cj525
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Everything posted by cj525
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The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
I know ATI cards don't like none square teztures, looks like from what your saying some of the village gear etc might fall into this setup of non square textures. if you can tell us the villages as CSJ poninted out we can narrow down what's causing the problem. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
the mp test last night went very well, the mission lasted a good 1.5 hours lots of recon in very very dense jungle , we had fog, I would like to test without fog to see what performance is like. on almost all contacts both opfor and blufor didn't spot each other it was a player that called the contact and initiated the engagment, at one point we had stopped to change out the pointman, when a patrol of VC walked past about 10 feet max from our pos. again the players initaited contact, and destroyed the opposition in short order. It is very hard to spot the NVA/VC in this terrain as they blend in very well. But we played the NVA on a mission where we initiated a contact with an MFR unit. we hit hard and fast but they called in arty then CAS on our butts. We broke contact and faded into the bushes. They hunted us agressively with recon by fire and CAS. We came across several recon elements in the single canopy jungle, it was very hard to spot them the TS camo blends in very very well. Even though they where looking for us both AIs did not see each other and a player spotted the MFR recon element. It was a glorious day for the NVA. the only noticable lag was during an EVAC when the uh1 flew in then the frame rate dropped off and got choppy. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
@])rStrangelove Thanks for the feedback it's much appreciated. We are looking into ways to increase performance. The next island wont be as heavily jungled, with greater view distances, there will be triple canopy jungle (so ground cover wont be as dense). @ NoRailgunner Ai view block has been used but does not work with the auto clutter. I've added layers of view lods to all the jungle sections but due to the hills and valleys the ai can see another group on another hill, sometimes. The AI works both ways if you have the opfor standup and move at normal speeds etc. your AI will see them, if you have your AI do the same they will be spotted. Now if you keep your ai low and move very slow the other AI will have a very hard time spotting them unless they know your already there and are aware that your near. Another practice I am using and have found works is training your self to stop look at an area but not to focus on anything this way you can pick up movement, I've found it really helps pick up the NVA/VC. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
couldn't have said it better. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
@ Gedis It shouldn't matter if your using the bin config or modified cpp. I'm sure your aware of this, once you unbin a config.bin it remove the "[]" from the scripts. I can send you a non binned cpp if you want to play with it. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
@ Mehman thanks for the testing and effort made to give us the report. We will be making efforts to fix these and hopefully have a patch shortly. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
The Island sounds, for kham duc and ngok tavak are using the unsung custom sounds, from the uns_sounds pbo and are setup in the config.cpp for each island. the sound for the incountry are the standard BI settings from what I remmeber, and the missions for incountry the ambient sounds (jungle baboonetc.) are done through the mission editor. The sounds for the first two are wss extensions. one thing you can try is placing sounds on the island and seeing if they work through the editor. I would try it myself but the config works on my computer. If you want to help us locate the problem on your computer little tests like this can move us in the right direction and maybe we can get the sounds to work on your systems. cheers -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
hmmm okay re the ati errors I originally had an ATI card and it did not like textures that where not square, we'll look into the offending models and hunt down any none square textures. regarding the lack of ingame sound regarding footsteps etc, just wondering if your running and other mods at the same time if so try disabeling them, and tell us what mods your running, if it's ACE or other mods of those stature we can chat with those guys and see if we are running conflicts. I got rid of my ati card and my texture errors went away....now I was forced to get another card. We will be looking into these and other reported bugs, thanks for the feed back guys it helps us make a better mod. @ GEDIS I prefer MP missions and yes we have a server up and running, we are in the proccess of making more mp missions, and look forward to have mature mp players join us in the jungles as team mates or counter recon guys. Once we have sorted out the server we will open it to the public. -
The Unsung Release 1 (Alpha)
cj525 replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
We'll be posting general settings to help those with normal comps to get the best result from this mod. This is a "Alpha release, work in progress" as stated in the readme file. We welcome feedback, but please state your sytem, and game settings when you encounter a "terrain lags like hell" comment, as we can most likely help you out if we know what your gaming platform is. As a general idea we don't recommend running the mod with view distances set for desert/european style islands, it just wont run as well period. We are aware of the vehicle problems and will address them in a patch. Weapon detail was removed to boost performance as was the amount of detail on the SF units which one of our team members spent alot of time modelling, but we had to optimze for game play. Thanks for the feedback we are still working on the jungle to get the best fps to look optimization. We got it in OFP we'll get there in AA and AA2. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
