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cross

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Everything posted by cross

  1. Tell more info about.. -Are you running any other mods. -Is it Arma 1.14 or Arma 1.15Beta -Which mission are you running.. Also try those features by going into editor and putting a soldier on a map..
  2. my updater downloads but cannot run the installer..just stucks there after downloading the update. 1.02 --> 1.03
  3. Yeah that truly sucks. I really liked the mk13 being in the secondary slot. Oh well, it was fun while it lasted. Maybe if you study the gear dialog closely, you'll find something that'll help you  Well maybe if my DL was finished and I could start it up I would.  Well maybe if my DL exe (from updater) has worked and I could start it up I would. Â
  4. cross

    ACE MOD CRASHES SERVER

    2 methods.. 1 - "turn signature checking on" on the server..With this ON..you will allow only the mods you want. Anyone with anyother mod that you do not allow will not be able to connect. This is the easiest method. Downside is it will kick every mod you do not specifically allow in the Keys folder. 2- Set the server config such that, it checks one file and kicks who ever has it...one pbo or a file in ACE mod for example. Create a folder named "@ACE\Addons\" and dummy pbo or copy & rename a pbo to "ace_version.pbo". Then put this to your server config. checkfiles[]={"@ACE\Addons\ace_version.pbo"}; onDifferentData = "kick (_this select 0)"; PS.. didn't check myself if it still kicks player if the player does not have the file at all..plz confirm by trial.
  5. Currently there is a delay in AI wounding & animation. Maybe you noticed AI sometimes does some strange sequence of animation when wounded before falling down. This problem is identified and there will possibly be a temporary fix in the next patch. Also AFAIK, there is a work going on to further optimize the wounding system. check.. http://www.acemod.net/forums/project.php?issueid=1127#note8990
  6. AFAIK, AI turning speed has been left like it is now intentionally. The reason was not to limit AI movement further. They are already dumb enough. You can increase your turning speed by combining mouse movement with WASD movement keys. This represents RL as you will need to stop aiming for turning more than a certain degree.
  7. Pls respect the basic forum rules... When one clicks on this thread he likes to read ACE related issues/suggestion etc.. There are already many other threads where you can discuss the problems & future of ArmA, modding, community what not.. Forum Mod has already posted a warning if you care to read.. So plz stay on topic...and respect others. TY
  8. Nemesis, If you are having issues in Arma with a high-end system, post in the 1.15 Feedback thread in this section giving your system specs and the performance problem. Ondrej from BIS (aka Suma) was interested in how 1.15 patch performs with high end machines & high memory as they will be the base for Arma2.
  9. cross

    Online tactical center

    It is a nice tool and still in development. It is not an add-on and it has many features not available in SPON MAP like online sharing and people able to make changes over it once published. You can upload any map, including the ingame pictures shot at 100m above ground with a 3D feel. Q I doubt they serve the same purpose. SPON is really good when planning on the fly, yet Tacticum is good for pre-combat planning maybe for events, ladders, tournaments etc..
  10. Press SHIFT+V. You can adjust elevation and windage for any scope that has the needed knobs IRL (Leupold, other sniper rifle/DMR scopes). But, 0 MOA is 100m, and the limit for sight adjustment is 1000m. I have been able to take shots at 1600m+ with the sight adjustment mod, not with ACE. So I am just saying for rifles make the 0 MOA value at 300m, snipers at maybe 500m. For those who are looking for further realism when using scoped weapons, there is one more feature in the client side config. enable_BDC= 0; MOA will be zero for the rifles default zero range. If you turn this setting to "enable_BDC= 0;" , you will have the good old MOA settings where 0 MOA = rifle zero range. ie you will have M24 zeroed to 300mtrs with 0 MOA. 107 will have 0 MOA at 500 mtrs. You also have the range card to help you out with MOA values.. enable_BDC= 1 MOA=0 for 100 mtrs always. MOA will never be 0 for the default range of your rifle. Since enable_BDC= 1 setting based/focuses on the range setting, you will not see 0 MOA or your rifles general zero-in distance. With this setting on all you need to do is to set the range you want your rifle to be zeroed at and fine tune by increasing MOA settings slightly. Probably easier to use for the casual player... On the other hand the effective range of M24 is 800 mtrs and newer M110's is upto 1000 mtrs. If you want to go beyond 1000 mtrs, either get a M107 or use mildots.. good hunting..
  11. It is completely at developers' and mod makers' discretion what to release, when to release and to what extent. Play with what is available today and help them out to bring the rest into the game by giving constructive feedback rather than complaining in a dissatisfied tone. Hopefully, many see the great improvements, ACE brings, on gameplay that lie behind so-called missing eye-candy.
  12. With Ace version 1.01 Is anyone having headbug issue when wounded and dragged. Your soldier get up but you have headbug and cannot move. If you are dragged next to a vehicle and if you manage to get into the vehicle and get out..it goes away.
  13. cross

