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Everything posted by armatech
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ops good point Wolfrug
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celebrations are built in try crawling after scoring
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built for sqf [name of plane,0] execVM "\ArMaT_be32k\scripts\system.sqf";
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looks like clickteam install maker pro
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multi thread hum Mike sort it out pm an admin and ask for other threads to be closed/deleted or they will lock this up and we dont wont that do we
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Why flame work and efforts of members however small it is. There time contributed is for free for the community. mike nice work man at least they work
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[this,0] execVM "\ArMaT_be32k\scripts\system.sqf";
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thanks
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thanks man
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uploading now so is it ok to use my version in our torny
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Why the fuck would you do that? Inheritance is your friend. If it doesn't change from the base class, you dont need to re-write it in the config... Each coder has there own style of coding who is to say whats best or not if the proformance is not changed by long hand configs
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pm me your addy mate for msn
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im running the same but in SLI
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I cant reproduce this issue maybe its a GFX issue WIDE Link TRI SCREEN Link ALL 3 Link
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ok ill take a look at this now
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I didint notice any overbright and i run tri screens so my answer in NO as i dint knwo the issue was even there download the addon and let me know i still dont know if GranQ will even let me use this hance why im asking promission
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GranQ i have done some work on your BE32K here is a link Download what i have done so far is: 1. Fixed all RPT issues 2. Added a lights system for para drops (Red lights and green lights) activated by pilot used for halo drops in real life 3. Skinned 3 version US, UN, RUS (yours) 4. added the open door option to the pilot as well 5. recoded all code to a single SQF file 6. long hand coded the config so each type has its own complete config with in the config Ill send you the un binarized version of what i have done so far if you PM me asking but this version is binarized as its in the public forum. I would like with your permission to use this in the ArmA tow Campaign 2 torny that is coming up in a few weeks i only spent a few hours on this but you will see the progression i have done so far. So what ya say. Ill add credits where due as always
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nice find mate
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Bad double magazine detection
armatech replied to Raptor-6's topic in ARMA - MISSION EDITING & SCRIPTING
this issue keep popping up quite strange as it happens sometimes on a on a ammo truck spawn on a dedicated server -
system is deffo getting there the cam scripts are about 75% finished and the flight computer is around 35% done this is not a simple script and its not using a collection is scripts from different places to make the system work. I have also built 5 addons all what is used in real life to fly this baby as my military adviser has shown me his work place
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If this is my gunship mission then im reworking it all just a heads up
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Ok as a pilot of the KA-50 you can zoom in to the gunner reticule and move your turret left-right up-down and so on but in the AV8 there is not this option. Dose any one know if the plane class can have a pilot also be the gunner with optics that move say a video feed ball? the reason I'm asking is for my upcoming predator UAV i would like to add a laser to it so that it can pick out targets any help welcome
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thanks but no need for that first line
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lets hope there is a fix for the vanilla arma version before he moves to QG stuff as there is an issue with QG and dedicated servers
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yes it dose i do have more then one project lol bigger version