colligpip
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Everything posted by colligpip
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mine are fine are you running any addons. You also need to run a dedicated server to play this
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theres a bit of script that is called in the turokdomination edition makes it so AI shikas use mando missiles. I cant get it to work :-( I can get units to use mando missile if I name them in the editor but I need it to work by type as they are spawned ingame.
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I need to work out how to get the AI to spawn tow and shikas etc that can use mando missiles in this Warfare mission. I can do it normally in other missions but cant find how to do it in warfare. I would like the AI units that are created at the base to be able to use mando missiles. I have seen how its done in the domination mission but dont know how to get it to work in warfare :-(
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http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=81;t=74427 for anybody thats a fan of Mando missiles I present an addonless all scripts version of warfare.
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AI mando SAMS working now :-)
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Search and Rescue Helicopter
colligpip replied to wld427's topic in ARMA - MISSION EDITING & SCRIPTING
Mando combat console has an evac command -
Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Mando would it be at all possible in your next release to somehow make it so that the recon camera can be attached to an ah-1z that I am actually flying not just a distant drone - I would love to be able to lock on to vehicles from a distance with your recon cam check out they are enemy and engage with cannon or missiles. then I could also add this to a plane that i'm actually in as well perhaps. sorry I think I asked this before! :-) -
how about adding DAC so the whole island is covered, and could you do an AI version I normally play that but you've taken it out I think.
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had a quick look its great, it seemed to interfere with my mando missiles hud setup tho have to ask mando how to get round this. Would this work on jets? Perhaps the small circle could be linked to the bomb drop position so we can have ccip mode for bomb runs.
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I hope this works with mando missiles
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Thanks I didnt see that I will fiddle with it
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can anybody help? I am trying to set it up so you can play as SLA to help stop the us from completing objectives I have set respawn_east marker but my SLA always spawns at the base surrounded by us troops when they die:-( I cant find the code to stop this can anybody help? thanks
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good luck
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I was wondering how do you actually find the co-ordinates on the map to relocate the target postions, i looked in the editor but they dont show up. I had ported this to the afghan map using co-ordinates from an everon port I found but i would love to know how to get them myself ( I expect it is obviousbut i cant seem to find it) what I would really like for this is a version where players can play the SLA and try to stop west doing the objectives. Their telports could be the target location perhaps.
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I was trying to get the AI mando sams to work all the time and in doing so found that they are set to target resistance in the serverfunc.sqf. anyway I changed it and get a lovely lock on tone all the time now, will provide good balance against the airconsole. Just thought Id let you know.
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ok thanks turok I will fiddle about with that to get the shikas to always spawn - I want to practice my sam evasion skills :-) erm i dont suppose you could tell me which bit exactly to change I cant find it......... I thought i had it but never getting any enemy radar lock on in the cobra I want to hear the beep beep..
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if we could get the ai to use mando missiles as SAM units (zsu with sams) it would balance it i dont think it does in turoks edit or am I wrong?
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thanks xeno I'll try that later - thanks for your great mission by the way.
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no its not that I have pbo it and run it in a dedicated server I think its something to do with current_target_index when I remove the tanks ( I dont know i'm just guessing)
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ok thanks i'll try that i had got rid of tanks by changing them to uz mg in the innit but as i say the target was not ending so i will try your suggestion. thanks looked at your version with mando scripts looks good, very similar to what I had done for myself :-)
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can anybody tell me how to remove tanks etc from the target zones and have it still trigger as finished when all inf are dead. I am running a dedicated server. I want to create an infantry enemy only version but when i remove vehicles it wont seem to trigger the end when i kill all. thanks
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turok I am also working on a version of this with mando missiles have you got ai controlled sams to spawn at the target points? I would love to know how to do this - not just placed sams but spawned mando sams. I can place them in the ediotr and get them to work but I want them at each new target. I have mine working with cruise missile support its great when you do a saturation attack on the target you can go in with just a few men and pick the locations of shilkas etc for the cruise missiles- great fun. I have also made versions with uavs in the no addon version I have a camel os the Uav (not the humped kind) , but i have an addon version that uses emsi's predator.
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SDP presents BAS TONAL music tracks
colligpip replied to Sudden Death's topic in ARMA - ADDONS & MODS: COMPLETE
port tonal port tonal please somebady tonal...... -
SDP presents BAS TONAL music tracks
colligpip replied to Sudden Death's topic in ARMA - ADDONS & MODS: COMPLETE
Tonal? ............Tonal I miss tonal -
Mando Bombs and Mando Air Support Console
colligpip replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
is there any way to add the recon camera to a vehicle that i am flying and then slave it to the mcc or other mando missile? just thought id ask