cobra@pulse
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Everything posted by cobra@pulse
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Good point Lluama mate, and thanks for the kind words. Im gonna have another stab at the front tonight, might produce a few of them and see which is best. Then general problem with fron image photos, is unless they are rendered, they need to be very, very high quality to get the desiered impact. One of the reasons I also choice the one I did, is its more a mainstream type front cover, showing the lovely detail and graphics that we have seen, and as said by Ebud about the name, the image of a woodland and stricker detracts from the thought of the Armed Assault related to GTA etc. (Also the picture I chose was the one with the least bugs and was the biggest for quality I could find ) I agree on the point really that its main competitor being BF2, doesn't have much to compete with, and I do quite like the armed assault cover from BIS at the moment, but im wondering, will it be different dependant on publishers do you guys think, or will the box art stay the same.
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Thanks guys, aye I was . What happens when you have a graphics lesson in the day, end up wanting to do more of the stuff. I was planning on making a manual aswell in the future, when *hint* BIS give me a copy of the manual to convert */hint* I'll probably do the manual cover for it. That image there aswell guys, high res version i'll post up if anyone wants it to print off for the future if you end up with a downloaded ArmA via online distribution as thats the correct box size
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My idea of something like what the cover should look like, based off Llumas cover of the black, I just bolstered it up a bit to start with, then got bored and ended up with this. Caution though, the file is 1.1mb Cobras Cover
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They have said online distribution is being considered aswell. Lets hope we can get if off the net for any language (subtitled or otherwise) ont eh Czech release. Im just generally pleased BIS has started to get dates together for releases. Its been a long hard slog guys and theres still a bit to go, so well done so far. Lets hope this continues for most countries that dont have Arma publishers yet
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In simplistic terms, to answer the thread which it seems a lot of people of late dont do anymore, instead they bicker about completely unrelated matters. Because, BIS would now have to go back, start to model a T80, config the T80, test the T80, change the model, re-config possibly, test the T80, package it up again. This takes time. "But thats their job" i hear you say. Well at the moment their main concerns are to finally get a game published, and secure regional publishers. Theres much more important things to work on than evening out in a BF2 style way, such as code, AI, animations, textures, hardware problems. The list goes on. To put it this way, BIS need to fund Game 2. At the moment they aren't really making any profit and so will need to get ArmA out soonish to allow them to continue to exist! Adding extra content at this time really isn't something they will be thinking about. Who knows though, it was said theres most likely going to be patchs in the future, maybe some more content with one could get released. Or there may be a CTI T72, one with higher levels of armour, remember CTI is included with the game now. So lets keep the discustion about that shall we and not about how you kill a tank, or how good a T72 or Abrams is, because quite frankly, thats not the threads purpose, and most of this thread is now a load of crap thats not releated to the topic question. Thats all i have to say really, and just my 2 cents.
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Congratulations lads on how far you've got with this project. Its got to be one of the greats of projects in the OFP community with what you have achieved. I am truely very impressed with everything I saw in the video, even the video itself (makes me think that you should make a training video for it ) Top job.
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Finally got my login to work and got the mirrors up. Here you go: Mirrors Diemaco's Sidearms Weapons 2.0 LMG and SUSAT Land Rover Patch 1.1 WMIK's 2.0
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Brilliant guys, brilliant! I'll try and get you a mirror up for most of it soon as. Mirrors Diemaco's Sidearms Weapons 2.0 LMG and SUSAT Land Rover Patch 1.1 WMIK's 2.0
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Maybe if you drop the attitude you'll get a better response? Just keep on in the FFUR thread or contact thunderbird as previously stated. No need to get all arsey about it. I believe its sumut in the data folder to change, but im not sure so dont take me as gospel.
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What if i start moaning now before Placebo Flashnews 100 was an utter disapointment, even worse than FN101
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My 2 that I got bored and so had a stab. For the South For the North
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Congrates Paul, have a good un. I bet you that the supprise is that Ondrej's really had his hair cut  Â
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Well then, tough? As far as I know they are only in FFUR, which means you need to download the FFUR pack. Anyway are they really anything to do with BMI's Blackops? Just d/l FFUR mate, its sumut you need to experience anyway.
