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badlieutenant

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Everything posted by badlieutenant

  1. Hi, Does anyone know how to force animations for tracks on a tank? I want tanks to follow the road in a mission, and I belive this can be done by attaching it to a car with attachto (it appears to work anyway). However, the tracks does not move, so it looks silly. I know that a way to force a tank to move along roads is to make the leader invisible, and use setpos along the road (30-40 meters at a time) and make the tank follow, but this makes for a very sluggish ride. Anyone who has any ideas (preferably a seasoned scripter or developer)?
  2. badlieutenant

    Force tank tracks to spin

    forcefollowroad only works if you use a ton of waypoints along the road, and the ai drives like he's on crack (mowing down everything along the side of the road in turns and junctions). So that's no good. But thanks for the input anyway.
  3. badlieutenant

    ARMA 2: OA beta build 81201

    I get an turret error message (the message occurs only on the main menu, when starting up, or returning from editor or scenarios/campaign). Tried with beta patch 81201, and only vanilla OA - no mods
  4. badlieutenant

    FDF Mod 1.0 for ArmA

    Looking forward to this. Great job. Pushing nordic stuff into ArmA is something we look forward to with great anticipation.
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