callaway
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Everything posted by callaway
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NATO 5.56 and 7.62 adjustor
callaway replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can this be run as a server-side mod only? I've not been able to get this to work as server-side only. A friend connected without the mod and I had the mod. Only my client had the improved damage. Thanks for any help you can offer. EDIT: Additionally, could this be added to a mission? My ultimate goal is for my friends and I to run this without having to run the mod client-side. -
Has ayone ever seen Arma use more than a 1-1.5 gigs of ram? Not me. Normally it's 750-900 or so.
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Considering the devs have admitted to the issues, people have performed repeatable test showing the same results, the engine is old and well-known to have issues and many, many modern games don't have these problems, don't listen to trolls calling for us to upgrade.
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The guns you miss (until they get modded back in)
callaway replied to rasdenfasden's topic in ARMA 3 - GENERAL
FN FAL, would hope to see Greeks with their G3s, but the weapon decisions thus far have been...odd. -
SCUBA/Underwater Mechanic, Mission, Equipment, Map Suggestion Thread
callaway replied to cifordayzserver's topic in ARMA 3 - GENERAL
Wow, some of these suggestions seem over the top, but heck that's what brainstorming is about. I'd say a few are too far in the realm of diving simulator, I however would like to see this part of the game expanded. Submarines (large) would be amazing. -
CPU Thermal Paste could be your troubles on Low FPS numbers or "lagging"
callaway replied to rehtus777's topic in ARMA 3 - TROUBLESHOOTING
This thread is hilarious. Babies dying in India and Ice Cream sales going up in the USA. Seriously, there is almost no causality here. Mostly, because people are having perfect performance in MANY, MANY other game engines. This thermal paste issue can obviously affect performance, but it's 100% not Arma 3 related. -
I think people were hoping some of the horrendously outdated code in this engine would be reworked for what is otherwise a fantastic version of Arma. I think fans are surprised that devs are making excuses or clearly ignoring/misrepresenting modern technology capabilities. There is some definite denial about the engine's current state as compared to even recent "indie" titles. Posting discontent at this fact is VERY constructive as it tells BI and the devs what's important to their fan base who otherwise support them unconditionally (I do). I must say, my least favorite thing on the internet are posts telling people they can't post criticisms or telling them they aren't constructive, nothing is less constructive than a post of that sort (yes, your post). OT: I too have noticed only a fraction of my CPU (i7) being utilized and the game has pretty hefty lag.
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Falanga missile in Mi-24 doesn't hit targets
callaway replied to Vipera's topic in ARMA 2 & OA - TROUBLESHOOTING
Any update on this? I noticed it tonight as well. I tried TONS of scenarios, far, close, multiple fires, different types of armor as targets. The missile NEVER hits anything. If I remember correctly this has been broken since Arma2. -
I've done some weapon sound editing in the past, but I'm having tons of trouble with OA. For some reason I cannot seem to get the SCAR variants to config with new sounds. Here is a sample of my config, am I missing something or are my class names wrong? Thanks for any help :) // test_SCAR // test_SCAR.pbo class CfgPatches { class test_SCAR { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAWeapons"}; }; }; class SCAR_Base; class Single; class FullAuto; class CfgWeapons { class SCAR_L_BASE: SCAR_Base { drySound[] ={"\test_SCAR\SCAR_Dry",0.000316228,1,10}; reloadMagazineSound[] ={"\test_SCAR\SCAR_Reload",0.0562341,1,10}; class Single: Single { begin1[] ={"\test_SCAR\SCAR_single_shot_v2",1.07828,1,800}; begin2[] ={"\est_SCAR\SCAR_single_shot_v3",1.07828,1,800}; begin3[] ={"\test_SCAR\SCAR_single_shot_v4",1.07828,1,800}; soundBegin[] ={"begin1",0.25, "begin2",0.25, "begin3",0.25}; }; class FullAuto: FullAuto { begin1[] ={"\test_SCAR\SCAR_single_shot_v2",1.07828,1,800}; begin2[] ={"\test_SCAR\SCAR_single_shot_v3",1.07828,1,800}; begin3[] ={"\test_SCAR\SCAR_single_shot_v4",1.07828,1,800}; soundBegin[] ={"begin1",0.25, "begin2",0.25, "begin3",0.25}; }; }; };
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Best quality sound mod?
callaway replied to H.U.N.K's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There are some great mods out there, VOP sound, HIFi, etc. Most of them are modular meaning you can mix and match different sounds for different equipment. I'd suggest trying a few from Armaholic or armedassault.info's download section. -
OA : Weapon Config for SCAR
callaway replied to callaway's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Awesome, thanks for the help, I'll try this out today. -
Operation Arrowhead Sound Mods
callaway replied to JuggernautOfWar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've been working on sounds for the new (OA) weapons for two weeks, I have some great stuff. However, I'm having a ton of difficulty with the weapon configs and classes. If I can get this stuff straightened out, I should have great new sounds for the community. If I cannot get the pbos working, maybe I'll just give the sounds to current mod. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
callaway replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
Did some testing last night with low flyby's of all the major towns in a map. Arma2 1.7 used 1,091,624 megabytes of ram out of 8G and continually trashed the HDD, the page-file grew larger and larger. Arma OA beta used 1,047,664 megabytes out of 8G and trashed the HDD even more with some micro-stuttering. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
callaway replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
The large address fix is definitely not working on my machine. It never goes past 2.5g, which on win7, means it's using less than 1g of ram out of 8. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
callaway replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm not seeing more than 2-2.5G usage either. I get continual HDD activity and stutter with 8 gigs of ram. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
callaway replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
How do I setup a ramdrive from OA? There are files in both common and expansion/addons. Which PBOs do I add to the ramdrive? -
The reason that you cannot find armor thickness for the Striker is that it's still classified. The info may be out there, but you won't find it from official sources.
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SLAT cages basically keep the smaller shaped charges from being able to contact the armor and send a jet of liquid copper through the plating, it also keeps tradition frag warheads from impacting on the armor as well. I've seen no evidence that they serve any purpose in Arma 2:AO other than a small hit point increase.
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OA ATVs/Quads doomed to have an accident.
callaway replied to Highway_Star's topic in ARMA 2 & OA - GENERAL
The main issue I've seen is that small bushes severely injures the driver, which is ridiculous. -
Is the Steam version compatible with the D2D version? I've seen this topic touched but not answered. I know OA is stand-alone, but is it also integrated with Arma2? Sorry if this has been answered. EDIT: Found this thread, but it only mention two steam versions. http://forums.bistudio.com/showthread.php?t=101214
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
callaway replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How does one steer the TOW? Mine just shoot into the ground every time. -
BlackOps and desert mercs
callaway replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, I missed the SF operators from Arma1. -
I cannot seem to get any servers to show as active. Am I doing something wrong? I have the correct addresses and ports...the servers are online.
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BUG: The giant Fire, No Lock On, Gray floor = CTD
callaway replied to Vlad_13's topic in ARMA 2 & OA - MULTIPLAYER
The no-lock-on is likely caused by using VOP sound mod, since it makes turreted vehicles often untargetable. -
Need help with extraction
callaway replied to elite3444's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Seems like they would have a waypoint of "get-in" synced to a trigger when all the enemy are dead. Once they kill everything it triggers the next waypoint.