blanic
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Everything posted by blanic
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Would like to see the BISIGN and BIKEY included if possible.
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Where would you find the plant class names to put into a .sqf so that it would spawn a type of tree or plant? I cannot find anything with actual class names.
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Yes I have had the same issue trying to use signature checks on the island. I was going to put it on a COOP server, but when I tried one of the bisigns did not match. It was the Mitilini bisign and it acts like the wrong one was uploaded. If you do reupload this please ensure you include both files as just creating a new bisign will not match what we have, so there needs to be a new pbo and new bisign. Thanks in advance.................. ---------- Post added at 22:29 ---------- Previous post was at 22:25 ---------- I found the problem, the date of your BISIGN is different than the PBO date, meaning it is the wrong PBO actually that was uploaded. When you sign pbo's it creates a new bisign and new PBO, both should have same time and date, which these do not. That is why there is an issue.
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If you make a variable public and it is assigned as a player ID and that player disconnects, it makes that a OBJECT NULL for whatever reason, I have tried to run a server script that checks if it is null and to clear it but it is not working. Any ideas how to get the server to check if the value is null empty scalar whatever and then correct it? This is some of the code that i have for the server to check but its not working while {true} do { if (isNull somepublicvariable) then { somepublicvariable= 0; publicvariable "somepublicvariable"; }; };
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will give it a whirl thanks ---------- Post added at 12:44 AM ---------- Previous post was at 12:33 AM ---------- nope when player disconnects that i used to set the value, it creates a OBJECT NULL still. I set it so every 10 seconds it would check to see if the value was null but its not working.
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Random Marker name
blanic replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
one thing that is wrong i found but not fixed it as i am working on it is _marker1 = createMarker format["%1", _marker1Nam],getPos _vehicname ]; its missing a [ but i put it like this and still nothing _marker1 = createMarker format[["%1", _marker1Nam],getPos _vehicname ]; -
Taviana Island for ArmA 2!
blanic replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
PS Second Alkar Cammer comments, AMAZING -
Taviana Island for ArmA 2!
blanic replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thani, let me give you some advice, mind your own business. I was just asking when he was gonna release not pressuring to do it before then. And there is no need for you to respond. -
Taviana Island for ArmA 2!
blanic replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Martin you said you were going on vacation but releasing it before you do, what day can we expect it? -
FAMEMATT from A2L you should give up, i looked at what you did and the error is so basic its not even funny. No I will not correct it because you clearly have no idea what you are doing and i am saving you time by just leaving it here.
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Coast Guard Helicopter and Air Rescue
blanic replied to murtoo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how would you initialize this in game, not adding it to the vehicle itself? ie adding it somehow to the init, if you DID NOT know the name of the vehicle but type of vehicle? -
Need help with change class script
blanic replied to Fl00d3r's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
haha your using chernarus revolution, at least you could say that you copied that instead of posting something you didnt create. -
Anyone out there consider making a scuba mod or a plane that floats on the water? Would be nice................
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Anyone able to make a SCUBA mod? Or find the old scuba files as they are not around
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Multiplayer Script to force player into a vehicle
blanic posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Really tired right now and taking the easy way out, can someone at least get me started on a script that would force a player (in multiplayer) into a vehicle using an addaction command. Thanks -
Multiplayer Script to force player into a vehicle
blanic replied to blanic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well what i put doesnt work so, im still at square 1. -
Jungle Wars: Island of Lingor
blanic replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Icebreaker your messages are full clear some out so i can send you the ending i found to see if correct. -
Multiplayer Script to force player into a vehicle
blanic replied to blanic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
but do you think it is close to what i posted? its not working to get them into the vehicle. -
Jungle Wars: Island of Lingor
blanic replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If anyone has figured out the island mystery, dont give it away, but please a hint would be nice. I found all 6 rocks but cannot figure it out. Any hint would be appreciated what to do with the numbers as i have tried everything I can think of. -
Multiplayer Script to force player into a vehicle
blanic replied to blanic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no i have them already restrained on the ground not a problem there its getting them from the ground to the car, what would the command be? ---------- Post added at 10:02 PM ---------- Previous post was at 10:00 PM ---------- this is what im working on _target = _this select 0; // action associated with player _vehicle = _this select 3; // vehicle passed as parameter to the script _target moveincargo _vcl; ---------- Post added at 10:14 PM ---------- Previous post was at 10:02 PM ---------- player addaction ["Put into Car","noscript.sqf",'(nearestobjects [getpos player, ["Air", "Ship", "LandVehicle"], 3] select 0) execVM "arrest.sqf";',1,true,true,"",'_vcl = (nearestobjects [getpos player, ["Air", "Ship", "LandVehicle"], 3] select 0);player distance _vcl < 5']; arrest.sqf _target = _this select 0; // action associated with player _vehicle = _this select 3; // vehicle passed as parameter to the script _target moveincargo _vcl; -
Multiplayer Script to force player into a vehicle
blanic replied to blanic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes its a cops and robbers one, wanting to move a restrained player into a car is exactly what i am asking. -
USEC Maule M7 (Civilian/Ski Plane)
blanic replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
also any chance you will make a floating version soon? -
USEC Maule M7 (Civilian/Ski Plane)
blanic replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The server key is a dead link, can you post a good link for the server key pls -
Fast Sea Frame - FSF-1 - Sea Fighter
blanic replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Correct to all above, Ship will deploy in MP, but will not ATTACH, there is not much more to add. -
Fast Sea Frame - FSF-1 - Sea Fighter
blanic replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lashing the chopper to the deck does work fine in MP, but you cannot attach any boats, it gives you the option but it wont attach, it will in single player not in mulltiplayer.