We are going to keep developing the AA section of the mod as most of us cann't afford to upgrade everytime BI releases a new AA, and plus I just got the hang of all the quirks for modding this game. Once this is up I'm sleeping for a week. Dealing with AA from the mod side has been.........educational. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
compiling now. Still issues that bug us but not ones that effect game play. Get your green faces ready, or alert your counter recon teams. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
yeah the horse power isn't there in the average comp to support a dense jungle and heavily vegged ground that doesn't disappear after 50 feet, using fully fleshed veg. but using the "card board" cutout technique you can have dense clutter appearing up to 200-300 feet, so your ability to stay concealed from other players is far better then the AA raised ground. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Well after many many hours of redoing configs and checking and rechecking models, we will be starting an internal test of the binned files. Man this has been a long road, we are very much looking forward to getting this out the door so we can start put our full focus onto Khe Sanh and other AOs -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
I just got back from a heavy contact with the BinPbo PE, We managed to figure out the problems we encountered during the binning proccess and are moving forward. This is the last issue we ran into, now that we have figured out the problem and have found solutions we are finally seeing the end of R1. The mod group is working overtime to get the config reworked. The new test configs worked after binning so we are just finishing up the rest. Sorry for the delay guys but, I now you must be getting just as frustrated as us, but we haven't shut down, we just went quiet because we were to involved with working this last problem. Thanks for your patients. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
It's 1984 all over again -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks for the encouragment guys, our team has been working on this since the tools came out, as you can see we have guys on the team with alot of depth and knowledge of this era as seen in what they do and contribute to this mod. This is a constant work in progress, the mod as changed even since the last video was posted. There will and is a smaller island centered around a CIDG base, for people with older machines, this will be released with the main R1 island of the KHAM DUC area. Note: "Khe Sanh is already ingame, although in the very early stages." Cheers guys , Happy New Year -
just wondering if there is a list of the sounds available eg. drygrass, grass etc. cheers
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The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Update: - R1 island is beta and being tested. - Units for R1 are beta and being tested. - Vehicles are beta and being tested. - Mp and Sp missions are well under way. - Sounds are beta and being tested. We have busted our collective butts and are on the downswing of the first release. -
looks like your using a AA pre defined setting for your grass clutter. change "GrassClutter" to eg: DrenClutter this will remove the conflict.
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The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
X has been given the bunny suit and sent on point. .The veg and the rest of the mod will become available for use once we have relased our mod. Having others wanting to make islands is very welcome and takes some of the work load off of us for requests. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
The Auto clutter is set for 100 feet right now after that you get the lifted sat image layer. This will have to be adjusted for different comp specs. The trees can be seen as far as you set your view distance. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Re questions on playability AI view distance, lag etc. Well folks as we know you need a pretty good computer to run AA. The testing is in it's initial stages we will be posting results and comp specs used. There will be a dedicated server for mp gaming that will start tests on in the following weeks. the View lods in AA work very well on the jungle sections and individual bushes. There seems to be an issue with the view lods not being recognized when the veg is used in the auto clutter mod , but inquiries are being made, if anyone knows anything on this subject feel free to contact me. Â the team AI have the same ability to see as the opfor AI so that balances things out until the auto clutter is fixed. I've been "Testing" the island with varying degrees of forces, with the weapon tweeks done by our team the contacts are furious and can be protracted there is plenty of cover and surviability is much improved since the OFP days. Don't stay in one spot as the AA AI will flank you. Anyways a push to get this to you is well under way , and any news will be passed on. Hi esti_the_big I remmber you from the ofp nam days, you'll definitly enjoy this vesion. CeDe yup I remmeber you, get ready to walk softy and carry a big stick. -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
okay here are some fast and dirty pics of the current areas in the island: http://i34.photobucket.com/albums/d121/cj525/uns1.jpg http://i34.photobucket.com/albums/d121/cj525/uns2.jpg http://i34.photobucket.com/albums/d121/cj525/uns3.jpg http://i34.photobucket.com/albums/d121/cj525/uns4.jpg http://i34.photobucket.com/albums/d121/cj525/uns5.jpg http://i34.photobucket.com/albums/d121/cj525/uns6copy.jpg -
The Unsung Vietnam war MOD
cj525 replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
once we've fully tested it we'll have better info. I can only go with what I'm running , but if you have a computer that can run AA well then you wont run into much fps problems. But we'll have a better feel for things once we've completed the sp and mp test phase. But there is no point in making an awsome island that has crazy lag, so most of the effort on the island side was getting it to look great but perform well, this has been achieved, but don't expect a four year old computer to run it, as with most people I had to upgrade to run AA.