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colligpip

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Everything posted by colligpip

  1. colligpip

    Warfare idea

    In server/innit/innit server.sqs make it look like i have posted here put  the 1 for east and 0 for west blue flag starter makers where youwant and it should work. Thats how I did it anyway you get a few errors come up but it works ........theres probably a better way to do it. #PlaceSides //_eastLocation = startingLocations Select (Random (_total - 1)) //_westLocation = startingLocations Select (Random (_total - 1))        _eastLocation = startingLocations Select ( (1))        _westLocation = startingLocations Select ( (0))
  2. yes I would really like this and the ability to have the recon camera in a plane that i'm actually flying. Ive asked this before but Ill try again:-) I really love the recon cam mando has made with the abilty to lock and track targets but i want to be able to switch to it in my actual plane - whilst it is auto piloted in a straight line somehow perhaps.
  3. colligpip

    Operation Flashpoint 2 officially announced

    if there are no planes in ofp2 then I for one will not purchase
  4. colligpip

    Smuggler v008

    Please post i would like to use this
  5. colligpip

    Warfare32V11_PIPV01

    NO ADDONS NEEDED PIPWARFARE WITH MANDO MISSILES. PIPWarfare - with Mando Missiles is an addon-less version of Warfare that uses all the nice Mando scripts. I made this for myself really as I love Mando missiles just thought somebody else may enjoy it. The thrill of being locked and evading missiles etc---- Many thanks to Mando for his brilliant scripts and TurokGMT as well as I have ripped apart the Domination mission you made to get this working in warfare. ***** CHANGELOG ***** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ +V10 beta + Respawn on leader - There is now only one squad leader who has controll of all the warfare menus etc he is the leader all other members of the squad are basic infantrymen, as such they can respawn on the squad leader where ever he is but they only come back with a rifle:-) its up to the squad leader to dole out weapons or the grunts can scrounge the battle field for them. Hopefully players will feel more like part of a squad than the normal warfare version. http://dodownload.filefront.com/1166967....20375dd +V06 Laser designator now needed for console - cleans up menu Vibeds - place satchels on moving vehicles Latest Mando console with Hellfire armed recon :-) North and south version included http://dodownload.filefront.com/1137390....20375dd Thanks to Storm for some testing etc \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ +V04 Added Zonekillers support pack The AI can now hit you with arty and AI airpower. Also the latest mando bombs console 1.56 Mando missiles really work now SHikas and Vulcans are deadly Mando SAM sites. +V03 Mando AI sams fixed (So I thought bug found some sort of time warp now fixed in v04:-)) +V0.2 Shika and Tow AI Mando SAMS Mando sound works +v0.1 - initial public release ++++++++++++++ TO DO Add AI spawning mando shikas (may need some help with this mando) major balancing needed for mando units. I was just trying to get it all working in this version.The Cobra is massivly overpowered with about 24 hellfires :-) Add in some clean up script to reduce lag some more stuff I'll think of Anyway any bugs etc let me know its only an early version. DOWNLOAD V06 http://dodownload.filefront.com/1137390....20375dd V0.4 http://files.filefront.com/Warfare....fo.html Armoholic http://www.armaholic.com/page.php?id=3528 Avgani version http://www.armaholic.com/page.php?id=3534Warfare PIP 06WarfarePIP06WarfarePIP06WarfarePIP
  6. colligpip

    Warfare32V11_PIPV01

    I wanted to get the feeling of desperately running low on ammo etc that warfare seems to lack and having to follow your squad leader round to get more etc. If you want to change it back to loads of squad leaders just open up the westslots/eastslots in the editor will go back to normal :-) and oh dac shouldnt be running i must of forgotten to turn it off I have re uploaded and turned off. Also put the base back to random respawn. the squad memebers will initially spawn far away from base you will either have to walk to squad leader or just hit respawn and Spawn on leader.
  7. colligpip

    Pip Warfare single player

    no --- perhaps I was a bit cheeky putting this in user missions. :-)
  8. This can be played very nicely as single player so I have put in user missions section. Warfare with respawn on squad leader. http://dodownload.filefront.com/1166967....20375dd
  9. colligpip

    Warfare32V11_PIPV01

    So the T function for each player (except leader) is removed? How is this done? By selecting troops in T menu? I don't see the Juliet inteface any more (with all the buttons). By mando do you mean the action key interface (air support etc) Sorry about all the questions, just trying to confirm 1. the leader is the only one who has the T interface (the other 5 slots have nothing :-)) I will add more slots in next version. 2. when i mean dole out wepons the squad leader will literally have to buy them and drop them on the floor to the rest of his squad :-) could be tricky when under fire but you can make ammo crates at depots now 3. To use mando console you will have to buy a laser designator they cost 1000 now. I hope all this works should do i have been playing by myself ok as I say it is still beta
  10. yes i would also like to know how to tie this in with COC (sounds a bit rude:-) and then also link both in with warfare. so for example the air support costs money etc (I know warfare and coc arnt really your department mando but perhaps you could give us some pointers)
  11. colligpip

    Fast paced Warfare

    Try this version WarfarePIP10
  12. colligpip

    To the Frontlines!