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Multiple 'OnMapClick' Command Handler RELEASED
cobra@pulse replied to General Barron's topic in OFP : MISSION EDITING & SCRIPTING
Cheers GB! -
7th did only a few songs, everything else was compossed by BIS's composser, and a fine job he did too.
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Multiple 'OnMapClick' Command Handler RELEASED
cobra@pulse replied to General Barron's topic in OFP : MISSION EDITING & SCRIPTING
I know i shouldn't post aswell but this is something i could really do with aswell. -
Hello people. Righty then. I've got a MP mission, been working on it for some time now and im struglling with some of the scripts im trying to write for it. What am i struglling with? Well the following are what I am having trouble with: - onMapSingleClick : I am trying to script it so that once the player has the action he can click on the map to direct where a Resistance group will go to. Must be able to use in MP Thats really the only one i was struggling with, thinking about it now, lol. Any help would be great, cheers
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Any one got any ideas?
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Its an animation, and dont worry, it has nothing to do with way points. Open another thread mate and i'll help you or perhaps edit the one you already created. We are going way offtopic of what this ones supposed to be about.
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Mapfact.net releases DAC
cobra@pulse replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
Haven't touched any of that stuff. Just added in the thing from the typewriter and created the trigger. Sometimes it works and sometimes it doesn't. Very annoying. -
Welcome to the forum mate. Firstly, I see that you may have misunderstood me. Your talking about using it in the mission, using F1 etc to move units. Im talking about advanced editing and scripting of moving units and AI around the map, believe me its not as simple as you may think. E.g. the script looks like that atm: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; Resgrp is a group ; gl_Resgrp is a gamelogic although I can't remember exactly what its for Resgrp sidechat "Black Eagle, stand by for movement orders." ~1 hint "Click on the position on the map where you want Black Eagle to go to" ~1 "Regrpmarker" SetMarkerType "Start"; "Resgrpmarker" setMarkerColor "ColorGreen" ? count units Resgrp == 0:goto "dead" leader Resgrp sideChat "Black Eagle standing by." a = 0 b = 0 onMap=false onMapSingleClick {Resgrp move _pos; leader Resgrp sidechat "Black Eagle Moving on"; gl_Resgrp setPos {a = (_pos select 0); b = (_pos select 1); clicked = true"publicVariable _x" forEach [a,b,onMapSingleClick]} @onMap onMapSingleClick {} _pos = [a,b] #dead [West, "HQ"] sideChat "We've got no contact with Black Eagle, I think they are all dead. Continue on with the mission. Out" EXIT As you can see. Not that simple but cheers for trying. With your problem, use the command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Unitname switchmove "FXSitHandsOnTable" To get the unit sitting at the table moving his hands every now and then. Good luck, and in the future mate, dont thread hyjack. Got a problem, search first then post in a new thread, not something that has no relivance at all to what you want to know. Anyone else help me?
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Mapfact.net releases DAC
cobra@pulse replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
Hi there guys, having a problem with DAC. I've used it many times before but in this one mission i've started i now get this error: Any ideas. It only shows up the error when markers are on but no matter what it doesn't measure the zone. Comes up with the measuring bit but instead of numbers it says string 0x etc and is very confusing, any ideas? -
Jesus, after this night i dont think i could command more than 40+ people again. Oh well, good thing was teh server took it well, and hte mission worked, a first for one of mine Good game lads, really good team work and so good radio comms aswell, we kicked ass, pitty about the lack of AT. Good game
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1) Use some invisible targets either from ECP or Lesters ones (search ofp.info) and set the 4 friendlies as setcaptive true (then set them setcaptive false when you want them to be shot at) 2) Use a sentry waypoint and then sync it with another units waypoint or trigger etc for when you want them to go to the next waypoint. 3) Search for an artillary script 4) Difficult, stupid AI unfortunatly unless all vehicles are seperate and not in groups it could be done with individula move waypoints, but im not sure. Hope that helps.
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1) Use some invisible targets either from ECP or Lesters ones (search ofp.info) and set the 4 friendlies as setcaptive true (then set them setcaptive false when you want them to be shot at) 2) Use a sentry waypoint and then sync it with another units waypoint or trigger etc for when you want them to go to the next waypoint. 3) Search for an artillary script 4) Difficult, stupid AI unfortunatly unless all vehicles are seperate and not in groups it could be done with individula move waypoints, but im not sure. Hope that helps.