chris64
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Everything posted by chris64
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Players being able to quickly make enjoyable and complex missions is also fun, I understand if it extremely technical but something as widely useful as changing the gear of a unit via menu is something that can be made easier while in no way making it any less complex, this whole idea of "we have to keep it difficult so it takes extra time to learn" just seems slightly elitist if I am to be honest :o But I do understand, keeping the actual depth of the editor is a must, and would still allow people to learn and master it :)
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Those things would be great, being able to choose the units in a vehicle using a simple menu AS WELL AS through scripting would be a massive timesaver and help to many people. These kind of features don't make the game any more childish or dumbed down, they just make it easier for people who don't have time to learn the scripting language to make better missions :)
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These are great, I don't know much about PhysX but would all these things technically be possible in ArmA III with the addition of PhysX? Or would they require fundamental changes to the coding of the game?
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ARMA3 needs better ACCESSIBILITY for players to meet, chat and play out of the box!
chris64 replied to avibird 1's topic in ARMA 3 - GENERAL
This sums up my thoughts perfectly. It seems that many people in this community are strangely proud of being willing to put up with some of the annoying niggles of the game, and they seem to think that the only people not playing are "COD kiddies" and not people who love the idea of the game but just get put off by the lack of help/features to help make the game more enjoyable/easier to play with others. They also seem to be wishing that the ArmA community remains small for some reason, as though they are actually wishing a lack of success upon BIS? -
Oh my god that is AWESOME. I really like the idea where you first climb onto the top of the tank, then go to the hatch, would stop people being able to magic themselves into a tank instantly, the problem I suppose would be getting the AI to do the same :p .
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Customizable Soldier Load ( seriously?? )
chris64 replied to sagitarius_2k's topic in ARMA 3 - GENERAL
Is that true? Wow the new DirectX's are pretty freakin awesome. -
Those PR pictures seem to indicate that keys can still be used to perform actions, that Project Reality system actually looks like the best of both worlds.
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A well done radial menu (a la BF2) would be a godsend and would make me unreasonably happy :D Also I would really like it if BIS transferred as many improvements to the engine brought by TOH to ArmA3 as possible, I suppose as long as they weren't major features that would actually negatively affect sales of TOH if used in ArmA. This might have been confirmed by someone but i'm not really sure.
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Well said. In an interview Marek Spanel was saying that with this iteration they really want to iron out the things with the engine that annoyed the community, I certainly hope this is true, if BIS can fix some of the niggles then I will be playing for a long long (long) time.
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Customizable Soldier Load ( seriously?? )
chris64 replied to sagitarius_2k's topic in ARMA 3 - GENERAL
Radial menus would indeed be a huge leap forward in intuitiveness, shame people like to just yell about how it is somehow "consolising" the game with nothing to back them up. -
they don't even need to hire more staff, I thought they had well over 100 or nearly 200 people working at BIS now, I'm sure they could find the time to do both
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God those animations are so goood. Cannot wait for this and arma 3, finally two reasons to upgrade my pc! (and RO2 of course)
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excellent idea. running behind an enemy and watching them slowly turn around like an old man almost made me feel sorry for them.
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You do know it's possible that both games can be good? You don't have to defend ArmA against any game that could also be fun. I for one will be buying both (crazy I know!!! :eek: )
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That sea is really fantastic omg why is everything making me so excited
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It says 3d mission editor on that presentation screen!!! Total area of the map is 900sq. km!!!! Currently using the old animation system >:(
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haha beer chat EDIT: :mad:
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It's happening!
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Yep, heard that as well! He's also hinting that ToH will still be extremely moddable "if we don't put it in you can be sure someone from the community will" (about birds hitting the windscreen :p )
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that city looks AMAZING
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I hope someone is recording all this, is he saying that useable instrument panels and mirrors will be in arma 3? He said "we can show a few things that are about arma as well"
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Oh my goood he's going EDIT:nevermind it's take on helicopters, this tension is excruciating!
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Quote of the century. But I am actually very excited, firstly none of these weapons are not real as far as I know, even the cannon on that plausible helicopter (OMG WAHT FIRST SLIGHTLY DIFFERNET HELI THEN SPAECE WAR ON MARSS!!!!!!111!) is probably a real make, so ballistics can be worked out. And I also am really liking the look of the Iranian faction, they look awesome and I can understand why going a bit alt history/ SLIGHTLY into the future allows for a lot of creative freedom which is probably quite liberating after so much time just copying uniforms/weapons exactly (then getting yelled at for having a pouch wrong) Basically the game will be fine, even if people have slightly different boots or whatever, and I think the Iranian soldiers look pretty cool :o
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For the first time I looked around the car and blocks on this http://www.zing.cz/gamefiles/filesystem/438/43883.jpg and I noticed that the distance effect and the general plantlife is phenomenally lifelike, with the small shrubs and things off into the slightly blurred hills. BIS have definitely done their research :D
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Agreed, I remember Vietcong doing this, and it definitely made firefights a lot more intuitive and fun