col_kurtz1979
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Arma could do with some extra sniper units with better camo. The default sniper units are fine, but they are no good for the types of sniper maps I want to make for Arma.
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This is what drew me to ofp, I remember playing that demo mission over and over before I went out and bought the full version. The cut scenes, diologue, buildup before the battle, the mission ending.... Arma could do with a demo like this.
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Here's a local landmark Roche Abbey (about 2 miles from me) I've offered to include. Not a world landmark, but gives a good ambience. Still pretty much WIP
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Adding pictures to ArmA briefings
col_kurtz1979 replied to evilnate's topic in ARMA - MISSION EDITING & SCRIPTING
Im having the same problem as ManDay. Any solutions? -
I imported one of my old maps (sniper GPS) onto Sahrani. You can see the general outline of everon on there and its relative size.
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Keyboard works fine on my comp, except for the delete key on the numeric keypad for deleting units in the mission editor. Anyone else have this problem? Backspace wont delete units either
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Config Changes Name Of Gun
col_kurtz1979 replied to Silverguy82's topic in OFP : CONFIGS & SCRIPTING
The problem here is that the .pbo file doesn't recognise the the different display names for each of the individual weapons. It simply applys the display name for the original M40A1 (grass) to all of them, when it shouldn't. -
Floating M2 / spotting scope
col_kurtz1979 replied to col_kurtz1979's topic in OFP : O2 TROUBLESHOOTING
Thanks for the reply. I've tried the different vertex settings and its not very consistent for this addon, also the model bends and stretches with the terrain which distorts it. Ideally the model needs to just drop to the surface level, like when you camcreate a tank in mid air. -
I've created a (static) spotting scope using the M2 browning weapon config. The scope is deployed by the sniper/spotter unit via a script I wrote. Every thing works fine except for this 'floating' problem as the screenshots show.... it works ok on flat terrain, but on steep slopes the spotting scope floats awkwardly. http://i33.photobucket.com/albums/d64/col_kurtz79/sniperspotter.jpg http://i33.photobucket.com/albums/d64/col_kurtz79/float.jpg I've added some weight to the model in O2, and I've set canfloat=false in the config. Is there a way around this problem? Thanks
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Sorry to bring up an old thread here, im having the same problem as the guy who began this thread, ie. no weapon shadows. Ive followed all the suggestions put forward, with no success. The only thing I havent tried is what Ebud suggested... The trouble is I dont know what he means by 'mlod' and 'odol', I dont understand his post correctly. Heres a screen, if anyone can tell me what im doing wrong here... http://i33.photobucket.com/albums/d64/col_kurtz79/lod.jpg
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Reticle And Sighting In Problem
col_kurtz1979 replied to Silverguy82's topic in ADDONS & MODS: DISCUSSION
Yep this does the job. Thanks. -
Its great, it just doubles the visual quality on the screen.
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Looks like they got a publisher
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Only time I've ever got to 350 kph was on the airstrip on Nogova. The top speed for an F1 car is somewhere between 350 and 360 kph, however its only on a few circuits where 350kph+ is actually possible. The driver needs a very long straight and a low downforce setup to reach top speed.
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There could be a way to make an external script for the brakes on other cars, but most other cars dont really go fast enough to require the extra braking. we'll see... Anyone wishing to make a Michael Schumacher driver addon should use this as their template.