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arma.isgreat.org

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Everything posted by arma.isgreat.org

  1. arma.isgreat.org

    L!nkCTI Coming Soon...

    This mission looks very cool. Let me know if you want to coop on a project.
  2. arma.isgreat.org

    (EVO)CTI Release  Full Release of EVO CTI

    I will look into the player subordinate armament issue, and recommend the fix mentioned above for ecs playing with this mission (ie turn off the manual open chute option - Rowdied). Â The reason player subordinates are not re-equiped as the event only happens on the leader player's pc. Â I will look into options to globally broadcast the switch. Â Thank you for the heads up.
  3. arma.isgreat.org

    (EVO)CTI Release  Full Release of EVO CTI

    I did include all original evo credits plus credits for all additional code used. Â Try the mission and check the credits. Â Still credits goto the entire community as the ideas came from players, I learned from MFCTI, CRCTI, Doolitlle CTI, OFPEC and a host of other sources, I use Chris's ARMA script editor and Kegety's tools. Â How can you make anything without thanking the entire community? Â I've even found my code in some of the sources I used and credited. Â Â Hostile attitudes toward using existing code are obsolete, a one person design team should not have to redesign the wheel to build a car. Â If anything coders should offer thier work to others in the most open source way possible to encourage development. Â None of us are being paid to do this. Thanks to all combat veterans living and dead, it is on thier backs that we are able to stand tall today. DUCIMUS PS very funny
  4. arma.isgreat.org

    (EVO)CTI Release  Full Release of EVO CTI

    PPS - I am looking for help with continued support of this project. Please message me directly if you are interested. I am willing to host modded versions on my site as well. And will assist with mod related questions. Also -Thank you MSpencer for fielding questions on this thread.
  5. arma.isgreat.org

    (EVO)CTI Release  Full Release of EVO CTI

    In regards to the question of credits, my thanks for this mission goto the OFP/ARMA community as a whole. Â Players, server admins, coders, modelers, map makers etc. Â The only expectation I have of this code is to make a better mission for everyone playing Arma. Â I like military simulations and wanted a great sandbox to play in. Â This is a result of that approach. Â The ideas in this are from players and from existing missions. Â I have no qualms in using the best code I could find to aid in completion of this. Â I also made the mission easily moddable, to pass the torch to the next mission designer and enable customization. Â The entire system is moddable and easily changed. Â It took many hours and piles of original code to make this work. Â Every existing code was reworked to suit the mission. Â I hope that people playing arma enjoy this mission, as it was only possible through the compiling of many peoples efforts, and is simply for the community. PS - My site is free. I appologise in advance for any pop-up issues. Rest assured I make no money from that site. Chris
  6. arma.isgreat.org

    (EVO)CTI Release  Full Release of EVO CTI

    Thank you, I may have to do some ecs testing if this mission becomes popular. I have also been looking into COC integration and release of a mod pack. This mission sounds great with any sound mod btw. The constant fighting adds very good and real combat ambience.
  7. arma.isgreat.org

    PVP 2 Sided Evolution

    New fixed mission has been out for a bit - Let me knw if youve tried it.
  8. arma.isgreat.org

    PVP 2 Sided Evolution

    Important This mission never actually ends, it just shows an end sequence, resests all the ai and towns and starts over, no reassign, all JIP. Â Your scores are kept if you don't restart it. Â Players are put back in thier start positions etc. Â You don't need to restart this mission, it can run indefinately. Menu's Vehicle purchase Recruit Soldier Select Missions(friendly towns/mhq/base) Fire Support Menu Transport menu - available at base/mhq (T Key) Transfer Money(to any player on your team) Small changes Vehicles available depend on rank and class. PVt's can now recruit one squad ai member. Corazol Split East/West Mission Details Press 'T' for Transport menu when in base or at MHQ, you can also return using 'Transport to base' on town flagpoles. Â You can transport to the MHQ from base. Purchase Vehicles and Recruit Soldiers from the action menu Missions are available for extra points MHQ can only be used by the MHQ Commander/Officer class. Â Map marker is red when MHQ is Damaged, MHQ Options will not work until it is fixed. Â MHQ has all base options, but can be driven anywhere. Â It provides a mobile point to transport to from base. Transfer money to other players using the 'Tansfer Money' action. Â Earn money from town income and points. Squad kills by AI under your command will give you points. Command more troops and gain access to more vehicles as you earn rank Commander has team spectate ability and can build a Forward Operating base. Â A hangar with repair/refuel/Medical Support Civilian are referee's and have the ability to spectate both teams. Â They can also warp at will around the island by clicking on the map. Rounds complete when a team has reached 1000 points or hold all towns. Â Towns are 50 points each and are calculated on game end. Â The game automatically resets and keeps all player scores. Flags markers start as green, then change to blue or red depending on who owns the ground and appear after mission start. Successfully completed missions add to the team score. Bases are protected from enemy players, you will be docked 5 points for entering them and lose your vehicle. AI automatically defend towns and launch assault on enemy positions. Map markers now show your entire team. Â Yellow markers for infantry and parachutes. Â Blue for cars/trucks. Â Green for armor. Â Black X for air And turn red when a unit is destroyed. Realistic Bleeding and Blackout. Status screen for all player info Engineers build Field Guns and Farp's Snipers have access to Weather/ballistics real time stats Gain points for fighting over towns. And Completing missions Earn a team score dependant on towns owned and missions completed. If you kill an unarmed enemy you will be fined 30 points. Towns automatically switch sides depending who has more troops there. As commander you have many Radio commands. If you go to the Recruitment point you can recruit AI units into your squad. If you go to the Mission control building you can take a side mission for points. If you disconnect and reconnect your score and rank will be retained. If your a leader you can set the squad waypoint by holding shift and left clicking the map. If your a leader you can remove squad waypoint by holding alt and left clicking the map. If your a driver you can earn points for carrying soldiers into battle from the base. If your in command of a vehicle, stop at the airbase, A farp or A dock to be fully serviced. If you are a medic you can set up a MASH (Mobile Army Surgical Hospital) when players heal (enemy inflicted wounds) you get points. As medic your priority must be healing. If you are an engineer you can set up a FARP (Forward Arming and Refueling Point) when you are near a repair vehicle. If you fully repair a marked vehicle at your farp you will earn points, As engineer your priority must be repair. You can set your terrain detail (grass), View distance and Air view distance (How far you see in a plane or chopper) in Transfer or Mission HQ offices. High settings may make your system unstable
  9. arma.isgreat.org

