colkurtz
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Everything posted by colkurtz
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@ Maddmatt, acknowledged mate, I don't post much but will do that in future.
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so what is this then? http://www.arma2.com/images....LRS.jpg They have also updated the static weapons, i think, could be wrong though.
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But there is an MLRS on the tracked vehicles list, or am I mistaken??
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That's more your personal wish not an problem Like ArmA 2 should be "The ultimative and close-to-reality combat simulator that ever hit the pc game market!". Isn't it better to have a game with less gameplay/performance bugs and very good edititing and modding tools? In the end most customers prefer playing the game instead of watching most time only at nice graphic & sound features. Let's just wait and see what happens! ?! What I was saying is that rather than having a modernized OFP (Better graphics and the very few new features that have been mentioned up to now) ArmA II should have some new stuff that's too hard to mod in like weapon resting, fluid posture, 3D scopes etc. Well I can see jerk's point, some new features would make a refreshing change, as Arma was basically our much loved OFP but with better graphics and a few enhancements to the engine. I was sort hoping that game2 would have features such as 'digging in', better incorporation of artillery and platoon command structures, but when ARMAII was revealed as game 2, I now suspect we might be in store another refinement of OFP, which isn't a bad thing although it does leave one feeling a little underwhelmed.
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Operation Flashpoint 2 officially announced
colkurtz replied to imported_bör's topic in OFFTOPIC - Games & Gaming
$40 million is stupid money, think of what BIS could deliver with that sort of money. Despite the massive budget and the legion of coders i some how feel that ofp2 wouldn't be anywhere as good arma2. It's just a hunch that's all. -
Operation Flashpoint 2 officially announced
colkurtz replied to imported_bör's topic in OFFTOPIC - Games & Gaming
How can you tell that's a render, not that i'm doubting you on this? -
I think its a load of unimaginative drivel, and gets very linear in the last few levels and the plot is entirely unoriginal. Not in the class of ARMA in terms of personal enjoyment.
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Operation Flashpoint 2 officially announced
colkurtz replied to imported_bör's topic in OFFTOPIC - Games & Gaming
A sort of update on ofp2's progress, not sure if its going in the same direction as ARMA2 and ARMA, looks ok for now. http://armed-assault-zone.com/news.php?readmore=494 http://www.computerandvideogames.com/article.php?id=171996 http://www.armed-assault-zone.com/files/news_images/misc/OFP2_1.jpg http://www.armed-assault-zone.com/files/news_images/misc/OFP2_2.jpg http://www.armed-assault-zone.com/files/news_images/misc/OFP2_3.jpg -
How long until Sakakah v1.0 Opteryx? cool screens by the way.
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Ragdoll effects are cool but in the case of ARMA/ARMAII a waste of decent development time IMO. I'd like to see the development targetted towards increasing the scope and depth  of infantry based warfare in the game introducing fireteam/ platoon structures, adding mortars and artillery into the combat. The sound-engine needs an overhaul, let's have more realistic weapon and vehicle sound effects. What i don't want is exactly the same choices we've had in arma and ofp in that arma2 must bring in something new to the table.
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Looks just like arma at the moment but its still early days.
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BIS need to sell games to survive and they'd be mad not to target the potential millions on console gamers. At the same time they have a legacy of of a great game (OFP) which has got an established community hoping for increasing realistic and immersive titles which goes against the whole concept easily accessible games for consoles. With their limited resources what does BIS do? The answer is compromise which is what I think ARMA2 is all about. What I'm hoping for is a future PC expansion to ARMA2 which will offer the community the platoon command structure, guided missiles, and increased infantry capabilities...etc, Â if these cannot be included in the intitial ARMA2 release for obvious reasons. But the same time I would like to ARMA2 to offer more of what it should be capable of offering and not suffer from the same restrictions, lack of features and bugs that ARMA has had. What I don't want ARMA2 to be, is 'ARMA' with a couple of extra features, as that would be rather disappointing.
