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armatech

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Everything posted by armatech

  1. The system that grabs the info for eash weapon uses the config to get the side and there is an issue with the weapons all having side east.
  2. The system that grabs the info for eash weapon uses the config to get the side and there is an issue with the weapons all having side east.
  3. I wanted to add all images but there is a 5 image limmit
  4. I wanted to add all images but there is a 5 image limmit
  5. Not to nit pick but "One word: Bolt Action Rechambering Animation." isnt that 4 words lol
  6. 1.02 New land mass on utes thats is empty and untextured No sound from pit in su34
  7. ArmA2 massive scale full map http://www.rapidshare.com/files/246455510/massivemap.png 14989x10725 95mb
  8. ripped the map from the pdf http://www.rapidshare.com/files/246358500/ARMAII_MAP.png
  9. yes you can just upload it to my forum and ill add it just read the rules first to make my life easy
  10. armatech

    There is no demo!

  11. armatech

    attachto idea

    here is a little nipit im workign with for my football mod update it might help ya out player setDir ( [ getpos player, {newlocation}, player ] call _fattachTODirToObj ); _fattachTODirToObj = { private [ "_pos", "_obj", "_player", "_dir"]; _pos = _this select 0; _obj = _this select 1; _player = _this select 2; _calcdir = ( ( position _obj select 0 ) - ( _pos select 0 ) ) atan2 ( ( position _obj select 1 ) - ( _pos select 1 ) ); _dir = _calcdir - (getdir _player); _dir };
  12. armatech

    Weird Proxy displacement problem

    To make it fire from set locations you need to add memory points Left side L Raketa Right side R Raketa
  13. it is locked while its being outputted
  14. armatech

    Weird Proxy displacement problem

    you might wanan check your bomb.p3d are in the right location I.E center of the O2 dialog. Only other way to fix it is to move the Proxy on the aircraft and save it to a new p3d then defien that new model in the config and the MK82 version. I might be wrong but this is how i fixed ArmAI stuff in the past
  15. armatech

    Autokick for Teamkillers

    i agree having a server side option to stop *************** would be a great addition but it would need to be based of FF kills and not score as in a DM you score will most of the time will become negative and will cause inocent players to be banned/kicked with out just cause. A way around this would be to have the option for the mission builder to disable the server settings. call overide_onNegativeScoreKick; call overide_NegativeScoreTreshold; call overide_onRepeatedNegativeScoreKickBan;
  16. Ok i have setup a dedicated server using the normal -server command but in my mission that has respawn the slots vanish when players disconnect is this a bug or am i doing something incorrect
  17. armatech

    Slots Vanishing

    to fix it you need to remove disableAI=true; from the description.ext
  18. added to first post i have not tested it yet but i guess it will work else you would not post it :bounce3:
  19. I'm working making it drivable ATM so hang fast just as soon as i can get my game to reinstall
  20. yes its the same mot ArmAI mission can be ported to ArmAII just by changeing the units on the map all the code is the same. I have issues with sounds and images though as there in a diffent format
  21. armatech

    New BattlEye Features

    problem with that is that some time you get false negatives and good guys will be banned
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