bmgarcangel
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Everything posted by bmgarcangel
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Whats the message board?
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Thanks my man! Haven't been able to find one, didn't know it was that easy..... Also does anyone know where i can get that one song that was played in the movie plattoon, you know, the opening song and stuff and than it was played again and again throughout the movie..........where can I get it and whats it called?
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How do i make a pilot eject?
bmgarcangel replied to stanhead's topic in OFP : MISSION EDITING & SCRIPTING
what other types of unitname action type things are there? Well, what I want to know but I don't want to post something new for it because it takes up space, well, would be how do I get my soldiers to lay down mines on the road? -
Make a unit fire automatic or burst
bmgarcangel replied to dsedgwick's topic in OFP : MISSION EDITING & SCRIPTING
sry......I just see too many of these guys asking me questions it gets on my nerves, but I will deal with it............... Also, you can make it so that they will fire full automatic like mad when you build guns too -
Multiple custom sound files
bmgarcangel replied to Jester983's topic in OFP : MISSION EDITING & SCRIPTING
I know. I did too you know so ya......want to know more about mission building, ask me anything -
Actually, in America its easier to get a nice place to lives, nice home, nice land these days. You wouldn't believe it ( I mean the people in the big cities wouldn't ) but places like here in bellingham, Washington, oh jesus, its nice here and I mean you can get a small house with enough land on the coast for the average price of around 70,000 to 160,000 American Dollars, anywayz, ya......... Jeez, i'm 17 and already looking to buy a home
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Multiple custom sound files
bmgarcangel replied to Jester983's topic in OFP : MISSION EDITING & SCRIPTING
hehehe *cough* newbie mission builder *cough* Just messing with you man, don't take it badly Need anyother mission building help dude, perhaps........ you want to learn how to do scripted cutscenes? They are easy as hell -
Make a unit fire automatic or burst
bmgarcangel replied to dsedgwick's topic in OFP : MISSION EDITING & SCRIPTING
They already do........what you talking about? *cough* Newbie *cough* -
It would be nice if BIS can get water animations and shit to work in a really nice way, you know, no unreal looking type of stuff......... perhaps that addon water / swiming thing that the one guy made was taken in by........BIS?
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I have some news that I would like to express with people This might disappoint some of you. Me and Ollie and someone else who is helping me lead gave me advice and I agree with it. We will not release V1.6, instead V1.6 will be released a little while from now. Don't know how long, but i'm thinking with soldiers when we can. Its the best thing to do and offering images of weapons as we go along to public is best too. We will also have beta areas open and I will transfer weapon progress to you guys later this weekend, as in, you guys can have them, download them, anyone on the team, but if it gets leaked out to anyone else without authority then that person will be terminated from the mod imediately! So don't fret, its in the best interest if we get problems fixed and more weapons made, etc.,etc.,etc. Our weapons and tanks and men will be built up as we get more people, the weapons pack will be released next to a soldiers pack when we get most of the soldiers done, or it will be released when we have all the weapons complete. It will be an awesome pack when it comes out but frankly I need time to finish stuff with this one, and i'd like more weapons in it................. I think big time mod leaders would agree with me about this. I hope you all do too. Brendan G. Leader of the Forgotten War Mod
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Personelly, I don't think baca knows as much addon makers as he says he really does. I mean, if he did, then we would have lots and lots of people, what we need are team of addon makers, divide them up, and then get them to work, on either weapons / soldiers pack would go to one group, then armored pack to another, and so forth and so forth. I'm not really sure about using the Crosair that you have bratty, I would like to test it out personelly if you can provide a link after oyu read this question I have below. Bratty, do you have anyone who can help me with this weapon texture problem that I have. Â Here, read: I have had no problems, ever before, its not to do with my mother board or graphics card for gods sake. Â I have adobe photo shop 6.0 and well, I made garand optics one time, then I was making my second, finished it, saved it as tga., then I converted it into paa. from tex. view So then I added it to my optics in o2 light, then tried to go see what it looked like in OFP: Bulldozer. Â But bulldozer wouldn't open with the texture. Â So, I tried putting it on other models. Â Same thing happened. Â And now every optic that i create with adobe photo shop v6.0 it makes Bulldozer crash and whenever I go into OFP: REsistance and go to the gun, and go to the weapons sight when i'm testing hte weapon out, ofp crashes because of the god damn texture. Â I wish for you guys to provide answers, I mean, not this and that............isn't that what you guys are for, to help? Â Well, this is my submission, please, my man, pass this on to someone who can help me or someone help me with this because I mean I don't know whats up. Now what I do when I create the optics, I click new in adobe photoshop, I fill all layers with black, then I create a alpha layer, then I fill it with black and design the optic with white color, and well ya. Â It works and stuff, save it, and its transparent and all though either it makes ofp crash or something I don't know, someone who can help me please do! Thanks!
