

colonel29
Member-
Content Count
76 -
Joined
-
Last visited
-
Medals
Everything posted by colonel29
-
how to config ILS for airport ?
colonel29 replied to colonel29's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Landing the work goes well, this is resolved shezan74 and Old Bear has been very helpful http://img704.imageshack.us/img704/747/landok.jpg the new ILS config : ilsPosition[] = {2968.04,3247.52}; ilsDirection[] = {0,0.080000,1}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports { class yak_landing { ilsPosition[] = {456.687,1337.3}; ilsDirection[] = {0,0.080000,1}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; }; }; *resolved* http://img20.imageshack.us/img20/8250/laoff.jpg -
how to config ILS for airport ?
colonel29 replied to colonel29's topic in ARMA 2 & OA : TERRAIN - (Visitor)
great thank looking this afthernoon:) -
of course:) the Satmap has a picture of Google Earth is a good source of documentation ;) http://img832.imageshack.us/img832/9523/aeroic.jpg is similar to the map of area 51 rebuilt to function in A2: OA and adding new building and Bug Fixes but not authorized to make a public release it is still confidential, I put a video on youtube for the taste
-
one airport on yak and one airport on little turtule island http://img821.imageshack.us/img821/9259/airyak.jpg
-
31st Normandy mod for ArmA2: WW2
colonel29 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi :p euh.... and for the M26 pershing tank , don't work ? I have got an error message can't open r31st_M26.p3d bad config or what ? too disappointed :o I just finished the model of the M26 in the scale 1:16 I would have liked to see an M26 in this game -
I added a new island to the yak, the small island of the turtle http://img685.imageshack.us/img685/1653/yakturtl.jpg
-
the old castle Yak http://img299.imageshack.us/img299/9715/castl.jpg
-
thank you buddy :p aerial view in game ARMA2 + OA http://img826.imageshack.us/img826/9937/vueaero.jpg
-
yak map : this imaginary map is based on a real part of britanny http://img831.imageshack.us/img831/7512/yakmap.jpg
-
http://img819.imageshack.us/img819/4934/farml.jpg my little home in the south of yak island :p
-
http://img59.imageshack.us/img59/7637/yaks.jpg http://img683.imageshack.us/img683/9443/yaktest.jpg http://img827.imageshack.us/img827/8168/tomuch.jpg look at the screenshot, I put forests, fields cultivated with maize and wheat and other fallow,potatos, trees such as pines and Siroky clutters different herbs, a network of roads, church, megalithic stones as menhirs and dolmens and covered walkways, building shed airport and farm :p
-
I encounter a problem, my satellite map of my property not cover all Satmap :o what size to use for a terrain project at 512 ? *solved* http://img714.imageshack.us/img714/9708/solvede.jpg *solved* :p
-
http://img529.imageshack.us/img529/6661/aero1.jpg over land airport
-
I continued working on it I really do not know how long it will take to exit the map, but it's not for tomorrow, then test creation in the game and then correcting mistakes still a big job
-
work still has to learn to make addons properly, testing a new island to enrich my experience: the island of Yak really lack of documentation in French to learn advanced and easily http://img337.imageshack.us/img337/7490/yak2s.jpg http://img137.imageshack.us/img137/2454/yak1.jpg :o the time it takes to make a "small" island is crazy! But it's fun when there are no crash objects on Yak http://img836.imageshack.us/img836/9744/yakqk.jpg
-
I wish I could run the map for everyone, but it only runs on my pc :o :D crops circle addon is on the way :p http://www.cropcircleconnector.com/2010/danbury/groundshots.html :pet12:
-
wink humor, cow and the visitor from another world in Britain of course ;) :p I demanded to more seriously if I'll have to publish updates on the forum if someone could explain to me in French how to fix the map it would be really cool :bounce3:
-
over Brittany http://img441.imageshack.us/img441/3466/overc.jpg on my installation of arma2 the map works fine, the problem is that I must still learn to make addons properly is long and there are still a lot of work ... pfff...:o
-
MARTIN tested the map, problems of texture, and so on still work :o
-
the map is finished, due to bugs in visitor, it becomes impossible to continue, maybe there are too many objects or the map is too Big , I had to delet all the objects in the east of the map or I would never have ended. after binarization I tested the map in the game it works I asked Martin to test it and then I post a link to download on the forum ;) I learned by completing this project : is that for a good map it should not be too large for everything to work well and be able to locate the objects you want :o screen shot from BZH :p http://img840.imageshack.us/img840/5111/in1l.jpg http://img26.imageshack.us/img26/8291/in2x.jpg
-
thank you for your advice try it now ;)
-
error in visitor not enought memory :( http://img814.imageshack.us/img814/4959/notm.jpg
-
http://img39.imageshack.us/img39/7590/crops.jpg I work always has implanted cultures see on the screenshot, but damn it lonnnng! :butbut: and I'm sure this does not slow down too much the map in the game :o the final result will obviously not like I wanted, it will be a compromise between the number of items and performance :(
-
not OGM but BVC : Bio Virtual Crops ! :D http://img824.imageshack.us/img824/1815/culture2.jpg :p
-
not much but with some rather flat valley, the highest peak of the real Britain is 384 meters :p the same in French: non pas beaucoup plutôt plat mais avec quelques vallon , le plus haut sommet de la bretagne réel est à 384 metres :p