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bsspewer

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About bsspewer

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  1. bsspewer

    Jumping?

    Jumping, in my opinion, should be allowed. There were times where I came to a small step up in OFP that was just a slight bit too high for the guy to get over it. But remember, these guys are fighting w/ loaded packs, so if they could jump, it's not going to be as if they were a professional basketball player. The thing about other games and jumping, is they jump on average 2-3 feet. I doubt when you're fully loaded w/ ammo and equipment you're going to be jumping any higher then a foot at most..
  2. bsspewer

    Heights are wrong

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Try to change value, save work in editor, load another mission and run it then exit it, then load back your mission and check if object is placed where you want it to be.<span id='postcolor'> I have tried this, opened and closed many other missions, played some missions, and moved the bridge and the problem persists. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">this setPos [getPos this select 0, getPos this select 1,(getPos this select 2)+10] this setPos [getPos this select 0, getPos this select 1,10]<span id='postcolor'> I've tried both of these too, neither works </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">A workaround would be to use the z-value of the adjacent bridge as the z-value of the setPos'ed bridge. That way their elevations align perfectly. <span id='postcolor'> ...and lastly i have tried this also. It seems nothing works to place the bridge at a height between 35 to 36 meters on the z axis. I've moved the bridge around on the map to over land and water and the problem persists. It would be nice if BIS or whomever comes out with the patches would look into this or a problem such as this and give either a response or include a fix in the next patch.
  3. bsspewer

    Heights are wrong

    no..look at the photo...i can't seem to get the link to it to work right..but the link is written there so u can at least copy and paste http://www.geocities.com/socer6/35-36meters.jpg</a> " border="0">
  4. I play around in the editor once in a while, never really get a mission accomplished or released or anything, but i everytime it seems i run into a common problem when trying to set heights to objects. In this example i set the z height of the bridge section to 35 meters up, then changed to only one more meter higher, 36. But when viewing in game it moves the bridge by more than 10 actual meters. I can't get the bridge section to match the section on the left of it. Check out the photo for more detail; the photo is respectively named to correspond to what that bridge height was set for. Any one else had this problem and how do i get around it? For any more information ask and i will post.http://www.geocities.com/socer6/35-36meters.jpg</a> " border="0">
  5. bsspewer

    2nd cd required?

    I play ofp all the time, and i'd like to start my own dedicated server for me and some buddies to play on when we are on. The thing is, it's requireing me to use my cd to run the server. I want to play on that server from a second computer i have as well as run it. I thought you could run a dedicated server without the cd. I don't want to go buy another cd just to run the server and play on it from a remote computer. Can u run a dedicated server without the cd? or am i required to go buy another one?
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