colligpip
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Everything posted by colligpip
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noooooo! fix it quick
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Thats a good idea there's quite a few people doing the warfare thing if we all share ideas would be good.
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ok thanks thats prob it ill try later, if your making your own warfare feel free to use mine as a base if you so wish
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o yeah I have wanted this PLease Mando can you manage this there I challenge you:-) with bob up and down so i can finally do my air pop up attacks from behind hills in the gunner position. Also perhaps add it to jets so we could use some sort of scripted camera lock on for laser guided bombs etc. SO you could oder the plane to fly level or circle whilst you zoom in to check out target like they do in the real thing.
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ahh yes I get that I will try to sort it out.
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ah yes... Luckily I just bought QG Havn't installed it yet cos theres so many good addons at the moment :-) I will do so so if this fixes it
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love the map Cant get it to work on a dedicated server tho
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I actually think its the support pack that is calling in the AI arty, its the one thing missing from mandos console that I would have liked. I realised that zonekillers support scripts did a similar thing and added them. SO now the AI can call in airstrikes arty whenever they make contact makes the battlefield come to life I think.
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Oh I may be wrong then :-) you should be able to run it.
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you can run it but you wont get the full mando missiles. Or you could just run a dedicated server on your own machine like I do. You just then join it from same machine and you have a SP game with the mando missiles working.
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thanks hopefully the server crash was because of the addons you where using. I would also like the Ai to spawn at the sat bases I may look into this thanks for the idea. Anyway yes I agree with you it is very immersive mainly thanks to mandos scripts. any more ideas let me know... Ive just ported this to the new Iraq map Avgani If anybody wants it.. http://dodownload.filefront.com/1121518....20375dd
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I ported my version of warfare to it so i could have something to shoot at if anybody wants it here it is. Avgani Warfare PIP V01 http://dodownload.filefront.com/1121518....20375dd
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oh please make it east in the original DL, you can have an east and west version if we really have to be that politically correct. Ps can we have more Iranian stuff :-)
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Version 04 Out. I have added zonekillers support pack the AI can now hit you with arty AI airpower and Heli insertions. :-) The battle field comes alive. The Mando shikas and vulcans are now fully working spawning in game. http://files.filefront.com/Warfare....fo.html You will need to run a DEDICATED server to play this.
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I would like it if karrilion made arma a bit more like RTS4 so we can have the best of both worlds. Wireless command etc I also like arty but i think it needs an arty detection system so if you fire your giving away you position. Be good if we had some mobile arty units.
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Yay it looks like its worked :-) Thankyou O great Lord MAndo
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Quote (Mandoble @ July 10 2008,21:52) Code Sample // init.sqf or script run from init.sqf if (isServer) then { { if (typeOf _x == "ZSU") then { if (((_x getVariable "mando_setup") == 1) || ((_x getVariable "mando_setup") == 0)) then { } else { // one of every three existing shilkas will be a SAM if ((random 100) > 33) then { [_x] spawn { Sleep 1 + random 3; [(_this select 0), 1, ["Air"], 24, 500, 4000, 12, [0,0,0,3], 360, 0, [west, sideEnemy], true, false, true, true,55]exec"mando_missiles\units\attackers\mando_patriot.sqs"; }; _x setVariable["mando_setup", 1]; } else { _x setVariable["mando_setup", 0]; }; }; }; } forEach vehicles; Sleep 15; }; Mando I couldn't get the script you gave above to work in my Warfare modification I placed in the init but zsu will not work. I tried putting this other one in TurokGMTSERVERONLY.sqf and it works making shikas spawn with mando but its making a wierd loop in the in game time could you see whats wrong perhaps. //////////////// This makes them spawn with mando but ingame time goes wierd making mission unplayable /////////////////// while {isServer} do // Any ZSU in the map will become automatic SAM if (isServer) then { { if (typeOf _x == "ZSU") then { _disp = _x; _posunit = 1; _ttype = ["Air"]; _quantity = 12; _minrange = 500; _maxrange = 3000; _rof = 6; _pos = [0,-1,0, 2]; _scan = 360; _mink = 0; _enemies = [west,sideEnemy]; _antimissile = false; _fixed_firing_direction = false; _initially_active = true; [_disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, _antimissile, _fixed_firing_direction, _initially_active, true]exec"mando_missiles\units\attackers\mando_hawk.sqs"; Sleep 10; }; } forEach vehicles; }; have I not closed the loop or somthing sorry I am not really that good at scripting. heres the link to my mission http://www.flashpoint1985.com/cgi-bin....t=74427
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Version 0.4 http://files.filefront.com/Warfare....fo.html
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The ArmA engine can't even do that, so I don't see how any addon could ever do that. Mandoble?
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had a quick go on this those AI really are dangerous now - can i try porting mando missiles into this as well if you dont do it
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Version 03 small bug fixes Had a great battle tonight had to bring in spec ops to take out the sam sites a huge front line had built up infront of the SLA Sam protection. http://files.filefront.com/Warfare....fo.html
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I think you can set it so that you actually have to cap all the towns to win not just destroy base, then it lasts ages
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holy mofo interstate 76 is one of my favs ever. Somebody please convert warfare to use these cars...ok i'll do it.
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thanks mando heres the new version AI shikas and tows are Mando SAMS now. http://files.filefront.com/Warfare....fo.html
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OK i've got the AI to work shikas now lock on to you :-)