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cloudcaptain

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About cloudcaptain

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  1. cloudcaptain

    RTS - Farm Wars

    Cool! Based on your current work will gladly give that a spin. Will try the BMP on the reloads. That will be a big help.
  2. cloudcaptain

    RTS - Farm Wars

    Most had been...was sort of a rolling conversation. Thanks for the heads up on base reloads. I was noticing that my outpost at a pasture ran out of ammo. Normally by the time I have it built the AI sends two T34s after me and my AT towers get a work out. ---------- Post added at 11:39 PM ---------- Previous post was at 11:28 PM ---------- Maybe setting up a script to automatically move and grind cows without a tractor...like a "conveyor belt with rotating knives" inside the base with a low payout is the way to go. That would allow you to build your base any way you want without AI pathing issues. I surround my facilities with large H Barriers personally. You could then focus on pasture-work and transporting those cows back for rendering...while getting a small automated flow of money from your base's cow supply. I've been playing a lot of the "Civil War" MP mission as well...and like the payout for kills and captures they use. I was wondering if perhaps the other farmers in the company would benefit from a small payout for kills and the like. Maybe $5 a head. It would give them a slight income that they can use for reinforcements and motivate them a bit more than with the current model. On a public server I would think it would be hard to track who was really working hard for the team otherwise. The rewards for town and pasture captures could be generous. Just my two cents.
  3. cloudcaptain

    RTS - Farm Wars

    Thanks for the heads up on the repairs. I will mess around with the tractors more. It might be due to the fact that I make walled bases and my cow shed, factory, and meat shop are close to each other. I have had good luck buying 5 manual tractors, loading the cows myself, and driving a tractor back with 4 AI, unloading, and grinding. It takes me away from commanding and the RTS portions but it works well. It really helps to have additional human players :) @TIGGa How about ammo reloads for static defenses?
  4. cloudcaptain

    RTS - Farm Wars

    Running version F and having a blast. Still can't get either the automatic or semi automatic cow production to work. Any advice would be appreciated. The AI tractors will work for 1 or 2 cows for me then go silent. Is there a way to repair vehicles? I can grab them with the Support BMP but do not see service trucks in the menu. The Factory doesn't seem to have an option either. Just purchased the infrastructure upgrade. What are the effects? Didn't note any. Have you got any of this in a document I can read somewhere? The notes in the mission are vague about production. I really appreciate the work you are doing on this. Its a riot. Most fun I have had playing ARMA in a long time.
  5. cloudcaptain

    RTS - Farm Wars

    Edit: fixed the issue I was having. Great mod! ~Balin
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