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Well, we plan on the Mustang, crosair, Sabre, mig-15 and weapons pack might be delayed till I get help with optics trouble
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hey guys, see this texture download? it makes ofp crash. Go ahead and try it, its pissing me off majorly!!! if someone could tell me how I could fix the problem please do! or wait.......damn, no attachment thingy.......hmmm........anywayz, it makes ofp close without even giving a error message. Anyone know why it would do this?
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I sent something to the support team but if you would have read my message above this then it would seem very obvious that it might not be ofp and might be, might just be the adobe but I need help on it desperatly
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How about this.....ok I have had no problems, ever before, its not to do with my mother board or graphics card for gods sake. Â I have adobe photo shop 6.0 and well, I made garand optics one time, then I was making my second, finished it, saved it as tga., then I converted it into paa. from tex. view So then I added it to my optics in o2 light, then tried to go see what it looked like in OFP: Bulldozer. Â But bulldozer wouldn't open with the texture. Â So, I tried putting it on other models. Â Same thing happened. Â And now every optic that i create with adobe photo shop v6.0 it makes Bulldozer crash and whenever I go into OFP: REsistance and go to the gun, and go to the weapons sight when i'm testing hte weapon out, ofp crashes because of the god damn texture. Â I wish for you guys to provide answers, I mean, not this and that............isn't that what you guys are for, to help? Â Well, this is my submission, please, my man, pass this on to someone who can help me or someone help me with this because I mean I don't know whats up. Now what I do when I create the optics, I click new in adobe photoshop, I fill all layers with black, then I create a alpha layer, then I fill it with black and design the optic with white color, and well ya. Â It works and stuff, save it, and its transparent and all though either it makes ofp crash or something I don't know, someone who can help me please do! Thanks! Â
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Hey all, I gota problem with a couple of our guns that i'm working on. Problem being is that when I was working on a few on them I changed the p3d. name to something else and now the flash for the gun isn't working correctly ( aka the flash is always there instead of just being the when you fire the weapon ) so I need help on fixing the problem out. Second problem. I have some textures for a gun the i'm making but it makes ofp buldozer crash and whenever you try to activate it in ofp:res it makes it crash too and i have no idea why Third thing, is not a problem though. The Forgotten War Mod, is in a great need of help. We need addon makers mostly and skinners and config writers so that we can get the job done. The Mod is based on the Korean War and is bent on getting it right like in the history books. But we cannot do it without your help! So please enlist today and you won't regret it tormorrow!
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Radio in the intro cutscenes
bmgarcangel replied to bmgarcangel's topic in OFP : MISSION EDITING & SCRIPTING
radio doesn't seem to work in intros though -
Does anyone know how to make radio work in a intro cutscene? Â I tryed to get it working, but it only works in the mission, then I tried to put it to sound, but it won't work when I put the radio sound file into the sound type, and then if I try and put it into music it will work but I want music playing when the radio message is being played............ so how do I make the radio thing work in a cutscene since sound and music config. is out of the question?
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So...........your proposal is to help us out then, no? Your skills are in addon making, bassically airplanes, any other addon making skills? Also, send me more info via my email: bmgarcangel@yahoo.com do you have ICQ?
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We will build our own addons. Asking others to borrow there addons like tanks and planes is not the way of a mod We will do fine, and plus, my mod is about quality in the addons, supreme quality.........................thats my number 1 rule in the mod that I made. As for the T-26..................hmmmmm, if thats a tank, I do not think it was used in this war. As for the Mig-15 and corsairs and stuff, we will build only the basic planes; Sabre's, mustangs, Crossairs, Mig-15.............C-47, maybe one or two more, and then the helo of this war too. But mark my words we will be mostly making our own stuff from now on, its the right and most professional thing to do
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Addon problem and help needed
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
lol na, I already found the problem out it was too easy and it was right there, easy as hell, but of course, if you don't know how to spot it what can ya do -
Radio in the intro cutscenes
bmgarcangel replied to bmgarcangel's topic in OFP : MISSION EDITING & SCRIPTING
Come on guys, somebody most know something about this -
Does anyone know how to make radio work in a intro cutscene? I tryed to get it working, but it only works in the mission, then I tried to put it to sound, but it won't work when I put the radio sound file into the sound type, and then if I try and put it into music it will work but I want music playing when the radio message is being played............ so how do I make the radio thing work in a cutscene since sound and music config. is out of the question?
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Addon problem and help needed
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
This guy ain't answering, can someone else who knows the cpp. flash thing help me out? -
Sry. Hmmm.................................does anyone have ofp.info pass into the forums there, you can download it there too