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Everything posted by belgerot
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WIP: Stuff you are working on 2!
belgerot replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice Vilas, a welcome sight -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congratulations on the release Martin! Now, whether to take a sick day or not ;) -
Progress looks excellent gents, really looking forward to this one.
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I like the idea behind this, however it would be nice to see an updated camouflage in future versions :)
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Oh sheesh..
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Excellent! This way we have a centralized standard from which many different variants can be based off of, I for one have a few planned myself ;) Keep up the great work!
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Will you add the option for other nations paint schemes? It is great to see this standalone legend in Arma 2 :)
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Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely stunning work! The mountains look much better now, as does the surrounding area with the vegetation in place. Very beautiful scenery and of course it has that authentic feel to it that I'd expect to see being in that part of the world. The new town is a welcome sight, as is the conversion of all signs and so forth into Cyrillic. Time consuming I'm sure, but again, authentic and as you said it brings the association much closer to what you're trying to produce. -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Martin, I really do appreciate you considering my request, thanks mate! :) As for the progress, it's neither too slow nor too fast just a pleasant surprise to see you've reached this point already. Island looks better with each update, keep up the good work! -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same, can't believe the beta is at 80%! -
Here's a surviving example: http://www.germanmilitaria.com/WaffenSS/photos/S001463.html Reproductions, but perfect examples of the early Type I (38/40) Smocks: http://www.1944militaria.com/searchresults.asp?cat=1832 I would most certainly go with the pattern you've chosen, Plane Tree or Platanenmuster as it was the first type widely produced by the time war broke out. http://www.kamouflage.net/camouflage/00119.php Perfect introduction: http://www.artizandesigns.com/guides/germanpatterns.pdf Topas, from the link you posted that smock appears to be made from two separate camouflage patterns if I'm not mistaken, a mix of plane tree and oak (a?). This certainly wasn't uncommon.
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I can already imagine the possibilities, excellent work!
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That'd be a nice addon, to have laser-sights on pistols
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Clafghan Map 20x20 Beta Release
belgerot replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice, well worth the wait -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stunning work! Can't wait to cause hell in customs :D -
Taviana Island for ArmA 2!
belgerot replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same here, of all user-created maps this one particularly feels most like home. I'm really looking forward to how the map will expand with the addition of national military units and so forth. -
WIP: Stuff you are working on 2!
belgerot replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Agreed, looking forward to this one -
Agreed, the units are coming along nicely.
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SBP Slovenian Soldiers
belgerot replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice addition :) I'm looking forward to the next update! -
COSLX - An updated version of the original SLX Mod
belgerot replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely brilliant! I've been using the prior version of SLX for quite some time, so the new additions and tweaks are quite noticeable while playing your updated version Günter. An example; I'm a passenger in a blackhawk that engages the enemy over Tora Bora much too late and is hit by AA fire. The chopper goes does down, but not with enough force to be destroyed. All crew and passengers survive, and after a quick regrouping we head towards the village where the enemy is situated. I receive a direct hit and go down, incapacitated but to my surprise one of the heli crewmembers come to my direct aid. I'm dragged several meters behind cover (in this case a large rock) where the pilot applies first aid and I'm revived. All this, single player amongst regular AI. Excellent work! -
Nice, looking forward to the upcoming news :)
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Excellent work, I'm pleased to see the Austrian police expanded, with further additions planned. Also, the new objects look great so far, always something to look forward to :)
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Looks excellent, nice to see the mod expanding.
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I've anticipated this since the initial release of the units, excellent!!
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graphics bugs with ATI 4800 series (4850/4870/4890)
belgerot replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
I've got the same issue with my ATI Radeon HD 4800 series no matter which tip I've tried. It comes and goes, though I'm disappointed it hasn't been solved yet. Can't run my favorite islands.