cleanrock
Member-
Content Count
63 -
Joined
-
Last visited
-
Medals
Everything posted by cleanrock
-
dolittle, i reg my onMapSingleClick 0.1 s after game start .. work fine so far my guess is that some of the players use some addon or mod that also calls onMapSingleClick which will override ur
-
BIS should start using a better forum for ArmA to make searching more fruitful.
-
everyone should make up their own mind about which cti they prefer .. dont listen to anyone in this thread .. its all a matter of personal taste u probably shouldnt listen to this either: crCTI is completely new implementation of Mike Melvins great CTI-mission idea. Before i started on crCTI i modified MFCTI and called it MFCTI CR-x.x.
-
then this will do it: _allunits = [] { _allunits = _allunits + (units _x) } forEach _units
-
its better to not have different variable types in an array .. here u are mixing groups and units and then call it _units i suggest u have one _units array and one _groups array e.g.: _units = [u1, u2, ...] _groups = [g1, g2, ...] _allunits = +_units (copy of _units) { _allunits = _allunits + (units _x) } forEach _groups
-
Hi Waterman, We just started playing crCTI on your great Skye 3.0 and it is a bit heavy for CTI games (players get very low framerates). Is it possible for you to release your previous Skye islands and add a version number so people can have different Skye versions installed ? (e.g. skye20, skye30 etc.) Right now i have Skye 3.0 on my web site (cr-ofp.dyndns.org). You can add/upload your stuff there if u register.
-
the Resistance language versions are a mess for filecheckers when even config.cpp/bin differs between languages i hope they will do it proper or skip multi-languages for OFP2
-
Although it is nice to see someone modding ur mission i am of the opinion that if it is a mod of a complex mission u should not change the name of the mission. As long as I modified MFCTI i always called the missions "MFCTI CR-x.x ...". Naming this mission GDTCTI i consider bad taste in the open source world of OFP. I feel the same about the name ZCTI which is a mod of MFCTI. Most people probably dont care about stuff like this, but when u have spent lots of hours making scripts like i have done to crCTI u dont want to see someone changing the name this easily. by the way .. the mission and addons can be downloaded from my site http://cr-ofp.dyndns.org
-
FYI: Malbeuf and his followers (RN clan) are on a crusade to destroy my crCTI missions reputation .. no idea why, but make sure u filter their arguments heavily when reading their posts PS. I have put a lot of effort into minimizing network traffic (via PublicVariable) and script cpu utilisation
-
u need to do a setPos after the createVehicle to position it on exactly the coords u want
-
I think not. That mouse is crap, I have tested it one day and it is imprecisely as hell. Better go with MX500/510. MfG Lee i exchanged my mx1000 for an mx510 and got some money back, mx510 seems to work as it should
-
Has anyone got the MX1000 working good in OFP ? I havent.
-
The bug is present when playing on server. (read the topic i linked if u are interested) no, bug still in 1.96
-
BIS introduced a setVelocity bug on tanks after 1.91. see http://www.flashpoint1985.com/cgi-bin....t=41530 setVelocity works fine on wheeled vehicles (jeeps etc.) if the vehicle is local where the script is executing.
-
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
changing equipment is very easy and should be self explanantory, here u have an example anyway: equipDefs set [_type, ["5.56 Mag", 2, "west", isGeneral, 1, "JAM_W556_30mag", "<path to new image here>" ]] at556x30 = _type _type = _type + 1 weaponDefs set [_type, ["M4 ACOG", 10, "west", wtPrimary, "BAS_JM4ACOG", "<path to new image here>", [[at556x30,4],[atMortar,0]] ]] _type = _type + 1 PS. ur default loadout problem and this is very basic stuff .. i wish u good luck -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
AI side plays well, i.e. if u play vs a full AI side u will usually have a tough game. -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
i guess _si does not match any of your si's and exits. -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
Dont take Malbeoufs word as fact .. for some weird reason he is on crusade to scare people away from crCTI. Test crCTI and find out if u like it or not. -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
salisan is correct -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
If Malboeuf did take the time to unpbo a crCTI mission he would find out he is wrong . crCTI is written from scratch .. of course it is inspired by Mike Melvins MFCTI (which i modded for a year into MFCTI CR-#.#). When i planned some major changes to my MFCTI CR mod i ended up with rewriting everything from scratch. -
CR CTI help for beginner mission maker
cleanrock replied to Intrepidus <TZW>'s topic in OFP : MISSION EDITING & SCRIPTING
unit (infantry and vehicles) definitions Common\InitUnitTypes.sqs structure type definitions Common\InitStructureTypes.sqs check my site for news about crCTI http://cr-ofp.dyndns.org -
STRINGTABLE.String manipulations / Format ["%1.1"]
cleanrock replied to shlomo's topic in OFP : MISSION EDITING & SCRIPTING
Sorry .. BIS did not make it easy for us -
STRINGTABLE.String manipulations / Format ["%1.1"]
cleanrock replied to shlomo's topic in OFP : MISSION EDITING & SCRIPTING
My solution is to compare the group name with the group name plus a colon and a number. This solution is a bit expensive but works good. Here is an example of how I figure out the AI numbers for the player group and add some info about them to a list box in my crCTI: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _units = units player _units = _units - [player] _texts = [] _index = 0 _indexAI = 2 { while " format[""%1:%2"", playerGroup, _indexAI] != format[""%1"", _x] && _indexAI < 13" do { _indexAI=_indexAI+1 }; _texts set [_index, format["%1%2%3%4", [_indexAI, _x] select (_indexAI==13), ["", ",In Vehicle"] select (_x != vehicle _x), [",No Legs", ""] select (canStand _x), ["", ",Bad Aim"] select (handsHit _x)] ]; _index=_index+1 } foreach _units lbClear IDC_LB_UNITS { lbAdd [IDC_LB_UNITS, _x] } foreach _texts This script only works for local units. If the unit is not local u should compare to a different string, see below. group: WEST Alpha Black local unit: WEST Alpha Black:2 not local unit: WEST Alpha Black:2 REMOTE -
New release date worldwide: Spring 2006?
cleanrock replied to TheLemon's topic in ARMA 2 & OA - GENERAL
I just hope that BIS will be able to sell OFP to console gamers. But it seems a bit far fetched to expect console gamers to play a war simulator when OFP is too non-arcade for most PC-gamers. I wonder if OFP for XBOX will have to be a success for us to see OFP2 for PC in 2006. Perhaps BIS will have the time to improve OFP and make it harder to cheat in OFP .