arma.isgreat.org
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Everything posted by arma.isgreat.org
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C-17 Globemaster III project up for grabs
arma.isgreat.org replied to Desktop's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The ONS mod could get some work done on this model as well. I have some time flying in the back of these. -
Afghanistan-Uruzgan-Shahidi Hassas
arma.isgreat.org replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's looking good so far brother. we really need proper grape fields in game, i'm not sure how easy that is to do as dr suess would have a difficult time drawing them. A grape hut model could go a long way on this map. -
ONS - Operation Northstar WIP
arma.isgreat.org replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is running, but having issues getting clan tags to work, and the vehicle destroyed, wheels damaged etc. All basics functional atm. -
ONS - Operation Northstar WIP
arma.isgreat.org replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://img152.imageshack.us/img152/2980/54302899.jpg 127 kb -
ONS - Operation Northstar WIP
arma.isgreat.org replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Coyote WIP, note elevated gun on turret interior with connected feed chutes. Models are hollowed out and detailed in both interior and external views. -
ONS - Operation Northstar WIP
arma.isgreat.org replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here is a pic of the coyote wip. I am planning on implementing the surveillance mast. -
ONS - Operation Northstar WIP
arma.isgreat.org replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here is the driver's compartment i'm working on. -
I have been working on some projects related to my job such as realistic artillery missions with accurate adjustment and have just finished primary work on a LAV III addon for arma 2. The lav features all sighting equipment accurately modeled for both gunner and crew commander. A reworked 25mm system featuring accurate primary/secondary feeds fapds-t, apfsds-t, hei-t and correct sights. The only compromise made is the real upload time for the feed paths, a lengthy process. The model is Young Eagle's lav from Arma 1. I would love to get another model, such as one without and admin box attached(it never sees the field). And/or up armored versions. I would love it if someone here could help me with options for the crew commander to control the main turret when buttoned up such as in VBS2 and any other vbs2 features such as air sentries.
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Canadian LAV III
arma.isgreat.org replied to arma.isgreat.org's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome brother, message sent. -
Canadian LAV III
arma.isgreat.org replied to arma.isgreat.org's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Rgr T, those are now the full sized images if that helps. -
Canadian LAV III
arma.isgreat.org replied to arma.isgreat.org's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good question tried to contact them, i don't get access to the internet all that often due to my career. Here are some pics of the sights not including the cc's vision block etc. -
Operation Northstar V1.01
arma.isgreat.org replied to ohally's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have finished getting a lav3 model into shape with legit sights etc. (Narrow/wide thermal,daysights,commander's ii sight with reticule) I have a lot of real world experience with this vehicle and can quarantee sights etc are accurate. 25mm performance has been adjusted to real world performance vice arma settings. The model is not editable by me, and has the useless admin box on the back. not too impressed but the rest works well. Let me know if there is interest in this model and i will supply for upload. Sighting etc is identical in the coyote for anyone converting a lav 25. -
I'll have to try the different unit's sounds cool.
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I am thinking of creating scripts to run civs like gta style games to simulate a lot of them.
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Wow that is identical to the cdn version.  I can help code etc.  PM me for my msn if you want I have some help.  I am qual with this veh. Need help with a shovel, sledge etc for the tool bin  Very nice work.  Very impressed with your modelling. You including thermal, cmdr's override and ii?  The cmdr should not come out of the turret very far if possible.  I just bring my head above the sights. The storage bin should likely be off for combat. Is it possible to open the back hatches and allow air sentries?
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Ok, fixed the scalar
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Note the hotfix, there was an error in my release on the west side.
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I just hotfixed the file. There was an issue with the west side resulting from one errant character. a w that need to be an r. All is fixed now.
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Nevermind I got it. Â Changed one w to an r. Â My bad just posted the filefront link.
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I haven't managed to get that error yet. Not sure how to fix it.
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I uploaded to filefront if that helps.
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added filefront if that helps
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I made a version combining a few warfare types. It also has fixes to rbt issues. I didn't do anything new with the farps as yet.
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My combined version is working, though the WACO parts were pretty much just done by me rather than importing the WACO code. This link on my signature is new. PS there is a simple weather script included for anyone interested.
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Ok, my link should work now, I redid the mission now so that it works without any major glaring errors. Players are restricted to altitudes below 1000m. There are new units for east and west in upgrades. The ai works better and the game has been adjusted for quicker gameplay. All other features are present though this is a reworked version since the last. Note AA heli's.