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Everything posted by armatech
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ops that ship was not ment to be in this pack it will be removed in 2.2
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here you go hope it fixs the issues you found Change log 2.1: 1. Fixed old class civilian2 2. Corrected config formatting 3. Fixed cuda fire geo http://www.cityliferpg.com/addons/cl_sigmaV2.1.rar
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There will be a fix soon I'm just waiting on my beta team to get there arse online so we can test the issues. IceBreakr your comment above is bang on the money with why i reacted how i did.
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I see!! ????Adult????
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who the hell do you think you are
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Added fix in next version Now clue at why this happens for you all i get is get in driver and get in back Bis limmit and we dont like to hard code scripts to by-pass this but you can use Deadeyez's script in the init from the mission editor so its all good Thanks for the feedback give it a week and we will make version 2.1 with fixs
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Fast Sea Frame - FSF-1 - Sea Fighter
armatech replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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Fast Sea Frame - FSF-1 - Sea Fighter
armatech replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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New public police cars!
armatech replied to Citizen Society RPG's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol your at it again i see "MAKE YOUR OWN MOD" and stop steeling the community's addons. We spend weeks and is some cases years making our addons for the community and the community respects us back for what we have created. What your doing is not on!! If a developer is not responding they must have a reason maybe he knows what your community standing is. Humm would i allow you to mod my work !!NO WAY!!! Again Make your own Mod/Models/Scripts until then stop bugging developers who have stated you cannot mod there work with out there permission this means no re-skinning private or not. O and by the way "Private" dose !!Not!! include handing out to friends :Note to admins: Im sorry to jump in on this topic but i have personally had run ins with this guy steeling City Life RPG Addons/Scripts and then trying to pass them off as his own work that has resulted in him telling me to **** off i can use and do what i want. -
Fast Sea Frame - FSF-1 - Sea Fighter
armatech replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No worries about time as the one we have so far is fine -
Fast Sea Frame - FSF-1 - Sea Fighter
armatech replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok you asked me to add a request here so here we go: Add a check to he RHib spawning script so its only run on the server (Issue was in MP with 30 people on the server she kept spawning one set of rhibs per person on connect) simple fix "if(!isserver)exitwith{};" Add engine sound fx's Replace insideSoundCoef = 0.5; With insideSoundCoef = 1; soundEngineOnInt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-start-01",0.1,1.0}; soundEngineOnExt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-start-01",1.0,0.8,100}; soundEngineOffInt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-stop-01",0.1,1.0}; soundEngineOffExt[] = {"ca\sounds\vehicles\water\rhib\ext-boat-stop-01",1.0,0.8,100}; class Sounds { class Engine { sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-low-01",1.0,0.9,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.5, 0.1])"; }; class EngineHighOut { sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-high-01",1.0,0.8,300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*(rpm factor[0.4, 1.3])"; }; class IdleOut { sound[] = {"ca\sounds\vehicles\water\rhib\ext-boat-engine-idle-03",0.562341,1.0,150}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])"; }; class WaternoiseOutW0 { sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed",0.398107,1.0,100}; frequency = "1"; volume = "(speed factor[7, 0])"; }; class WaternoiseOutW1 { sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02",0.398107,1.0,100}; frequency = "1"; volume = "((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseOutW2 { sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02",0.398107,1.0,100}; frequency = "1"; volume = "(speed factor[9, 18.7])"; }; }; Add a ladder to the back or the ship loading bay so players can get out the water if they fall off the ship fix the walk way geo lod so you do not keep falling off the back while moving (a thicker one would be better) Add more weight to the whole ship mass as it can bounce about if landed on by a very heavy vehicle (OSPREY) for exsample Thats about it we are loving the ship as it is but would be a very nice if some/all was added/corrected Thanks again. -
New Beta Build 70709 is up!
armatech replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Having issues on dedicated servers where the pings show in the lobby as 56,32,104 but after game launch they jump to 1024564,1002348,1600121. Any Clues? -
Any chance your could add mysql support. Also is there any chance of the source code for this as i would love to learn how to do dll injections
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USEC Maule M7 (Civilian/Ski Plane)
armatech replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
have been testing this alot recently and found a few RPT issues that would be the cause of the bouncy aircraft Strange convex component usec_maule\usec_maule.p3d in component01:geometryViewPilot USEC_Maule_M7_STD: wheel_right_damper - unknown animation source damper -
City Life 2 RPG MOD (WIP)
armatech replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Also lets not forget he used a different name then he dose here and has a real bad abusive word count -
Upcoming big game needs tester/stressers
armatech replied to Tankbuster's topic in ARMA 2 & OA - MULTIPLAYER
im there if there is a slot for me -
City Life 2 RPG MOD (WIP)
armatech replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
we are working hard getting things a good as we can make it due to another mod we had to take measures to protect the mod so it set the RD back a little. but the bugs are almost all worked out. -
City Life 2 RPG MOD (WIP)
armatech replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
its going good mate just adding more and more content -
deleteWaypoint question.
armatech replied to Pyrodox's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this _currentgroup = group player; _newGroup = creategroup side player; { [_x] joinSilent _newGroup; }foreach (units _currentgroup); deleteGroup _currentgroup; -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
I know this my friend I'm simply pointing out it exits the tool and would it not be better to have the tool handle unrecognized commands just like it dose when you are logged in to the server. -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
few issues with new version 1. if you type in commands on the main welcome screen Rcon crashs 2. useing the update commands disconnects Rcon from the server -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
when its ready my friend -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
what i mean is being able to load and save to a database. ATM i created a tool that saves via the clipboard to MySQL but its limited to 2048 characters due to the clipboard limits and it would be nice to directly interface with some API that is hooked in via BE to do the same job but with out the limitations. The only thing I'm yet to learn is how to do dll injection (armalib style) if it was however implemented in to BE this would open arma2 to a lots of opportunities such as persistent battles that can reloaded by the coder or a battle stats system like they have for games such as BF2 and CSS. All are just thoughs. -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
cant wait for the next version of this sexy tool been having lots of fun with Maxping still would love to have saving and loading of arrays implemented -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
would love To have an update notice on program start