colligpip
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Everything posted by colligpip
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Yes every body who is interested in these ships should really learn how to use mando missiles, Ive already got a load of the ingame small boats decked out with missiles ready for when the big ships are released so i can just switch the addons and im off. I really want a sub ingame :-)))
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hey yeah I was wondering this sometimes on foot or in heli etc I would like to zoom out the gps and you cant.
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Does anybody know Is it possible in anyway to script a glass cockpit ie- transparent cockpit for maximum field of view in cobra/jets. Or is it imposible because of the way arma works?? Could it be done by setting the view to just infont of canopy somehow? any help?
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I was wondering if karrilion actually helped make warfare is that where he has gone? It seems so similar to rts 4
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I was trying to get mando missiles to work inside the new warfare mission - cos i think it would be great if it was all linked into the funds etc. but i cant do it...:-( get rsctitles errors etc can anybody help it would be truly great.
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
I was trying to get mando missiles to work inside the new warfare mission - cos i think it would be great if it was all linked into the funds etc. but i cant do it...:-( get rsctitles errors etc can anybody help it would be truly great. woops wrong mando section -
thank you Bis The warfare mode looks great reminds me of rts 4
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I would just like to add could you possibly have spawn on leader as an option as well. Sometimes Arma can feel a bit empty and this would help.
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Dynamic viewdistance XEH by [GLT] Myke
colligpip replied to [frl]myke's topic in ARMA - ADDONS & MODS: COMPLETE
what a great idea -
thanks that worked a treat.
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
yes you are right mandoble i just had a flash of an idea :-) I have played clash of armadas and I love it reminds me of the game dangerous waters. I recommend anybody to try it. Yes i had been creating my own farps with the console taking an area and bringing in supplies etc. -
we think alike :-) Yes thats what i've done set it high up ontop of the rotor like the longbow radar. What i would like is for it to remember the targets after ive popped back down again. From my longbow 2 days i think this is how it worked anyway. When it rescans it wipes them out could do with a freeze positions button, also a way to make the chopper go up and down whilst in mcc and im the pilot using the mcc (only me doing it so far):-)
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ok thanks now I know im on the right track i will fiddle more.
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Mando just a thought for a future version of mando console, would it be possible to get the AI to use the features of the console to create a sort of CTI You see I used to play EECH helicopter sim it had a great campaign where 1st a recon would be sent out then attack choppers followed by support infantry etc to capture various objectives. This campaign system worked really well. I was thinking if you could get the AI to use all the systems in Mando console to advance across the map taking points creating support for itself it would be very similar to EECH's campaign. so 1. recon is sent out 2. airstrikes /attack choppers 3. Infantry 4. Support trucks flown in to create a FARP 5. repeat for next objective. basically I think it would be great to see a CTI made by you using all your systems.. anyway just an idea bye :-) -
This may be a stupid question but I'm trying to simulate LOAL hellfires in the MCC for the choppers but i cant get the missiles to reload quickly so i can fire off very quick salvos, is it the _scanstoload that i need to change I keep getting some error message in game when I lower it. basically i want to be able to scan target form behind hill then go in cover and fire off salvos quickly If you could help mando I would be most thankfull keep up the good work coligpip
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CAT Afghanistan, ported by PMC
colligpip replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
I spent a long time here in OFP glad to be back :-) -
? set control > Player i didnt think you could do that because the mru had to be a separate unit I may be worng not tried it will do now. Oh just tried it I can be in the uav and still get the UAV control panel up. tried it before and it didnt work dont know what i did wrong before :-)
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does this or has anybody got this to work so that you can actually be in the vehicle that is the UAV . so you can use it as a targetting camera thingy?
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Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
yeah thats what I mean. So you can lock onto a spot on the ground. The other recon/Uav addon had it... was really usefull. It would be amazing if you could get this to work on a plane that you are flying in. .It would be like the camera pods that planes actually have. If anybody can do it you can mando. You could be flying then switch to the camera view controll the plane with the method you have, but be able to lock up targets and fire missiles at them. Anyway just an idea dont know if it makes sense or is possible. thanks again -
Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
fantastic love the carrier mission played it for ages- is there any way you could make the recon cam lock onto ground so you can track an area, might as well keep asking for things cos you keep delivering :-)...well done mando -
love those alien tanks - they look abit like those swords robot tanks of today - could you make a sword robot for the humans? theres a uav script around that i think you an add to any unit could be used to controll them form the mothership perhaps!!!
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ok thanks I will look for it. I have quite a few missions I have reworked myself that arn't neat so I understand. :-)
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Any Servers playing RTS? or RTS Wine Wars?
colligpip replied to =Spetsnaz='s topic in ARMA - MULTIPLAYER
I have been hosting a server on my home PC with RTS on it occasionally. I modded it a bit to have mando airsupport and some other bits. SO if you see a RTS server up called pip something or other pop in. But i'm afraid it willl only host about 4 players so I was trying to mod it so it could be playable with only a few players - I wish Karrilions server was back up. :-( why does everybody play berzerk or evo bah... -
that sounds good - could we have the mission perhaps?
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hello I am tring to get this to work without using the mru addon so i can use it in mp and it can just be part of the scripting. Is this possible? I have followed the instructions about adding a trigger to a unit but i cant get it to work. it tells me I am missing ; or whatever could somebody help me out possibly thanks