benxcore
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Nevermind, an additional five minutes of looking gave me the answer. I had somehow deleted my respawn_west marker.
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For some reason, when I become unconcious, there are dublicates of myself laying and rolling on the ground. I'm using the QG animations. I didn't have this problem while using the drag script, I decided I didn't want to use that, now I'm using just the AI_disabled_x_152c. Help.
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Mapfact releases DAC 2.0 for ArmA
benxcore replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hello, I was wondering if there was any possible way to make the units always be in the standing position. I had added the line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _setEmpVeh  = [[100,100],[100,100]]; _setUnitPos     = ["Up"]; to the end of the Case in the behaviour Config, but to no avail, my units are still laying down. Is there anyway around this?- 376 replies
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- dac
- dynamic ai creator
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(and 2 more)
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I went ahead and got them. I'm not sure what they match up to, but the classes are <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"Free","Free2","Free3","Free4","Free5","Free6""Free7","Free8","Free9","Free10","Free11","Free12", "Free13","Free14","Free15","Free16","Free17","Free18","Free19","Free20","Free21","Free22","Free23","Free24", "Free25","Free26","Free27","Free28","Free29","Free30","Free31","Free33","Free34","Free35","Free36","Free37", "Free38","Free39","Free40","Free41","Free42","Free43","Free44","Free45","Free46"
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Is there a list of unit names anywhere so I can use these with DAC?
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A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Triple Post; My apologies. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Double Post# Bloody thing wasn't showing up. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Apart from detailed models and running scripts - no. You need to pay for new features somehow. Yes, but it makes playing a battle, per say 40 vs 40 with four tanks on each side very very stressful. I'm not doubting, the models are beautiful, the scripts are great, but the lag from it makes it unattractive. Have you improved/streamlined anything to boost the FPS, as with the above gameplay set up, I drop to around 8 or 9. Without ACE, I am in the Forties. -
A.C.E. Advanced Combat Environment Public Release!
benxcore replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Is there a reason for the insane amount of performance lost whilst using ACE? -
Sleeper, I still have a ton of skins/sounds I made.
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Unique models for different ammo
benxcore replied to andersson's topic in ARMA - ADDONS & MODS: COMPLETE
Question as I hadn't downloaded it yet. If I drop 5 magazines, does just 1 magazine show up, or all five individual? -
I'm not sure if the Geometry is in cohoots with the Springs/Shocks working, but getting these functions working would make the model look less stiff. Good stuff though.
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<u>No bickering in my post. This stuff has nothing related to my units</u>
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Very interesting idea. I've been using it, and I must say, it feels alot more like I'm firing a firearm then BIS shoddy attempt at so. I'll be using this for a long time.
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I've not made enough to make a good selection so that the repetition is minimal. Its in the works. Want to make it go faster? Make some and I'll bundle them up with the next release.