code-red
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Everything posted by code-red
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What is the longest distance you ever walked in arma2 ?
code-red posted a topic in ARMA 2 & OA - GENERAL
Tonight i was walking is some Evolution kind of map and i was doing a halo jump when the city was captured half way down my freefall. I could not fly far enough any more so i was quite far from the next waypoint. So i decided to walk the damn 2700 meters. In Ofp i would put a weight on the "W" key sometimes so i wouldnt have to hold it down. So what is the longest distance you ever walked in this game ? And how long did it take? :) -
You need to be the Admin of the server to be able to change the game settings (parameters). Type the command "#vote admin code-red" in the text line. When you are the admin you can set most settings before the start of the game like starting resources and distance to enemy etc. If you want to play on your own you just join a server with nobody in it and vote yourself admin. This way it is you against the AI
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I only play on public servers and i have no problem finding nice MP games. Just go to multi player menu and sort the list on players so the most full servers are on top. Personaly i love Warfare, so i just join a server that says, 32/30, and i join. Somethimes you join a almost finished game but most of the time i can start right away and enjoy the match. Not all the time every one answers your questions, they might be busy, just be polite and maybe dont ask to much to quick, i usualy get a response. Plenty of team play if you look for it. I play this game since the first edition OFP and never had a real problem finding nice MP and i always play public, never been in a clan.
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SR/CTV Community event 2010 - Gamers vs Soldier Reloaded
code-red replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
Cant wait to read/see the report. I realy enjoyed the last one. -
Yes you have to learn what you can and what you cannot do with your ai men. The original included missions are not many and i hardly ever play them. What you need to to is find a multiplayer map,co-op or Pvp, that suids your needs. For me that is Warfare BE Im paying the CTI for as long as it is around and i still can not get enough of it. Look in this forum in the User created missions section and see what you might like. I also recommend the editor. If you still donot like the game after that than maybe this game is not for you.
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yea i like the music. wellmade, and it fits the game pretty good
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Plenty of PvP Try the "warfare BE" maps, lots of PvP going on every day on those !!
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Welcome back Jerry. Nice to hear that you are back on track. Hope you stay well.
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Multiplayer is driving me crazy!!!
code-red replied to sciguy77's topic in ARMA 2 & OA - MULTIPLAYER
Hmm strange. I dont play with ace and there are plenty of servers that go without ace. Just read server discription before joining. As for spawning half way across the map. There are many different game modes and missions, just stick to on that seems to fit and learn how to play it. example, evolution have teleport points. Warfare has spawn points but at start you start at the mhq, just respawn to choose different spawn point. -
Help me understand construction
code-red replied to andromedagalaxe's topic in ARMA 2 & OA - GENERAL
ok, quick start Go to map "m" and select vote meu top right. Voter yourself as commander When comm press ctrl space Select do with team as you select soldiers When next to MHQ scroll and select construction menu Build stuff Stand beside buildings to buy Give teams waypoints on map, select, click. Right click waypoint brings up waypoint menu like editor Should get you on your way. -
Actual real life cockpit bullet protection for helicopter pilots
code-red replied to wasserkool's topic in ARMA 2 & OA - GENERAL
I have been in many many warfare and other scenario's of this game and ican tell you that i will hide myself as quick as possible when facing an attackshelo as an infantery soldier. The only times i was able to shoot shoot the helo down was at landing or take off as a sniper. These choppers are very leathal in the right hands. On the other hand, i have seen many pilots wasting them in minutes. But to say they are useless just tells me that you have not played the game enough or in the right way or you are just going of on a rant -
Team select and responding to "Where are you?"
code-red replied to anessen's topic in ARMA 2 & OA - GENERAL
You do not have to tell your ai team where you are. They some how always know where you are, and if i remember correct this has been so since OFP. You ai team always walk straight back to you by them selves no matter how far you are away from them on the map. -
couple of questions for arma 2 vets
code-red replied to angrysquirrel's topic in ARMA 2 & OA - GENERAL
If you have more than ten ai in your squad than you move beyond 10 with F11 and F12. Dont know about your other question. -
So what’s the big deal about MP? Wonder how many simply play SP?
code-red replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
I play 80% of the time MP and i play only on public servers. Warfare is my game and the XR servers are briliant for that, plenty of team play. The new servers running warfare be are pretty good to,i gues the warfare crowd is slightly growing, nice one ;) Some times Evolution and if you find the right server the teamplay can be great. No teamtalk just typing. -
Desperate Help Needed Arma 2 Not Working
code-red replied to XurdeadX's topic in ARMA 2 & OA - MULTIPLAYER
The problems you mention can all be solved. Patch the game to the most recent 1.03 i believe. If you have language problems than you can patch the language to. Are you sure you are n ot playing the russian side? they all talk in russian. -
Thank you, B.I.S.; Sign if you agree.
code-red replied to Milton T. Pike's topic in ARMA 2 & OA - GENERAL
Signed thumbs up. -
Identifying and marking targets in a plane... How ?
code-red replied to Moosed's topic in ARMA 2 & OA - GENERAL
Yes you lock on next target within radar range witn the TAB key. You will see 1 square around your target in the hud. Than you aim your plane or chopper towards it untill you see a second square around your target. Than fire. This only works for target seeking missiles like the hellfire for example. And this works the same for tank missiles etc. and even tank grenades. Enjoy ;) -
Hello I like to suggest, request, a way to set the distance between the men in my formation. Lets say at 100 meters it would mean the far end men would be 50 meters away from me and so on. This would be great to have on some plus minus keys so i can easy set it from command view for  example. This feature would be great and easy to impliment  i think. Thanks and respect.
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The modes are in the real official game. Do you have that one ;)
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
code-red replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hi I got a quadro fx4600 768mb and arma2 runs nice on it on 1900x1200 on normal settings, viewdistance of 2500 meters. So i am sure it will run even better on your card. There are also some presets in your nvidia control panel. Try setting them to "3d game development" or something simular. -
Can the AI see through grass? Some testing.
code-red replied to datter's topic in ARMA 2 & OA - GENERAL
Hmm i have not seen the things you mention so far, if i go behind cover i do not get shot. And i played quite some hours now. :confused: -
There are a lot of modern weapons in this game that can kill you easy from a fair distance. I never had the feeling that there is miracle AI in this game series,just lack of skill that i needed to improve thourgh the years. That is what makes this game fun,for me.
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Yep i have to second this OP. I will be very Happy to hand over my money to get this game when it is in the stores here. Runs great and plays great.
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You have to take into account that on a lot of maps team leaders can have a squad of 8 or up to 30 something ai's to control. I like to play CTI (capture the island) or warfare it is called now to. Here you can play for example 16vs16 players. Suppose they can all have 12' ai's in their squad. 16+16=32*12=384 So here youhave 384 soldiers in the playing field who can all get in to tanks, helicopters, AT squads, etc. etc. I think that is one of the main powers of this game series, it can actualy fill the huge playing field with indipendent units. This creates the unique possibility for a mix of RTS & FPS A play mix of command and conquerer base building and resource capturing and first person combat. CTI is just an example there are many more game modes and posibilities that allow these huge battles. Personaly i am a public server player, but i read that there are clan battles with 120 players, not sure if the allow large ai squads.
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All in ;) And better than ever