bmgarcangel
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Everything posted by bmgarcangel
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Lemme guess... you also complained that the Skoda, Trabant and Mini aren't american cars?!? Â Â Really, bmgarcangel... I don't think OFP depicts America as battlefield scenario... so why the heck should the trains be american?!? Â because american trains look more industrialised like the Dash 13 or Dash 30 dont remembger the number Nogova today stopped ordering trains from Europe and Russia and has decided to buy the better Dash - 9's from Santa Fe & Burlington Northern, they will be buying 9......and they will be buying 6 GP-35's from Rio Grande Dash-9 GP-35
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You know, would a German Shep have been used by the US Forces or other forces, like the Brits or the Aussies, in the Korean War? ~Bmg
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na, i just found out my problem. I forgot to download the ECP core and the ECP Dynamic Sound Pack....thats all.... ~Bmg
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Addon Request: M2 & m60 on low tripod
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
Ok this is what i've done now. I got GFX707 Machine Gun pack and got two of his guns, the M60 and the M2. Now i'm going to work on improving them and I really don't think he'll mind right because after all you can tell most of the pieces are just BIS parts. ~Bmg -
Addon Request: M2 & m60 on low tripod
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
You gave that to The Unsung correct? -
hey So i got this mod now and all of its cool affects but i don't really......for some reason the scripting part or something isn't there. I did what the readme told me to do , i put the files that came with ecp in its mods addon folder and then i got all the required addons and mostly everything works ok but the effect scripts that make everything in this mod clue isn't working at the moment for some reason. It always says it can't find it or something....also the ak47 or whatever that the resistance use...it has no SOUND!! ~Bmg
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Addon Request: M2 & m60 on low tripod
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
THanks guys....its just that my friend and everything, he's going to be helping me in getting a campaign called "Operation Visnorsk" that i'm building...well he's gonna help me get it done. He just suggested that we use these two types of addons to make the americans have something that is realistic if you know what i mean! ~Bmg -
Cartridges ejecting from static Guns
bmgarcangel replied to bmgarcangel's topic in OFP : CONFIGS & SCRIPTING
Ya i figured But the only thing is though guys i just need help to get it to work if you guys can help me with it. Like i said i've never done addon scripting and such.... ~Bmg -
Cartridges ejecting from static Guns
bmgarcangel replied to bmgarcangel's topic in OFP : CONFIGS & SCRIPTING
oh no...now i'm really confused...i have to admit i'm really bad at addon scripts because i've never worked with them before so i might need help to get this to work.... Now first of all, so i create like a couple shell casings and put them like on one side of the gun and then give them a certian name like c1, c2, c3, c4, c5, etc.,etc.,etc........then with the script it will make them eject and go back after a while? ~Bmg -
Me three.... only problem mates...it looks like a european train....*cough*uGly*cough* We need to create like GP35's and other things that you see in america!
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DONT SAY THAT AT ALL! EvER!!! want to know why? because if you do i'll....i'll...i'll hit you with my mouse!!!! Shadows are always supposed to be there, esspecially professional addon makers like the ones who made the stuff mentioned above. THose aren't no noobies, they just GOT LAZY!!!!! Anyhow, shadows, they need to be there so that it looks authentic! Basically thats it....oh ya either that or they just put too many faces on those addons you talked about in the shadow lod... ~Bmg
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I have a question and well...its kind of like a request too. So you know how you guys will also have HALO Nazy Seal soldiers too...or so i've heard, can you guys make it so that we can steer are ways through the air without a parachute and then like when we want to open the parachute then come to a safe landing. It would be really fun flying through the air going directly at your target ~Bmg
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lol I look at there scripts and they just confuse me Any baron, good luck on your gattling gun
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m60 machine gun i still used just not in special forces as much anymore. The gun is longer then the shorter SAW, etc.etc.etc., and a few other LMG's. And considering that the special forces don't want to run distances with something heavy to go along with your already heavy gear on your back i think its in there favor to carry the SAW. ~Bmg
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DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
I see....so then is there any chance though with me Geforce2 card that i can see some new and improved ofp? -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
ZZZZZZZzzzzzzzzzz......great work kegetys.....i love the pictures lol So does this mean....non of this special shit will work on my fricken computer!!!! Â I"M GONNA HAVE A FIT MAN!! EDITED Whats pixel shader anyhow? -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
i cant see the reflective water. Also, when i turn on the post processing and i go to start up the game, it goes to back, acts like its about to start, then jumps back to the desktop!!!!?!?!? Â oh ya i put the dxdll folder and the d3d8.dll file in my ofp root directory. Â I have a: So...what is my problem Mr.'s all ya guys trouble problem solving people lol! -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
i dont' remember all my card shit lol....do you know anyone who has HAD this problem before mate? -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
Ok this is what i did lol....did what ya tell me to ok!!!! Â I exacted all the files into the ofp directory and ofp starts...goes to black screen, then goes back to desktop and exits ofp!! nOTHING HAPPENS! Wait...what you mean from the configuration thing...what does it do? what do i do in it? -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
k let me get this right because even the readme sounds a little confusing to me.....hmmm...what files, exactly, what files do i put in the folder...ofp folder? -
DXDLL 1.0 (not Geforce MX compatible)
bmgarcangel replied to kegetys's topic in ADDONS & MODS: COMPLETE
Sorry to bother you, but i'm tired right now and the directions are confusing...where do i put all the shit to make this new shit work in my ofp again? ~Bmg P.s>! real deal....i accidently deleted the readme from the zip file!!!!!! -
Hello, I need some help. I've been working on a campaign called Operation Visnorsk for about a year off and on. I've been using gogs, this one other dude, and myself for the voices but now I need some help because some other characters just entered the campaign. Bassically what I need is three different voice actors. Two would play two of these soldiers and one would be the narrator, much similar to the narrator type business in the Resistance Campaign. Please, I really need a voice actor not for too long but just for a little bit. I already have the stuff that you need to say right here with me. If you are interested send me a pm or talk about it right here! ~Bmg
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MARFY : I need to ask you a question
bmgarcangel replied to ManiacMike's topic in ADDONS & MODS: DISCUSSION
From the knowledge that i know of since i've already had some of these problems with a few people i know, its easy to fix. The majority problem is that people are pretty damned lazy and once they release it thats it lol..... his stuff is good, but hell....he does need to work on configs more lol ~Bmg -
lol i know....anyone heard from Balschoiw recently?
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New tfw:cik modification thread
bmgarcangel replied to bmgarcangel's topic in ADDONS & MODS: DISCUSSION
Hey First i have to announce....yes...any rifle with bayonets featured on them in real life will carry an attachable bayonet i hope in the end for this mod was all about close quarter battles....this includes the early ak-47 which was featured near the end of the Korean War in the battles with the chinese carrying them...with a bayonet LOL..... I hope to get UKF's help on the bayonet business in our mod for the working bayonets they currently posses, well.....they are awesome! Here is a SVT40 that i've been working on. Â Originally it was from Upminders MOHAA weapons pack......well, he took it from MOHAA......but as you can see i've improved it alot from the Original version as you will see in the picture below.....now first off, the SVT40 is a Russian made Fully automatic and single shot rifle made in World War II by the well known Russian company, Tokarev. Â Bassically an improvement of the SVT38. Â After World War II all production on the weapon ceased in favor for other, better weapons. Â In the Korean War, Russia supplied these weapons to North Korean and the Chinese. Â If you would like to know more, please click on this link: SVT-40 Automatic Rifle Information Cheers! ~Bmg