    L!nkCTI Coming Soon...

    Hey cool project, I'd be interested in combining work if you are. I have toyed with the idea of adding an rpg skill system to the mission where you pay to gain acces to new vehicles and weapons. It is possible in my mission but requires coding. Â My new release is out in a small version, improved some features and fixed issues. Â PS: it's free to host on my site and I'm not adverse to hosting a page for you.
  10. arma.isgreat.org

    PVP 2 Sided Evolution

    Release is the small version btw, a full island version is very easy to release. Modders please contact for help in mod versions, the mission is component based and is easily modified ie movement of objectives/changing of ai employment/changing vehicles with addons etc. A unified script now controls all in game vehicles.
  11. arma.isgreat.org

    PVP 2 Sided Evolution

    Ok, here it goes. 4.0 is done. With a number of improvements and bugfixes.
  12. arma.isgreat.org

    PVP 2 Sided Evolution

    Small version of 3.9 released 3 vs 3 towns lots of ai and vehicles.
  13. arma.isgreat.org

    PVP 2 Sided Evolution

    Ok, I finished a pretty major fix, as some of the basic functions where not running properly. 3.9b is released on my site, and has fixed takeover problems for the east side and has improved the infantry assault.
  14. arma.isgreat.org

    PVP 2 Sided Evolution

    The teams generate manpower based on towns, in order to generate town ai, rienforcements and airstrikes, the teams draw from available manpower. This scenario is designed to generate random results and will never be exactly the same twice.
  15. arma.isgreat.org

    PVP 2 Sided Evolution

    Rgr, 3.9a may fix some of those issues.
  16. arma.isgreat.org

    PVP 2 Sided Evolution

    Sounds like lag issues, may have to revert to an older release. Â Code test fine on my machine on local and ded server 1.08/1.11b. Â Will have to strip some of the code as this has gone away from a large scenario with little lag. 3.9a replaced 3.9. Ai disable caused too much lag and was removed. New town takeover map info retained for 3.9a.
  17. arma.isgreat.org

    PVP 2 Sided Evolution

    3.9 is out. I made some changes, disabled ai not in combat and added a system to indicate town takeover on the map.
  18. arma.isgreat.org

    PVP 2 Sided Evolution

    Rgr that, redownload for a fix. Vers number is not changed.
  19. arma.isgreat.org

    PVP 2 Sided Evolution

    3.8 is out, ai system overhauled. Some fixes. New manpower system rienforces ai for towns.
  20. arma.isgreat.org

    PVP 2 Sided Evolution

    I am working on 3.8 right now, I do not recomend use of vs 3.6 due to bugs created during my conversion to a unified mod system. I will go back to the 3.5 system for town assaulting ai as recommended. Hoping to see this on more servers, Mod pack coming out shortly.
  21. arma.isgreat.org

    PVP 2 Sided Evolution

    Not a bug, more to do with terrain of Sahrani. Â I may have to develop a script for this, or simply leave town taking to the players
  22. arma.isgreat.org

    PVP 2 Sided Evolution

    3.7 released Major Debug work on drop system. Â Reworked boat drops. Â Reset mission only on all towns occupied. Â Destroyed MHQ not resetting on map reset fixed. Â Team score zero fixed. Also, looking for somwhere to host an EVO modpack. Modpack includes items such as M2a2, M60, hind, AH64, t64, M1, btr 80, BMD, t72 variants, Cadillac guage Commando..... Many vehicles to bring balance of game back to ofp standards. Need space to upload this pack. EVOMOD versions will be released when this can be hosted.
  23. arma.isgreat.org

    PVP 2 Sided Evolution

    Txs for help all, 3.6 released. Bugfixes included for 3.5 / Prices for AH6's and MBT's reduced. I have a huge favor to ask. Would anyone be willing to post links to my site and basic info on this mission?
  24. arma.isgreat.org

    PVP 2 Sided Evolution

    Rgr, new bugs likely due to my change to a single file mod system, I will have to clear those up tonight. Â Thanks for the help. Â 3.4 or 3.3 should not have those bugs in the time being. Also, for zodiac and boat, I only have a parachute for the first 100 meters of fall, then the parachute is cut and the boats fall to land in position. This was done due to difficulties in determining z height over water. Conventional scripts would lower the boats underwater and/or launch the boat at speed from it's original x,y landing position due to velocity added by the water. So you will se the boats freefall 800 feet or so, this is intentional and controlled to drop the boat on the proper x,y coordinate, even in water.
  25. arma.isgreat.org

    PVP 2 Sided Evolution

    3.5 release. Work done on AI forces. Mission reworked for easy modding. Access units/units.sqf to easily change mission units. AK74 pso added, ammo crates last longer, satchels in crate's. Modding of units done simply by changing values in units\units.sqf and changing map models where applicable. This will effect all scripts so that your unit's will take part in the battle for sahrani, including evolution missions.
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