colligpip
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Everything posted by colligpip
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You know how if you kill to many civs your side shoot you does anybody know where i can change the setting for this. At the moment you have to kill about 10 or 15 civs before it upsets your side I would like to knock it down to about 1 or 2 but i cant see how..... can anybody help.
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Razani, North Waziristan Map
colligpip replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
cant wait I'M going to port warfare to this as soon as its out. -
Civilians and renegade mode question
colligpip replied to colligpip's topic in ARMA - MISSION EDITING & SCRIPTING
ok thanks for the ideas... anybody got any example missions with this working I could possibly have. -
OK I am going to try this now thanks
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wow Ive been waiting for a missile cam system like that in arma thanks mando looks fantastic
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I just wanted to say I love this version I'm having a great fight (as I type) for the airport I cleared most of the resistance and the damn SLA showed up in force aghhh....... love it
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woah if you can make it so you can switch servers in game we could have a multi connected arma world you could jump from saharani to avagini etc ingame would this be posible with this - arma could become a huge mmo like warcraft or somink.
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yeah benny try it on 64 or can someone put another one up :-)
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
sorry I must admit that I noticed it but I thought it was somthing I had done wrong and hadnt got round to lookming into it :-))) sorry o great mandoble -
I want to play on this server but its always full....always aghh
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same here can anybody answer this I would also like to be able to create civs as resistance and havea penalty for killing them, but cant get it to work. It does if you have res units but when you switch them to civs no work.
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Razani, North Waziristan Map
colligpip replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks great. we need caves and tunnels :-) -
Oh great been waiting for this couldnt work it out myself
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thanks will try this hate the way the a10 stalls
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sounds good as above can we have an addonless version
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any update on getting planes into this?
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
so can we fly in arty guns now? hope so -
o great thanks - Just testing this and it works:-) I have lowered the prices and they are pumping out ah-1's. Its great tho swarms of them flying about its like apocalypse now. Thanks for this.
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O i cant wait how did you do it? I had them in warfare but they where part of the support pack not built into the warfare price system
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
initmission.sqf sorry shouldnt post and eat at same time :-) -
Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
the way I did it is by adding this to the initmission.sqf then you have to buy a laser designator and you have the console. // Add somewhere to your init.sqf [] spawn {  private["_acidx1", "_acidx2", "_unit", "_veh"];  _acidx1 = -1;  _acidx2 = -1;  while {true} do  {   waitUntil {("Laserdesignator" in weapons player) && (alive player)};   _acidx1 = player addAction ["Console: Air support", "mando_bombs\mando_airsupportdlg.sqf"];   while {("Laserdesignator" in weapons player) && (alive player)} do   {     _unit = player;     if (vehicle _unit != _unit) then     {      _veh = vehicle _unit;      _acidx2 = vehicle _unit addAction ["Console: Air support", "mando_bombs\mando_airsupportdlg.sqf"];      waitUntil {(vehicle _unit == _unit) || (!alive _unit)};      _veh removeAction _acidx2;     };     Sleep 1;   };   _unit removeAction _acidx1;  }; }; @mandoble thanks for letting me know about the seperate recon add on- looking forward to it. -
any chance of a copy of your mission? have you made it so that you have to cap all towns and not just destroy the hq to win? I wanted to do that for my version but didnt find out how.
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as an old falcon 4 player I have wanted this for ages hope you guys can sort something out. After that how about we get in aircraft  proper laser guided bomb designation. Is there some way it can be done that is similar to the NWD tank optics that predict where the tank shells are going I dont know just guesisng.
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
mando I was wondering when are you going to turn your great talents to the world of artillery. I would love to see the console include simulated mortors etc (although thinking about it this could probably be done with mando missiles already) Also is there any chance of you releasing your recon cam as a separate script that I can attach to any unit i like, I want to be able to simulate in aircraft targeting pod and your recon cam is exactly what im looking for but i cant see how to separate it out of mando bombs. -
Is this happening everytime? I actually had this the other night,but was only for one game? Yes it seems be be all the time. a few other things i have tried to alter have caused the same problem. So im still working on it I had this a few times in my version - No idea why tho sorry