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Everything posted by armatech
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ARMA 2: OA beta build 93701 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
OOOO cant wait to test [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
!!!WOW!!! -
ARMA 2: OA beta build 93616 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
low client fps then normal being reported -
ARMA 2: OA beta build 93296 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
umm well yes please You already have the following the remove the ammo but there is no way to remove the weapons maybe this would be a good solution -
Will Bohemia finally improve ARMA's PVP to attract New Players?
armatech replied to LockDOwn's topic in ARMA 3 - GENERAL
the simple answer is make your own map/missions that is why arma is so good you have freedom to make your own content with very little hassle that give your countless hours/months/YEARS of enjoyment -
ARMA 2: OA beta build 93153 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
thanks -
Stuttering issue online, not graphical / hardware issue afaik.
armatech replied to w0w00t's topic in ARMA 2 & OA - TROUBLESHOOTING
no as i use almost all BIS script commands it renders it pointless -
Stuttering issue online, not graphical / hardware issue afaik.
armatech replied to w0w00t's topic in ARMA 2 & OA - TROUBLESHOOTING
we get this on City Life RPG server also but only if the server has been running for 20+ mins -
RCon server administration coming to ArmA 2!
armatech replied to $able's topic in ARMA 2 & OA - Servers & Administration
love the new update cant wait for direct messages to single players -
ARMA 2: OA beta build 89606 (1.60 MP compatible build, post 1.60 release)
armatech replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Very true but still would be nice to have a defined path and also would be nice to have an option to force -noFilePatching via the server config on all clients -
ARMA 2: OA beta build 89606 (1.60 MP compatible build, post 1.60 release)
armatech replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Would be nice to have a server side config value say allowedscriptpath="some path" this way it will still have the required secrity but will also allow us coders to live debug with it. The all in a PBO form will take so much time to test code it would be silly if(!(isnil "_Derka))then{hintsilent derka derka";}; Errror shut game down change code to if(!(isnil "_Derka"))then{hintsilent derka derka";}; repbo re-launch reload mission error shut game down change code to if(!(isnil "_Derka"))then{hintsilent "derka derka";}; repbo re-launch reload mission success -
ARMA 2: OA beta build 88738 (1.60 MP compatible build, post 1.60 release)
armatech replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
as soon as BE supports ill give it ago mate -
We have full permission from BIS to do so as we disclose all our accounts with them don't drag City Life into your shit
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voted
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This issue is fixed now and the issue is "client not responding" on a mass scale
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New save system added and its now instant saving also the factory now saves
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fingers crossed
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"Attach Slingload" & "Detach Slingload"
armatech replied to hon0's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Here is a little demo to test out the rope system http://armatechsquad.com/addonswork/...uth_Asia_H.zip -
Rope attachment scripting basics
armatech replied to maddogx's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Here is a little demo to test out the rope system i quickly created with help form this topic http://armatechsquad.com/addonswork/TKOH/ropetest.South_Asia_H.zip -
Due to having this model in my archives i have now ported it to A2:OA as a replacement for the Unmanned Little Birds (ULB) Note: This is very much alpha but it works Still needs works help welcomed Engine/Environment sounds http://www.armatechsquad.com/addonswork/RQ8A_FireScout.7z [/url] RQ-8A Fire Scout Alpha v0.0.2 0-0-2 | 02 JUL 2010 | changed tail layout to matcha ref image i found. | shortened rotor blades. | Recreated all lods. | corrected Nohq. | Added demo mission. | Changed display name to match the dialog bis created. | Reworked shoadow lod. | Few other model tweaks.
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(A2:OA) RQ-8A (FireScout)
armatech replied to armatech's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
unfortunately not due to other commitments but maybe for arma3 -
Cessna 185 Skywagon - Light Aircraft
armatech replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
in SP 100% perfect but in MP the sea plane will not float and just blows up on landing/(taking off(sinks)) -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
unfortunately there is no way around it. The reason is simple growing use from image grabbing sites and lack of funds to be on a bigger plan if ya want it removed you just need to support the site. via a donation -
Taviana Island for ArmA 2!
armatech replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
keep it up mate -
Taviana Island for ArmA 2!
armatech replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent ill look forward to it