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I hope that this is reevaluated. A squad being broken down into fireteams, or a platoon being broken down into squads and then fireteams, is not a "complex chain of command". It's how real military units are structured, and it has dramatic ramifications on tactics and such, both from the player's point of view and the AI's. I am worried that the general combat against the AI in ArmA2 is going to be the same that we had in OFP and ArmA, but with a few upgrades. I'm personally tired of having squad-based units that do not know how to work with each other to carry out proper military tactics. I don't know if I'm ready to go through that same style of combat yet again. It was fun in OFP because it was new - it was good for a while in ArmA, but the thought of facing it yet again in ArmA2 without serious reworking is very, very worrying. Again... I hope that decision is reevaluated. I gotta agree with that. A chain of command system could be a pretty big step forward in gameplay. And it would put ArmA 2 even further ahead of other games. I'm sure it would be a lot of work, but the results could be great. Fireteams, platoons, and more. ArmA can already handle a huge amount of units, especially on a dedicated server. It could use a better way to command them. I know about CEX, but having chain of command system in-game and splitting squads into fireteams could make such a huge difference. My gut feeling is that the ARMA2 development may be too advanced for them to implement fireteam/platoon chain of command breakdowns into the game. It would however be a positive step in the right direction and if it is possible to incorporate in ARMA2 then they really should go ahead and do it.
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That is a bit of a pity but I understand the complications involved with managing larger squads. Focusing on smaller squads may also be the first indication of gearing the game towards a more simplified console gaming interface. Does this mean an end to larger scale campagin battles or better integration of the player controlled squad within a large scale engagement? I wouldn't mind multiplayer squad vs squad or even co-op scenarios.
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Excellent stuff MaxRiga, the video is fantastic and so is the idea, thanks for the effort and your accent is indeed  perfect for Armed Assualt.
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Arma is a good game, but I always understood it to be an 'OFP 1.5' stop gap whilst 'game2', a totally new game along the lines of OFP, was being developed. Being honest I would have prefered it to be called something other than ARMA2 to reflect the fact that it is truly a fresh new game. To be frank there are a lot of limitations and lack of features in ARMA that I dread will be carried over to ARMA2, seeing that it is based on a different version of the engine. But one should put aside these fears, hopes and expectations and see what ARMA2 eventually serves up once it is released. I'd still be dead keen to gain some level of insight as to the direction BIS wants to take with ARMA2 especially from a realism and AI prespective.
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Erm it's not looking that brillant is it?
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welcome back mate, sorry about the indian waiter gaffe, but countering sarcasm with humour is the only way I know.
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Come on you can't be serious??? Placebo was the overlord (top admin) on this BI forum way back from the flashpoint days. He was also the main link between the community and BI. He left about a year ago for personal reasons and went to Cambodia to work in an indian resturant where he put the 'Josh' in the Rogan josh. Its true!!!
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What about indoor combat in ARMA2, will the AI be able to navigate their way into a building and fight effectively from or inside it?
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ARMA 2 Aircraft wishes
colkurtz replied to {9thInf}Winchester Delta1's topic in ARMA 2 & OA - GENERAL
We really need to hear from BIS on what they're planning for ARMA2 to deliver. But I guess it might be too early for them to confirm exact new features or improvisations ARMA2 will ultimately contain. -
It would be great learn what particular boundaries the ARMA2 developers/designers would like to push or introduce for this new game. Whether it's pushing for better gameplay and refining the realism model or even graphical or physical improvments that they previously would have been unable to introduce. I certainly wouldn't hold the developers to anything said now, but it would be interesting in understand the direction and level they wish to take ARMA2 to, whilst learning what barriers need to be overcome before they can achieve it.
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I voted fix ARMA I'm running the on a fairly decent 8800gtx rig and have noted that there are a few issues that still need to be addressed and improved.
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I am very excited by the news of ARMA2, but I do habour some concerns that key flaws and limitations from the ARMA/OFP engine might be inherited by ARMA2 if indeed it will be using an evolved version of the former. I would like to see like to see more of America's Army's infantry featues in ARMA2, like being able to 'cook' or roll grenades. Anyway don't leave us in the dark for too long BIS and ignore some of the negative postings on ARMA2.
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I am very excited by the news of ARMA2, but I do habour some concerns that key flaws and limitations from the ARMA/OFP engine might be inherited by ARMA2 if indeed it will be using an evolved version of the former. I would like to see like to see more of America's Army's infantry featues in ARMA2, like being able to 'cook' or roll grenades. Anyway don't leave us in the dark for too long BIS and ignore some of the negative postings on ARMA2.