c_c
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Posts posted by c_c
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Hello all.
How would I get a list of the enemy that know about the friendlies when detected?
Ultimately I am trying to be able to give the good guys about 15 seconds to kill the bad guy(s) that detected them, before the bad guys get a chance to call in re-inforcements.
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ColdShine,
In your 'description.ext' declaration, I think you need to put your sound class name in the sounds array of CfgSounds,
like so...
class CfgSounds
{
sounds[] = {S01v01};
...
...
}
.. and the names of additional sound classes you add to CfgSounds.
sounds[] = {classname, classname, ...};
lmk
c_c
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carnophage9,
I have the same problem. I noticed that if I start OFP and go straight into the mission editor there are no HUD indicators, but if I start a single mission then quit back to the mission editor the HUDs are back until restarting OFP.
regards
c_c
List of detectors from trigger?
in OFP : MISSION EDITING & SCRIPTING
Posted
thx BOPMatt, I got a variation of that going.
c_c