Takko
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Everything posted by Takko
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Takko replied to Undeceived's topic in OFFTOPIC
They never said there are not going to be any helicopters, just no player controlled! -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Takko replied to Undeceived's topic in OFFTOPIC
At least they don't allow trash talk about ArmA 2 anymore http://community.codemasters.com/forum/general-discussion-1335/421902-operation-flashpoint-red-river-first-look-16.html#post6355546 -
Is it BIS fault that this tool was released? No, so they do not have to even attempt switching the ODOL encryption for released games which would surely make a big effort.
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It would not work. Smoke needs heat. Also smoke in a smoke grenade needs heat by creating it. In water the chemical reaction does not heat it up anymore (like putting a fire out), ergo: no smoke.
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No. Deal with it.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Takko replied to Undeceived's topic in OFFTOPIC
This is not true! -
I think thats also the case here as with all big usermade maps where no big team is behind it.
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Until near the end was just team razor together with the Guerillia forces. Before I don't think a lot of soldiers were there. And seriously? Why do you always compare batallions etc. with the correspondenting number? I am for one happy that that is not realistic.
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What does that have to do with the CDF?
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He can be lucky it wasn't a shoe.
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Okay, then here is the updated ArmAholic link. http://www.armaholic.com/page.php?id=11569
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Got the addons that came with the pack, cause its a little more than just the jetpack.
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Update People couldn't get further than to mission 2. Coming to mission 3 was impossible. This is fixed by now, and you should have access to all the missions now. You will not lose any progress made. However, since you couldn't get further than mission 2, you couldn't come far anyway. First post download link updated and posted here too: http://www.mediafire.com/?i73fo5isgvgn7tw
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So I was working on a campaign and completed all the missin. Then I made a config but it wasn't working. Here is my config: Foldername: Jetpagged config.cpp Campaign->description ext. The error cannot be big. Any idea what it could be?
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Campaign not working (Simple)
Takko replied to Takko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wrong thread -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Takko replied to Undeceived's topic in OFFTOPIC
The game will be based in Tajikistan http://community.codemasters.com/forum/general-discussion-1335/420746-operation-flashpoint-sequel-under-development-7.html -
Campaign not working (Simple)
Takko replied to Takko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its working now. Had nothing to do with the description.ext. It was because I put it into the addon folder, while an older version of the file was under the campaign folder. After replacing that file in the campaign folder it all works now. Even put the campaign up for download. -
Post updated: Mirror now there. Have fun.
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Campaign not working (Simple)
Takko replied to Takko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It tried but no luck unfortunately. I don't get it, if I insert the mission into a nearly identical description.ext its working but not now. -
Decode Encode PBO files
Takko replied to SPC.Spets's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You do most things right. -
You have to give it the credit it deserves! The best usermade campaign/mission I've played in ArmA/ArmA2 and that says a lot! And I tell you why: Spoilered the other parts! Any successors planned?
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Takko replied to Undeceived's topic in OFFTOPIC
http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-game-consoles-1312/420735-new-operation-flashpoint-coming-codemasters-11.html I like that line, maybe its turning out good? -
I've tried everything to not do it by myself. I gave the scripts to Technoterrorist93. He never really made it. The same to Bktman. He tried it. But never made it. Gigan never made it even close. So, I have teamed up with Alexand. again, to make the thing possible, where most others failed: To make a working nuke in MP. Thats why we continue our very successful "Nuky Nuke" project for ArmA 2. http://www.armaholic.com/page.php?id=5485&highlight=TAKKO+NUKE Working Nuke in multiplayer? We were the first to do this in ArmA and seeing as nobody really made it into ArmA although we gave them everything we had, we are in a good position again, since there is nearly no competition. We are porting the same features over as the ArmA 1 version, with a few new ones: To see how it works, here you can see one fanmade video of the ArmA 1 version: The countdown is activated. You and your squad have a mere 5 minutes left to find, and deactivate the countdown which triggers the explosion. The nuke was moved into an old hangar, originally built for planes. Destroying it is unfeasable, since it will let the nuke go off. You have to go inside and do it manually. Better hurry up, 4:59 left.
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Thats a good and fair question.