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bmgarcangel

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Everything posted by bmgarcangel

  1. bmgarcangel

    Animation request!!

    You'd probably have to put it on a mount though and a law is a little.....arrgh.......well, just not made for that.....AT-4 is and Gustavs are possibly......if you put them on a mount and look sideways or lye down and and point the launch with end facing to your right
  2. bmgarcangel

    Pinned down

    hmmm.....
  3. bmgarcangel

    Animation request!!

    but it can be done though. Its just dangerous in a way
  4. bmgarcangel

    Animation request!!

    i'd just like to put some info in this. If you layed down while shooting a AT it would be harder to move around and in some circumstances, follow the target. It would also be a pain in the ass considering it would be on fire
  5. bmgarcangel

    Pinned down

    its my own creation........I haven't released it yet though, beta testing is going on........buts its promising as hell......its kind of funny too, having htem shoot at shit!
  6. Where is a unitname action list....I kind of lost mine so that why i'm here
  7. Anyone interested in Beta testing my M4A1 Carbine with silencer please reply to this topic
  8. i'm sure you can do that other ways, aka not using event handlers. Like in a script, when the rocket leaves, you use a @ blablablabla and it activates the next part of hte script in this case what would you put with @ to make it go to the next part of the script??
  9. okie. the engine on thing. Would that be like if the engine turns on say..... this engineon true then the event handler possibly turns something else on so by turning the engine on then a bunch of other things happen.....
  10. bmgarcangel

    Ofp combat photography. No pics over 100kb.

    DOGS!!! DUDE!! Where can I download these killer dogs!! Need dogs to kill people now. Say, we can dress the dogs up, have one side carrying m16s, other ak74s. So west dogs have helmet, and east have bret and a red star!!
  11. bmgarcangel

    Ofp combat photography. No pics over 100kb.

    These links are now dead!@!!
  12. Now i'm confused. Someone fill me in on the importance of the Eventhandlers...plz!!
  13. bmgarcangel

    Mfcti new version!

    Hmmm.......didn't the AI already build tanks and cars and stuff before in the last version of CTI. I have the last nogova version and they'll come rumbling in a m113 or a humvee to take a town all the time..... Anyhow, is this new version for Multiplayer out yet? if so LINK
  14. firedlaw.sqs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?_this select 0 != "LAWLauncher": exit Setacctime 0.1 Is that what you wanted? RED man I still need to get used to event handlers and shit. So does that make it so that when the law or rocket is fired then cam script is activated and what does the cam do? follow it or something??
  15. To make soldier fire his weapon just do the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this dofire me command or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> you fire "at4" And he will fire his weapon. But if you want is so that the camera slows down and focuses on whatever right when the missile is fired, then look for the command that detects and checks the unit firing the missile, so that when he fires it the script knows it then the cam or the game slows down imediatlly
  16. type next to that command.......0.000000000001
  17. bmgarcangel

    Operation visnorsk

    On October 9th, 1987, the island of Visnorsk is invaded by hostile Russian Renegade forces. It will be up to you to play three different soldier roles, to fight the Russian Renegade forces off of Visnorsk. Time to get the weapon soldier, we got fighting to do and you're up. This campaign includes custom voices, around fifteen missions that work only with OFP: Resistance V1.91, animations, scripted cutscenes, tense missions, and much, much more. This campaign also includes all the addons needed to play the maps so don't worry about downloading any addons, for if you are reading this, you have already downloaded the addons. The Operation Visnorsk campaign is being built solely by me, cutscenes are scripted and all. I'm a very talented multi - task mission builder / voice actor / addon maker / cutscene maker. But I do need help I need to know where i can find a Mounted PK machine gun
  18. bmgarcangel

    Operation visnorsk

    hmmm...right Anyhow, I figured almost all the problems for my campaign out now. The demo will be released soon too. I was wondering who wanted it on there site and stuff??
  19. You set the time to slow......oh man, I know this command but I ain't have it right now!!! arrrghh something setaccuratetime or something and then 0.1 or i 2
  20. bmgarcangel

    Pinned down

    lol or you can do it the other way. Have the AI be firing at the enemy but not hitting the enemy, just make it look like they are. In other wards, make the enemy fire at say................the dummy soldier that the one guy built, its clear, all of it, cause he used transparency on it all, then he made it so that there is no hit points, so you shoot at the soldier or get AI to shoot at it cause they can see it and they will never stop shooting
  21. The troop problem happens all the time. Almost nothing you can do about it that i've learned except praying that they'll go across instead of trying to forge the river
  22. otherwise known as click on group above, then click on trigger, hold left mouse button down, and drag blue line to the A-10 plane.
  23. bmgarcangel

    Shadows

    ya, ya, ya...........always exceptions
  24. Could someone get a p3d. file from the old data3d folder from the first demo of operation flashpoint? I need to get the pk machine gun......
  25. bmgarcangel

    The old p3d. files from. . . .

    ya dog with suck as graphics. I want that good ole one, the one that east soldiers carry in there hands. I want that one and I will mount it on the mount
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