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colligpip

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Everything posted by colligpip

  1. colligpip

    Take Control

    noooooo! fix it quick
  2. colligpip

    Warfare32V11_PIPV01

    Thats a good idea there's quite a few people doing the warfare thing if we all share ideas would be good.
  3. colligpip

    Warfare32V11_PIPV01

    ok thanks thats prob it ill try later, if your making your own warfare feel free to use mine as a base if you so wish
  4. colligpip

    Take Control

    o yeah I have wanted this PLease Mando can you manage this there I challenge you:-) with bob up and down so i can finally do my air pop up attacks from behind hills in the gunner position. Also perhaps add it to jets so we could use some sort of scripted camera lock on for laser guided bombs etc. SO you could oder the plane to fly level or circle whilst you zoom in to check out target like they do in the real thing.
  5. colligpip

    Warfare32V11_PIPV01

    ahh yes I get that I will try to sort it out.
  6. colligpip

    Avgani Iraq

    ah yes... Luckily I just bought QG Havn't installed it yet cos theres so many good addons at the moment :-) I will do so so if this fixes it
  7. colligpip

    Avgani Iraq

    love the map Cant get it to work on a dedicated server tho
  8. colligpip

    Warfare32V11_PIPV01

    I actually think its the support pack that is calling in the AI arty, its the one thing missing from mandos console that I would have liked. I realised that zonekillers support scripts did a similar thing and added them. SO now the AI can call in airstrikes arty whenever they make contact makes the battlefield come to life I think.
  9. colligpip

    Warfare32V11_PIPV01

    Oh I may be wrong then :-) you should be able to run it.
  10. colligpip

    Warfare32V11_PIPV01

    you can run it but you wont get the full mando missiles. Or you could just run a dedicated server on your own machine like I do. You just then join it from same machine and you have a SP game with the mando missiles working.
  11. colligpip

    Warfare32V11_PIPV01

    thanks hopefully the server crash was because of the addons you where using. I would also like the Ai to spawn at the sat bases I may look into this thanks for the idea. Anyway yes I agree with you it is very immersive mainly thanks to mandos scripts. any more ideas let me know... Ive just ported this to the new Iraq map Avgani If anybody wants it.. http://dodownload.filefront.com/1121518....20375dd
  12. colligpip

    Avgani Iraq

    I ported my version of warfare to it so i could have something to shoot at if anybody wants it here it is. Avgani Warfare PIP V01 http://dodownload.filefront.com/1121518....20375dd
  13. colligpip

    Rikabi's Iranian Cobra

    oh please make it east in the original DL, you can have an east and west version if we really have to be that politically correct. Ps can we have more Iranian stuff :-)
  14. colligpip

    Warfare32V11_PIPV01

    Version 04 Out. I have added zonekillers support pack the AI can now hit you with arty AI airpower and Heli insertions. :-) The battle field comes alive. The Mando shikas and vulcans are now fully working spawning in game. http://files.filefront.com/Warfare....fo.html You will need to run a DEDICATED server to play this.
  15. colligpip

    Warfare Questions

    I would like it if karrilion made arma a bit more like RTS4 so we can have the best of both worlds. Wireless command etc I also like arty but i think it needs an arty detection system so if you fire your giving away you position. Be good if we had some mobile arty units.
  16. colligpip

    Mando Missile ArmA

    Yay it looks like its worked :-) Thankyou O great Lord MAndo
  17. colligpip

    Mando Missile ArmA

    Quote (Mandoble @ July 10 2008,21:52) Code Sample // init.sqf or script run from init.sqf if (isServer) then { { if (typeOf _x == "ZSU") then { if (((_x getVariable "mando_setup") == 1) || ((_x getVariable "mando_setup") == 0)) then { } else { // one of every three existing shilkas will be a SAM if ((random 100) > 33) then { [_x] spawn { Sleep 1 + random 3; [(_this select 0), 1, ["Air"], 24, 500, 4000, 12, [0,0,0,3], 360, 0, [west, sideEnemy], true, false, true, true,55]exec"mando_missiles\units\attackers\mando_patriot.sqs"; }; _x setVariable["mando_setup", 1]; } else { _x setVariable["mando_setup", 0]; }; }; }; } forEach vehicles; Sleep 15; }; Mando I couldn't get the script you gave above to work in my Warfare modification I placed in the init but zsu will not work. I tried putting this other one in TurokGMTSERVERONLY.sqf and it works making shikas spawn with mando but its making a wierd loop in the in game time could you see whats wrong perhaps. //////////////// This makes them spawn with mando but ingame time goes wierd making mission unplayable /////////////////// while {isServer} do // Any ZSU in the map will become automatic SAM if (isServer) then { { if (typeOf _x == "ZSU") then { _disp = _x; _posunit = 1; _ttype = ["Air"]; _quantity = 12; _minrange = 500; _maxrange = 3000; _rof = 6; _pos = [0,-1,0, 2]; _scan = 360; _mink = 0; _enemies = [west,sideEnemy]; _antimissile = false; _fixed_firing_direction = false; _initially_active = true; [_disp, _posunit, _ttype, _quantity, _minrange, _maxrange, _rof, _pos, _scan, _mink, _enemies, _antimissile, _fixed_firing_direction, _initially_active, true]exec"mando_missiles\units\attackers\mando_hawk.sqs"; Sleep 10; }; } forEach vehicles; }; have I not closed the loop or somthing sorry I am not really that good at scripting. heres the link to my mission http://www.flashpoint1985.com/cgi-bin....t=74427
  18. colligpip

    Warfare32V11_PIPV01

    Version 0.4 http://files.filefront.com/Warfare....fo.html
  19. colligpip

    F-22A Raptor

    The ArmA engine can't even do that, so I don't see how any addon could ever do that. Mandoble?
  20. colligpip

    Warfare V1 ADV AI 32 Players

    had a quick go on this those AI really are dangerous now - can i try porting mando missiles into this as well if you dont do it
  21. colligpip

    Warfare32V11_PIPV01

    Version 03 small bug fixes Had a great battle tonight had to bring in spec ops to take out the sam sites a huge front line had built up infront of the SLA Sam protection. http://files.filefront.com/Warfare....fo.html
  22. colligpip

    Day and night transition request

    I think you can set it so that you actually have to cap all the towns to win not just destroy base, then it lasts ages
  23. colligpip

    Sigma Six Vehicle Pack

    holy mofo interstate 76 is one of my favs ever. Somebody please convert warfare to use these cars...ok i'll do it.
  24. colligpip

    Warfare32V11_PIPV01

    thanks mando heres the new version AI shikas and tows are Mando SAMS now. http://files.filefront.com/Warfare....fo.html
  25. colligpip

    Warfare32V11_PIPV01

    OK i've got the AI to work shikas now lock on to you :-)
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