write your own text were it says ";=== 20:52:52" e.g. ;=== camera looks at house but it wont show in game, you can also use different commands like: setacctime 1.0 setviewdistance 2000 Play music trough the script, add titles and pictures and so on...
  11. -martin-

    New Taviana Screen Shots!

    I'm trying to finish the capital city which takes up a lot of land and has many cool features before I release the beta so there would at least be one solid finished place on the island, I know I promissed the beta last month but I had to give it more time, hopefull it should be done by the end of October :) Yep, Marcomio is generous enough to make some nice textures for me :) He will have his own special reward for that on the island, watch the screenshots I release this week Marcomio :)
  12. I just downloaded it and I must say it looks wonderfull :) I dont have any lag and the textures look amazing, they perfectly fit the island and make it so much more fun to play on, this is how ArmA was ment to look Nice work dude :)
  13. -martin-

    New Taviana Screen Shots!

    Hello fellow forum members, You might have thought that I gave up on my Taviana project, but I didn't. I promissed the BETA to be released a few weeks ago, sadly I was too busy with other things and I couldent prepare it in time. But now I'm back to work and I've been very busy catching up. Here are some new screenshots to before I release anymore information and hopefully the BETA. Please not theat these are work in progress screen shots and do NOT reflect the final out come of the work at its best quailty. The capital city will feature a fully working tram system, in the screen shot bellow you can see some tram rails going around a two floorr shopping center, and if you look closely you can see a gray mesh of a tram, I will release more pictures of that once I get it textured. Bellow you can see a screenshot of the very first escalator in a BIS game , this is located in the shopping center in the screen shot above but the main transtation that goes underground has an escalator too :) And here you can see a bus station that I have just roughly compleated, still needs a tiny bit of work. Keep tuned guys, I'll be posting more information and pictures in the thread later this week, and please leave your comments!
  14. I'm not sure about that one, I know there is a utility from Microsoft called ImageResizer, it comes from the Microsoft Power Toys pack for WIndows XP, it should work on Vista/Windows 7 too. It allows you to select multiple files in a folder, right click them a resize them but I dont know if it supports the .tga file format. After resizing it adds (Small) after the file name so you would still have to edit the file names for all files :( Or you would have to reszie the textures by hand and that is hard work indeed :( As for the multiple image converter as far as I know there is one for .png to .paa for ArmA but I had problems using the ArmA .paa files in OFP befrore :(
  15. Why don't you resize the original textures in the folder (still keeping the same file anmes and everything) that you use for wrptool in to e.g. 256x256 and the original high resolution textures that are in the .pbo file that the game engne actually uses will remain 2048x2048, this way wrptool wont have a problem with them and will be faster and you will get result you want in game :)
  16. Good job man, any idea when you will finish this?
  17. Nice model man :) Can't wait to see the textures
  18. -martin-

    Changing.

    I know that there is a program that can unwrap .bin configs in ArmA, I'm not sure if it works for OFP, you can give it a try :) EDIT: here is the link http://jarkko.ip.fi/ofp/armaunbin_v10.zip
  19. -martin-

    1930's Mafia (Mod concept)

    Whats with ArmA 2, leave the addon makers alone you got enough people in ArmA 2 already:D EDIT: By the way, hows it going Popka? :)
  20. -martin-

    Operation flashpoint website

    I searched google, after about 1 second I came to this site: http://en.wikipedia.org/wiki/Operation_Flashpoint:_Cold_War_Crisis At the bottom it took me to this site http://community.bistudio.com/wiki/Bohemia_Interactive_Community:Community_Portal were you can see all the community pages. Much more then you would get in this thread. You see the reason everyone tells you to search is not becaouse they dont want you to post here but its becaouse the forums are filled with hundereds of threads with the same question and worst of all you have to wait sometimes even days to get an answer when its only a few clicks away, no waiting
  21. -martin-

    does anybody read the briefing anymore?

    I like when the notes section is a little bit funny but also sereous :) Gives the mission a good how can I say it, start :)
  22. -martin-

    Operation flashpoint website

    Why don't you just use GOOGLE and search for some anyway here is mine www.ofpbase.co.nr
  23. -martin-

    New Taviana Screen Shots!

    The BETA release of the island has been porstponed a couple of weeks as I am in the middle of implementing a tamway system in to the capital city and there are still come bugs, I will release some screens shots in the next couple of days, sorry for the delay guys :(
  24. Hi dudes, I'm almost finished making a Trolleybus (electric bus) addon and I would need some help to make the sticks follow the wires. I will release screen shots later. Here is a screen shot of a real trolleybus, basically it has two wires above it and uses two long poles to touch them thus getting electricity and moving. I would like to make a script that the two poles will follow the wires when the trolley bus moves. http://farm4.static.flickr.com/3546/3547650869_142e62a3b3.jpg?v=0 I was thinking of modifying a script from the AEF train pack but scripting isn’t really my thing. Any help would be greatly appreciated :)
  25. -martin-

    Some mission related things

    What does that mean? :D
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