Hi all,
I´m a 3d modeller and decided to get deeper into addon making for flashpoint.
At the moment I only work with simple static objects placed in wrptool.
My problem is that flashpoint does not accept the LOD´s and or named properties in bushes and trees.
map=tree    => no tree (black circle) indicated in mission editor
canocclude=0 Â => objects behind view geometry still disappears, flicker effect
dammage=tree or tent
I´ve got geometry lod (trunks) and viewgeometry lod, tested in o2:
-convexity tested
-all got named selections
-no non closed
I tested this with unpbo´d bushes from fdf_island_s.pbo, I only made changes in view geometry.
Everythings looking good but I got no tree sign in mission editor, canocclude doesn´t work and I can run through the trunk.
problems already solved:
-too long texture names
-texture alpha (binarize)
-forest didn´t follow ground
Also got some additional questions:
-is it necessary to binarize mlod models with named properties for proper function ingame? I know that wrptool has some limitations here.
-do static objects placed in wrptool need any other cfg file? (no need to place them in the mission editor ingame)?
-where can I get a more detailed description of o2 functions esp. vertex and face properties?
-anybody got experiece in rebuilding existing real-world landscapes?
thanks