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coderdfox

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Everything posted by coderdfox

  1. coderdfox

    Armed Assault Video E3 Presentation

    OH great a big problem i see right now is: Noobie joins game jumps in chopper flys to battle jumps out of a chopper - killing the gunner now is back where he died REPEAT....yeah can we say Bf:2
  2. coderdfox

    ArmA Progress Updates

    Nice Hummve with a tow launcher! While my theory about no jets (not planes) in the game stands still, as long as mod makers CAN include them then great. I wonder if the MG on the tank in manable cause that would rock! All and all it looks like OFP with alot of improvment. I will be getting this game for sure. Hope they find a pub soon cause the game looks ready. Great job guys!
  3. coderdfox

    William Porter's Blog

    Yeah I grew up in palm springs and the palms dont move that much, there really sturdy.
  4. coderdfox

    Building Interiors

    Are you for real?...... then we could all rub sand paper on our ArmA dvd!
  5. coderdfox

    FFUR - Huge Release !!

    Some bugs I found: 1. The F-18 will not fire its LGB unless you have it fly around in "limited" mode. 2. At4 doesnt reload in real life 3. The Kiowa gunner seat shows white when in Optics mode 4. Some of the stationary or mobile MG dont have gun sites (could just be that way) All and all I really like what you have done. I was a big Y2K3 fan but this mod switched me over.
  6. coderdfox

    FFUR - Huge Release !!

    Maybe he means the demo or just off a bit
  7. coderdfox

    William Porter's Blog

    Yo dude, Havent been playing for while, too busy at work to "F" off. Plus all the noobs and tubes. well I hope there is Jets, at least the A-10 and other ground attack jets. I would love to see the addition of cargo planes too.
  8. coderdfox

    William Porter's Blog

    IF there are jets (no ones been able to say jets yet). placebo said planes over and over but that's not jets. When ask about jets, they says "planes will be in the game" You wouldnt look at a f-16 and say "look at that plane". This could just be a word game too
  9. coderdfox

    FFUR - Huge Release !!

    Yeah I started playing it again, my buddie been playing too. Hes was in the rangers and the first thing he said was the AT4 doesnt reload, what the hell" LOL
  10. coderdfox

    graphics in game

    Which was?.....at least tell us
  11. coderdfox

    William Porter's Blog

    or maybe its just some dev working on something and was like "hey this is a good screenshot" LOL I made a script in OFP that would make the civ's walk around a town, made a town really come alive. The next part of the script was a "find the closest person and talk to them randomly"
  12. coderdfox

    Ingame voice chat

    Well it originally did - it was the Direct Speech setting. It was the one which wrote the writing in the middle of the screen or if voice was used the only people close by would hear. Handy for "Charge!!!111oneoneone". No way, OFP had that. let me get this straight if two players were next to each other you could talk (not write) to them and they would hear you, and if you were over a hill they couldnt?
  13. coderdfox

    NO jets in ArmA?

    NO jet in ArmA? If you look at this page at the bottom it has a OFP vs. ArmA and under the vehicles for ArmA it doesnt say Jets OFP : Autos, Tanks, Heli, Jets, and boats ArmA : Autos, Tanks, Heli , and boats http://ofpc.de/screenshots/184/22022.jpg Now I dont know german, so maybe I'm missing something :-P
  14. coderdfox

    Ingame voice chat

    The main problem with TeamSpeak is that everyone in the same channel. You can make squads up, but it should be enforced in game. What would rock is if you had to use a radio man or radio I bet some crazy modder out there could make that happen.
  15. coderdfox

    Ingame voice chat

    I dont think anything has been said, could be wrong. Didnt OFP have VOIP? I thought it did. I never really played online with a mic. I personaly love the BF2 VOIP. Everyone should'nt <FIXED> be able to yell at anyone
  16. coderdfox

    NO jets in ArmA?

    Cool right on!
  17. coderdfox

    NO jets in ArmA?

    True, but my thought is if they are not supported by the game they will be monkeyed in to work. Kinda like the Heli's in Desert Combat for BF2 (oops I mean BF1942)
  18. coderdfox

    NO jets in ArmA?

    I saw a video with the F-22A I think, so maybe thats a good sign.
  19. coderdfox

    NO jets in ArmA?

    OH right on......wait planes.....like pipers? Awww its all about playing with words until we hear other wise. It kind fun
  20. coderdfox

    William Porter's Blog

    I thought this was about the "William Porter's Blog"...maybe I'm wrong
  21. coderdfox

    AIs behaviour/improvement

    Not sure about that, I just did a test with me running, followed by bad guys 50m behind over a hill and then taking a right and hiding and they cont the direction I was going. Or maybe it just seemed that way
  22. coderdfox

    AIs behaviour/improvement

    OJ is correct, try it in OFP
  23. coderdfox

    Yes on Multiple gunner positions

    I think is mean what is it, you know. I would'nt think they would play mind games LOL. I could be wrong. I think it just means mulit like two guns on a chopper. Whos know what or if its what we all want.
  24. FiringSquad: What can you tell us about some of the more unique features from this game that will make it stand out from the crowd? Paul R. Statham: One of the first things to stand out about ArmA, especially for the gamer who sits playing it, is the size and scale and openness. In most modern shooters you're never really free to follow your own path, you're funnelled along down a narrow street or ravine, forced to move from A to B to C. In ArmA that's not the case, the island of Sahrani is 400kmË› (250 milesË›), once the mission has loaded the whole island is available, you can go anywhere, do anything, use anything you find, finish the mission fast, take it slow, explore, anything you like, the only limit to how you complete the mission is really up to your tactical preference. The other elements where ArmA stands out from the crowded genre it gets placed in is the layers of realism and strategy that the engine and its features provides, things such as: Multiple gunner positions on vehicles. HDR lighting, if you stare at the sun you damage your eyesight, common sense really! Simulated weapon recoil, the more powerful the weapon, the more powerful the kick. Bullet kinetic energy, different bullets travel varying distances and the damage they do is affected by distance/ricochet etc. Ambient world, insects and animals move around, adding life and distraction to the world, trees and flora moves in the wind or chopper downwash. Enhanced AI, friend or foe, they think smart, act smarter, don't be surprised to feel like you're the dummy in this war! http://www.armed-assault-zone.com/news.php
  25. coderdfox

    Yes on Multiple gunner positions

    An AC-130 would ROCK! I hope they allow you to shoot from a moving vehicle, I can settle without moving around, but just sitting there while your being shot at sucks.
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