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bmgarcangel

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Everything posted by bmgarcangel

  1. bmgarcangel

    Model disappeared

    LOL I know that command already for i've already found the model off in someplace...or at least o2 lite dide...its at position ( the model is )....at positions x = 1.#QO y = 1.#QO z = 1.#QO Now what, do I just change those to like 42, 42, 42 and then like it will come back into view then? ~Bmg
  2. bmgarcangel

    Animation problem

    LOL well, i'm a little confused. I really really hate this part of the "unexplored" part of configing that i do not yet understand ( much like recoil, its so confusing! ) Anyhow, this is the part of the config that configs the animation i'm chatting about: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class m19a4boxgunner: Driver { file="\TFW_Anim\m19a4box_gunner.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"m19a4BOXgunnerV1",0.700000,"m19a4BOXgunner"}; interpolateWith[]={"m19a4BOXgunnerV1",0.500000}; equivalentTo="m19a4BOXgunner"; interpolationSpeed=1; connectTo[]={"m19a4boxgunnerDying",1}; }; class m19a4boxgunnerV1: m19a4boxgunner { file="\TFW_Anim\m19a4boxgunner.rtm"; speed=-4; looped=1; }; class m19a4boxgunnerDying: DefaultDie { actions="NoActions"; file="plazenismrt.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={"m19a4boxgunner",1}; }; class m19a4boxgunnerDead: m19a4boxgunnerDying { actions="DeadActions"; file="plazenismrt2.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"m19a4boxgunnerDying",1}; connectTo[]={"DeadState",1}; }; }; };
  3. bmgarcangel

    Nogova 2004 released!

    Hey mate nice island...downloadin now! Better be worth it! ~Bmg P.S. if i can't fit in a oil tanker to pump out major bucks i'm SUEING!
  4. bmgarcangel

    Unsung - updates

    lol Well, considering we'll need to make your mod have some authenticity too. ExAmPlE........trees in ofp can be knocked down. Gives us the ability to knock these trees down with some string plastic explosives
  5. is it possible to use the animation to make cutscenes possibly better, by bassically avoiding what the AI does stupidly with long anim (playmoves or switchmoves) that depicte whats going on and shit? Well, i know its possible, btw do you think anyone can do it? ~Bmg
  6. bmgarcangel

    Unsung - updates

    *whistles*ThEy ArE PeRfEcT*whistles na I believe they are though lol...they are beautiful I swear! Could we use em possibly?
  7. bmgarcangel

    Reflective water?

    Do you think its possible to ask the BIS guys...well, what am I saying lol, why would they do that lol Nobut seriously, perhaps they would be able to help you out! ~Bmg
  8. bmgarcangel

    Model disappeared

    looks like I hit a hard spot
  9. bmgarcangel

    Nogova 2004

    LOL Why does it have to be small? How about...entire length of nogova mate, you're on Oh ya, in the next release, can you include like Grass hoppers as the oil supplies instead of those early century 3rd world country rigs? ~Bmg
  10. bmgarcangel

    Nogova 2004

    OH!! OIL!!!!!
  11. bmgarcangel

    Reflective water?

    Ya...who is that dude anyway?
  12. bmgarcangel

    New tfw:cik modification thread

    Does this look....... .38 special look pretty good compared to the picture?
  13. bmgarcangel

    Reflective water?

    What page was this on?
  14. bmgarcangel

    The Unsung - Nam Mod Campaigns

    Well considering I plan for our mod to use language when ever it is in the future when we get to campaigns ( which will be after alll addons are done ). Gooks will be one of the words. ~Bmg
  15. bmgarcangel

    Nogova 2004

    They might, might now, I have no idea. But worth a try right? I can actually help if he needs help in creating nogova's oil industry while keeping the relative lag down at the same time. ~Bmg Is it just me or today has it been when someone posts i'm the one to reply lol
  16. bmgarcangel

    Nogova 2004

    Na mate, how about these ones, remember, its been influenced more by the west after its Communist friends turned against em....
  17. bmgarcangel

    Reflective water?

    And actually if he doesn't he must have reason not to do so. Like I said, let him decided whether to or not to, but don't hate him for it. ~Bmg
  18. bmgarcangel

    Nogova 2004

    LOL By passing AiDs lol ok now, back on topic peopoe LOL, ironsight reads this and thinks....strip bar..oh crap nvm , don't listen to me Anyhow, any idea of like drill rigs in the north so Nogova can like have "money" to build high ways. ~Bmg
  19. bmgarcangel

    Reflective water?

    Hey Well, well, well, we got some doubts lol. lets have Keg answer whether he'll release it or not, alrighty people? ~BMg
  20. bmgarcangel

    Trains in ofp??

    lol yes the engine. So how well does this system work, eh?
  21. bmgarcangel

    OFP Motorcycles

    Ya I know. They already though do lean in turns. Oh ya, when you hit the gas like when you start to accel alot, then if you lean back on the mouse you should be able to do a wheely!
  22. bmgarcangel

    Reflective water?

    Shiiet.....maruek, now, let him do shit!
  23. bmgarcangel

    Reflective water?

    lol We should pay Keg to make every single thing in OFP different and better ~Bmg
  24. bmgarcangel

    Reflective water?

    lol You're smart lol I don't understand why it takes so long though
  25. bmgarcangel

    Nogova 2004

    And unwilllingly take the clerks to never never land
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