    Server settings on a 10/10mbit

    I'm not sure if it still does with 1.15B. I've seen figures between 10k-15k mbit for out-traffic by #monitor.
  14. Our current server specs; SoftWare: 64-bit Windows 2003 Server CPU: Single Core AMD 3500+ 3.5 Mhz Singe Core. Ram: 1 GB Ram Storage: 500 GB Conn: 100/100 Mbit Today, Jan 6th, server will run Config-4 MinBandwidth = 262144; //same as config-3 MaxBandwidth = 1000000000; //1Gbit same as config-3 MaxMsgSend = 512; //increased to 512 from 256 (config-3) MaxSizeGuaranteed = 512; // Decreased t0 512 from 1024 (config-3) MaxSizeNonguaranteed = 128; MinErrorToSend = 0.005; MaxCustomFileSize=0; This seems to run; Matt's AmmoRaid mission: Afghan Village - 38-43 FPS with 1 player (3 ammo cashes are standard ACE boxes) Matt's AmmoRaid2 mission: Afghan Village - 23-28 FPS with 1 player Operation Afghan Petrol: Afghan Village - 25-29 FPS with 1 player Operation Al Jafr: Avgani 1.3 - 15-19 FPS with 1 player
  15. maxbandwidth is BW server will never have and used for estimating available BW as you know. So why are you limiting it to 20 megs. It can hit 100 mbit if possible so you can easily put 1Gbit there... or at least put 100Mbit.
  16. SB...what line is your server on? 30/30mbit or 100/100 mbit
  17. About splitting ACE into pieces... I think you SHOULD NOT !. Having all the addons and mods i one pack brings you the ability to play on every server who has ACE in their description/mod line. It's already hard to keep up with all different addons on servers and missions. You got ACE and you can play on any server which has ACE...thats the good thing about it and about a total conversion. Otherwise it will be chaos like it is with all the other addons. It unites many addons and creates a pack which makes it much easier for most of the players out there. You always have the option not to use those in your missions. Besides we'll need stronger PCs and servers for Arma2 anyways, with more storage space.
  18. Even your crap is OFFICIAL ACE $hit now !Â
  19. We realized that higher "minbandwidth" parameter, which used to work fine in 1.14, causes lots of "network message pending" errors. It seems these bandwidth parameters became more responsive and meaningful with the network & badwidth management related changes that came with 1.15 beta. So by lowering the minbandwidth on our 100MBit line has stopped most of those network errors. We are currently using in our 100mbit server's basic.cfg; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> MinBandwidth = 262144; MaxBandwidth = 1000000000; MaxMsgSend = 256; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 128; MinErrorToSend = 0.005; MaxCustomFileSize=0; Next we will try to increase the MaxMsgSend to 512 and see what we have on the rpt.
  20. cross

    Server settings on a 10/10mbit

    For 10Mbit line I suggest you try this. But I suggest you try your 1.15B server performance WITHOUT putting any of these in your basic config. Delete all these line and give it a try and change accordingly one by one. Whats good for one server may not be good for another because of Conn Quality, Server strength, type of gameplay etc... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> MinBandwidth = 262144; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 100000000; //Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 256; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; //Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 128; //Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.005; //Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01
  21. Now had this for the first time... Beta 1.15 opened & closed only.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NAT Negotiation failed (NNBeginNegotiationWithSocket) - error 3
  22. cross

    Avgani and Afghan Village

    Opteryx.. I had these config error in the clientside arma.rpt. There are many of them so I only copied them once here. opxbuildings\hut3_b_2.p3d: house, config class missing opxbuildings\hut7.p3d: house, config class missing opxbuildings\little mosque.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\tower3.p3d: house, config class missing FYI. Cheers
  23. I had this error in my client .rpt file; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: Patch 1.14 is available for download at www.armedassault.com No alive in 10000 note: Minidump has been generated into the file C:\Documents and Settings\Administrator\Local Settings\Application Data\ArmA\arma.mdmp ===FROZEN====>>>>>>BEG Version 1.15.5268 Fault address: 7D61C870 01:0000C870 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: B9 1B 00 00 00 8D 54 24 04 64 FF 15 C0 00 00 00 Fault code bytes: C2 28 00 B8 05 00 00 00 B9 1A 00 00 00 8D 54 24 Registers: EAX:00000000 EBX:0F5A01D8 ECX:00000000 EDX:00000000 ESI:001185D8 EDI:01A5E6A8 CS:EIP:0023:7D61C870 SS:ESP:002B:01A5EAA4 EBP:01A5EBA8 DS:002B ES:002B FS:0053 GS:002B Flags:00000202 ===FROZEN====>>>>>>END I just loaded the game and clicked on Multiplayer. It listed Gave teh download 1.14 from site error then froze for sometime No servers Refreshed Servers showed up OK But got this error in teh rpt.
  24. I2m getting these errors in my Arma.rpt file.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> String Msg RKSL-Lynx-ah.pbo : Requires RKSL-System.pbo (V%2+) Download from www.rkslstudios.info false not found String Msg RKSL-Lynx-ah.pbo : Requires RKSL-RadarSys.pbo (V%2+) Download from www.rkslstudios.info false not found String Msg RKSL-Lynx-ah.pbo : Requires RKSL-CargoSys.pbo (V%2+) Download from www.rkslstudios.info false not found String STR_RKSL_CARGODIALOG not found String STR_RKSL_VEHICLEIMMOBILE not found core + cargo + flare versions 1.0A lynx & Puma Beta1
  25. As I too had this....this happens when you uninstall ACE-Islands(alpha version or maybe the V.1) which uninstalls a hpp required by ACE. Install ACE from scratch or get the config file from a buddy or ACE Devs and copy to the said folder. AFAIK, this is fixed for the next update.
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