benxcore
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Everything posted by benxcore
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Nevermind, an additional five minutes of looking gave me the answer. I had somehow deleted my respawn_west marker.
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For some reason, when I become unconcious, there are dublicates of myself laying and rolling on the ground. I'm using the QG animations. I didn't have this problem while using the drag script, I decided I didn't want to use that, now I'm using just the AI_disabled_x_152c. Help.
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Mapfact releases DAC 2.0 for ArmA
benxcore replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hello, I was wondering if there was any possible way to make the units always be in the standing position. I had added the line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _setEmpVeh  = [[100,100],[100,100]]; _setUnitPos     = ["Up"]; to the end of the Case in the behaviour Config, but to no avail, my units are still laying down. Is there anyway around this?- 376 replies
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- dac
- dynamic ai creator
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(and 2 more)
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I went ahead and got them. I'm not sure what they match up to, but the classes are <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Free","Free2","Free3","Free4","Free5","Free6""Free7","Free8","Free9","Free10","Free11","Free12", "Free13","Free14","Free15","Free16","Free17","Free18","Free19","Free20","Free21","Free22","Free23","Free24", "Free25","Free26","Free27","Free28","Free29","Free30","Free31","Free33","Free34","Free35","Free36","Free37", "Free38","Free39","Free40","Free41","Free42","Free43","Free44","Free45","Free46"
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Is there a list of unit names anywhere so I can use these with DAC?
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A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Triple Post; My apologies. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Double Post# Bloody thing wasn't showing up. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Apart from detailed models and running scripts - no. You need to pay for new features somehow. Yes, but it makes playing a battle, per say 40 vs 40 with four tanks on each side very very stressful. I'm not doubting, the models are beautiful, the scripts are great, but the lag from it makes it unattractive. Have you improved/streamlined anything to boost the FPS, as with the above gameplay set up, I drop to around 8 or 9. Without ACE, I am in the Forties. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Is there a reason for the insane amount of performance lost whilst using ACE? -
Sleeper, I still have a ton of skins/sounds I made.
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Unique models for different ammo
benxcore replied to andersson's topic in ARMA - ADDONS & MODS: COMPLETE
Question as I hadn't downloaded it yet. If I drop 5 magazines, does just 1 magazine show up, or all five individual? -
I'm not sure if the Geometry is in cohoots with the Springs/Shocks working, but getting these functions working would make the model look less stiff. Good stuff though.
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ADDON MAKER TAG: VLX VLXSeals: Released U.S. Navy Seals in Desert Khaki Camo: VLXTerrorists: Released Generic Terrorists with Random Custom Face Textures. ALL Individual Terrorist Screenshot (Large) Click Here If anyone would like to make custom balachvia's for more random faces send me a link, or post one on here. I'll include you in the readme. (please refrain from noticable textures, like a giant flower on the foorhead, that way I don't have people going, oh hey, I just killed that guy, think generic) Downloads: Velox Seals Download 10/28/07 Armaholic Mirror NEW Download 10/28/07 Armed Assault Mirror NEW Download 10/28/07 Combat Prison.net Mirror NEW Download 10/28/07 MediaFire NEW Info 10/28/07 Initial Release: Desert Seals OD soon to Come *Bugs No Face Damage Texture ------------------------------------------------ Velox Terrorists Download 10/28/07 Armaholic Mirror NEW VERSION Download 10/28/07 MediaFire NEW VERSION Download 10/28/07 Armed Assault Mirror NEW VERSION Download 10/28/07 Combat Prison.net Mirror NEW VERSION Download 10/19/07 Armed Assault Zone Mirror Download 10/19/07 Free File Host Mirror Info 10/19/07 Initial Release: 10 Individually Textured Terrorists with Dirt and Custom Random Rugged Faces. (basically these chumps got some facial hair) 10/28/07 Added Body Blood Effects Optimized Faces (Lag should be greatly reduced now) *Bugs Face Wound Not working, if you know whats wrong, shoot me a PM on BI Forums ------------------------------------------------ Velox Special Forces Download 07/26/07 Armaholic Mirror Download 07/26/07 Combat Prison.net Mirror Info 4 Camoflauges on SF Units: Multicam, Tropetarn, Digital Tigerstripe & Partizan. ------------------------------------------------ Replacement Packs by Rawr. VeloX Special Forces Replacement Pack (Armaholic) Info It contains 4 different replacement packs, as there's 4 different camo's. Pick one, and only ONE pack. Just like the old replacement pack, these requires the basic VLX SF Addon to work. And it does ONLY replace the BLUFOR SF units.
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<u>No bickering in my post. This stuff has nothing related to my units</u>
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Very interesting idea. I've been using it, and I must say, it feels alot more like I'm firing a firearm then BIS shoddy attempt at so. I'll be using this for a long time.
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I've not made enough to make a good selection so that the repetition is minimal. Its in the works. Want to make it go faster? Make some and I'll bundle them up with the next release.
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Added this line to the Unit Config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Wounds { tex[] = {}; mat[] = {"ca\characters\data\us_hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "ca\characters\data\us_soldier_sabass_body.rvmat", "ca\characters\data\us_soldier_sabass_body_wound1.rvmat", "ca\characters\data\us_soldier_sabass_body_wound2.rvmat"}; }; The wounds correspond to the units side. Since this is the Seals, there is us_hhl.rvmat, had it been resistance, it would be res_hhl.rvmat. Then the body rvmat's correspond to the model, and since I used the Sabass body, I used the wound textures for it. Search through the characters.pbo for the right names for the textures as I don't know them all.
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Updated Terrorists & Released Seals!
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deletethis
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Aha, and I've figured out why. Unoptomized face textures, half the lot of them are over 750 kb for a face. Hmph, and wounds? Bollocks, I hate that. I'll whip up a fix and put it out with the Seals.
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Terrorists Released! PM me for additional Mirrors.
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Update!
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High Detail Texture Project
benxcore replied to Average Joe's topic in ARMA - ADDONS & MODS: COMPLETE
I'm in love with this map. It inspired me to get back into Arma, good framerates, great visibility and very realistic feeling. I can't wait to give them a go on the final version. -
Operational Det. Alpha (ODA)
benxcore replied to Yossarian's topic in ARMA - ADDONS & MODS: COMPLETE
I'm not sure about that. Lot of nice people, lot of nice music. Have you thought of possibly making a model that would have the goggles in place covering the eyes, instead of the just the usual candy ontop the head. -
Supercopter by Xavier Petit
benxcore replied to SoldierIsNotHistory's topic in ARMA - ADDONS & MODS: DISCUSSION
Kind of looks like a Dolphine Hybrid.