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chard

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About chard

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  1. Hi, I could use some guidance with some multiplayer map development... How can I get a player climbing halfway up/down a ladder to teleport to another location? Preferably in the standing stance. I've written some basic scripting that... 1) Checks the altitude (getpos select 2) position of a player on a ladder and upon reaching a certain altitude launches a subscript (this part works fine, checked with "Hint" command) 2) Teleports that player to a different location. As I said, I'm able to evaluate and launch the teleport subroutine, but the player doesn't move. Is there a complication with changing the players status/animation/whatever. Do I need an animation subscript. I can easily do 1 or 2 seperately, but not together. A simple sample code would be extremely helpful. Cheers [Cdn] Chard
  2. Hi, I could use some guidance with some multiplayer map development... How can I get a player climbing halfway up/down a ladder to teleport to another location? I've written some basic scripting that... 1) Checks the altitude (getpos select 2) position of a player on a ladder and upon reaching a certain altitude launches a subscript (this part works fine, checked with "Hint" command) 2) Teleports that player to a different location. As I said, I'm able to evaluate and launch the teleport subroutine, but the player doesn't move. Is there a complication with changing the players status/animation/whatever. Do I need an animation subscript. I can easily do 1 or 2 seperately, but not together. A simple sample code would be extremely helpful. Cheers [Cdn] Chard
  3. Hi. Â Is there a was to use Visitor to create and place objects for OFP missions (like CTF and DM). Â The visual interface, being able to move things around in relation to each other is great, but the OFP mission editor is rather clumsy (but still good). Â Is there a way to extract important info regarding object type, position and orientation that could be used in a mission.sqm? I've opened Visitor's .pew file, abd have found objects I've named, but the code associated with that object is baffling. Alternatively, is there a way to interface bulldozer with OFP's mission editor? Tough questions unless the answer is no. Â Hopefully OFP2's mission editor will have a Bulldozer interface. Â Seems reasonable. Thanks Chard
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