-
Content Count
590 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by armatech
-
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The system that grabs the info for eash weapon uses the config to get the side and there is an issue with the weapons all having side east. -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The system that grabs the info for eash weapon uses the config to get the side and there is an issue with the weapons all having side east. -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fixed -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fixed -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I wanted to add all images but there is a 5 image limmit -
ArmaII Object class library
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I wanted to add all images but there is a 5 image limmit -
One word: Bolt Action Rechambering Animation.
armatech replied to Angle's topic in ARMA 2 & OA - SUGGESTIONS
Not to nit pick but "One word: Bolt Action Rechambering Animation." isnt that 4 words lol -
ArmA 2 Buglist - Content related bugs only
armatech replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
1.02 New land mass on utes thats is empty and untextured No sound from pit in su34 -
Game UK - exclusive 45MB ordinance survey Map
armatech replied to mrcash2009's topic in ARMA 2 & OA - GENERAL
ArmA2 massive scale full map http://www.rapidshare.com/files/246455510/massivemap.png 14989x10725 95mb -
Game UK - exclusive 45MB ordinance survey Map
armatech replied to mrcash2009's topic in ARMA 2 & OA - GENERAL
try that -
Game UK - exclusive 45MB ordinance survey Map
armatech replied to mrcash2009's topic in ARMA 2 & OA - GENERAL
ripped the map from the pdf http://www.rapidshare.com/files/246358500/ARMAII_MAP.png -
Custom faces/squad.xml - how to do it in ArmA2?
armatech replied to Rebel@heart's topic in ARMA 2 & OA - MULTIPLAYER
yes you can just upload it to my forum and ill add it just read the rules first to make my life easy -
here is a little nipit im workign with for my football mod update it might help ya out player setDir ( [ getpos player, {newlocation}, player ] call _fattachTODirToObj ); _fattachTODirToObj = { private [ "_pos", "_obj", "_player", "_dir"]; _pos = _this select 0; _obj = _this select 1; _player = _this select 2; _calcdir = ( ( position _obj select 0 ) - ( _pos select 0 ) ) atan2 ( ( position _obj select 1 ) - ( _pos select 1 ) ); _dir = _calcdir - (getdir _player); _dir };
-
Weird Proxy displacement problem
armatech replied to [frl]myke's topic in ARMA 2 & OA : MODELLING - (O2)
To make it fire from set locations you need to add memory points Left side L Raketa Right side R Raketa -
Problems for scripters
armatech replied to dpd29's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it is locked while its being outputted -
Weird Proxy displacement problem
armatech replied to [frl]myke's topic in ARMA 2 & OA : MODELLING - (O2)
you might wanan check your bomb.p3d are in the right location I.E center of the O2 dialog. Only other way to fix it is to move the Proxy on the aircraft and save it to a new p3d then defien that new model in the config and the MK82 version. I might be wrong but this is how i fixed ArmAI stuff in the past -
i agree having a server side option to stop *************** would be a great addition but it would need to be based of FF kills and not score as in a DM you score will most of the time will become negative and will cause inocent players to be banned/kicked with out just cause. A way around this would be to have the option for the mission builder to disable the server settings. call overide_onNegativeScoreKick; call overide_NegativeScoreTreshold; call overide_onRepeatedNegativeScoreKickBan;
-
Ok i have setup a dedicated server using the normal -server command but in my mission that has respawn the slots vanish when players disconnect is this a bug or am i doing something incorrect
-
Slots Vanishing
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
to fix it you need to remove disableAI=true; from the description.ext -
LHD (Aircraft Carrier) spawning script
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
added to first post i have not tested it yet but i guess it will work else you would not post it :bounce3: -
LHD (Aircraft Carrier) spawning script
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm working making it drivable ATM so hang fast just as soon as i can get my game to reinstall -
LHD (Aircraft Carrier) spawning script
armatech replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for hosting -
Description.ext (sounds, rsc etc.) the same as before?
armatech replied to laggy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes its the same mot ArmAI mission can be ported to ArmAII just by changeing the units on the map all the code is the same. I have issues with sounds and images though as there in a diffent format -
problem with that is that some time you get false negatives and good guys will be banned