    I have added a respawn on leader system to my version of warfare- there is only one leader of the squad the others are basic infantrymen. Beta Download WarfarePIP10 http://www.flashpoint1985.com/cgi-bin....7;st=30
  13. colligpip

    Warfare32V11_PIPV01

    warfareV11PIP10 --- beta additions + Respawn on leader - There is now only one squad leader who has controll of all the warfare menus etc he is the leader all other members of the squad are basic infantrymen, as such they can respawn on the squad leader where ever he is but they only come back with a rifle:-) its up to the squad leader to dole out weapons or the grunts can scrounge the battle field for them. Hopefully players will feel more like part of a squad than the normal warfare version this version uses the LVD RBT version (that is v popular online) as a base but I have combined it with my PIP version with mando missiles etc. I hope thats ok with the LVD RBT version makers if its a problem I will revert back to just my version. This version is still a Beta i'm not sure how the respawn system will work with many players but I have been playing it single player and following the squad leader around (its nice to feel like a lowly foot soldier), YOu can find the pos of your leader at any time by pressing 5-5. The bases start near ortego in this version as i like a fast start I willl swap it back to random respawn when i have everything working as i want. there are a few error mesages that come up but as far as i can tell they dont affect gameplay just to do with where i have tinkered with respawn and base location. Ill track them down later on Download. PIPwarfare
  14. colligpip

    xr server

    Was anybody here in the 6 hour game of warfare that just happened it was Epic. Most of the game was a stale mate for ages wih mass arty bombardments until west seemed to loose command and controll and east pushed through - Obregon must have changed hands about twenty times it was truly a historic game. Ps I dont normally play that long couldnt sleep and played most of night :-) Just found the list of players http://stats.swec.se/game/data/1438614
  15. colligpip

    a little change in warfare?

    good idea, it does get a bit die-respawn-die-respawn etc
  16. colligpip

    Tv Guided System Beta release

    it would be good if we could link this in with the recon cam in mando bombs - attach it to the plane you are flying target and then drop the bomb hey i may try it myself now.
  17. colligpip

    Tv Guided System Beta release

    thanks it works now, dont know what I did wrong its very late here :-) Really good script wanted something like this for ages. Is there anyway you can hold it on target for a bit before the bomb drop so you have a chance to aim.
  18. colligpip

    Tv Guided System Beta release

    no no when i try to run the scripts im pretty sure i have followed the readme properly added everything etc but im getting a ctd pointing at the description.ext i have edited many missions so Im not new to this could you include a small demo mission (very basic)just incase ive done something stupid.
  19. colligpip

    Tv Guided System Beta release

    i really want to try this followed instructions but getting CTD anybody else.
  20. colligpip

    MHQ destroyable by friendly/griefer fire.  Why?

    could we put a trigger around it so that only commanders can go near it , and another so that friendly cant fire weapons at it. just an idea anybody else got any other ideas how to sort this out.
  21. colligpip

    ArmA Warfare 1.1

    Hell yeah please put warfare in Arma 2 BIS
  22. colligpip

    Tank Fire Control Systems

    This addon really needs to be continued as it was one of the best IMO. NWD please can we have permission to work on it... if you are out there. If hes not here I really dont think he would mind do you.
  23. colligpip

    MHQ destroyable by friendly/griefer fire.  Why?

    perhaps we could set it so you cant destroy the hq but have to win by capping all the towns. I thought there was a setting in the files to do this destroy hq = false or something but that dosnt seem to work.... anybody got it to work so you have to cap all towns and not destroy hq please let me know
  24. colligpip

    To the Frontlines!

    so this adds more AI does it, anyluck with the team switch in multiplayer?
  25. colligpip

    xr server

    I think this is the reason that the server is full so much the games can go on for ages the rounds dont end so quick and people dont leave. so there has been a nearly full server constantly for about a week now whenever i look anyway. could really do with a clean up option tho as somebody said I like the fact you can build vehicles remotely form a much greater distance. You can scout ahead at the start then once youve made a bit of money call in your own cars and armour etc reminds me of RTS 4 that I used to love playing on full servers.
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